SVG.js v3.2
Mood
informative
Sentiment
positive
Category
tech_discussion
Key topics
Svg
Javascript
Library
Graphics
Animation
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Light discussionFirst comment
1h
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4
Hour 3
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3
Based on 12 loaded comments
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Nov 23, 2025 at 12:38 PM EST
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Nov 23, 2025 at 4:47 PM EST
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I know of svg.py (https://github.com/orsinium-labs/svg.py) and drawsvg (https://github.com/cduck/drawsvg)... I have played with both a bit, no idea how they compare to others.
A great SVG kit for Brython (browser Python)
I did enjoy the example code, compared to the native javascript (both shown in the article):
var draw = SVG().addTo('#drawing')
, rect = draw.rect(100, 100).fill('#f06')const div = document.getElementById('drawing');
div.innerHTML = `<svg width="100%" height="100%"><rect width="100" height="100" fill="#f06"/></svg>`;
obviously if the what is going in can have user input in some way then open to attack using innerHTML but otherwise it seems like the structure of the example native JavaScript is made in such a way as to make the SVG.js version seem super cool in comparison.
I had a similar question- why is it obviously not as fast as vanilla js?
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