Back to Home11/12/2025, 5:59:43 PM

Steam Machine

2895 points
1482 comments

Mood

excited

Sentiment

positive

Category

tech

Key topics

Steam

Gaming

Linux Gaming

Gaming Hardware

Debate intensity80/100

A sale on Steam Machines is being discussed, offering discounts on gaming PCs or consoles designed for Steam.

Snapshot generated from the HN discussion

Discussion Activity

Very active discussion

First comment

3m

Peak period

149

Day 1

Avg / period

53.3

Comment distribution160 data points

Based on 160 loaded comments

Key moments

  1. 01Story posted

    11/12/2025, 5:59:43 PM

    6d ago

    Step 01
  2. 02First comment

    11/12/2025, 6:03:11 PM

    3m after posting

    Step 02
  3. 03Peak activity

    149 comments in Day 1

    Hottest window of the conversation

    Step 03
  4. 04Latest activity

    11/18/2025, 11:08:33 AM

    22h ago

    Step 04

Generating AI Summary...

Analyzing up to 500 comments to identify key contributors and discussion patterns

Discussion (1482 comments)
Showing 160 comments of 1482
mojoe
6d ago
3 replies
Steam is the only reason I have a Windows desktop, I'll probably just get one of these next time I want a hardware refresh (which admittedly will probably be many years).

Interesting that it uses KDE Plasma for the desktop

lordleft
6d ago
5 replies
I like SteamOS a great deal, though it's not my daily driver (yet). I'm curious if people will begin to use it as a daily driver and thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.
embedding-shape
6d ago
2 replies
> thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.

They've been doing it since Steam Deck launched, or even since they started to contribute to Proton/Wine (depending on exactly what you see "OS" to be). They seem to have grips on it more or less already, Deck upgrades are a breeze and the machine and software itself is open enough for a Linux hacker like me to be very comfortable on it, and also closed down enough for my nieces to not be able to brick theirs by just tapping around.

oersted
6d ago
1 reply
Indeed, even much earlier. With Steam Deck they achieved wider adoption but the first generation of Steam Machines came out in 2015 and they have been committed to the SteamOS linux distro since then.
embedding-shape
6d ago
Yeah, I'm sure you're right overall, they've been at it for a long time. I think it's worth keeping in mind that all of the SteamOS'es before Steam Deck were pretty much nothing like the current (3.0) iteration. If I recall correctly, I think they were based on Ubuntu or Debian, compared to the current Arch Linux distribution.
keyringlight
6d ago
They seem to have worked it out well by limiting SteamOS to their hardware, so they don't have to handle all the varieties a regular distro has to. There's a significant number of people who want an 'official' release as a regular installable distro but I doubt it'll happen and Valve are happy to delegate that to others
mhitza
6d ago
I've used SteamOS as a daily driver for half a year. Immutable distros have limitations and my distrobox images failed to work after a SteamOS update.

If you're ok with running work stuff in a separate VM within SteamOS, that works great. Using Geekbench I saw only a 5% cpu performance penalty. Io takes a bigger hit, but that wasn't a blocker for me as I was intending to run VMs with encrypted storage anyway (which adds even more latency) but still a good experience for my work.

jvanderbot
6d ago
Linux is my daily driver, and I run steam to play games (though, not on a work linux partition for reasons).

It can run just about everything I want to play, but yes, there are plenty of things that don't work yet. Doom Dark Ages, for example.

TiredOfLife
6d ago
I have been using Steam Deck oled as my main computing device for 2 years. It has been amazing. It's fast and silent.
koolala
6d ago
I've used it as a daily driver for years and its good. Updates do break things though so it's not the total linux bug-free dream.
przmk
6d ago
1 reply
It doesn't boot into the desktop by default — it uses its own session with the Gamescope compositor. The desktop is easily accessible through the power menu though.
nicce
6d ago
Gamescope is really nice. I am running Steam headlessly with that on my home server.
PhilippGille
6d ago
> Interesting that it uses KDE Plasma for the desktop

SteamOS on the Steam Deck already used KDE Plasma for the desktop.

teroshan
6d ago
8 replies
https://store.steampowered.com/sale/steamframe [1]

> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?

[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325

jsheard
6d ago
6 replies
Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

https://www.tomshardware.com/peripherals/gaming-headsets/han...

Yokolos
6d ago
1 reply
https://github.com/ValveSoftware/Proton/issues/1493

This is fun, just found this issue from 2018 which was closed with this comment:

> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.

> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.

It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:

> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.

baq
6d ago
1 reply
Finally some clarification on what valve time actually is.
mosselman
6d ago
2 replies
What do you mean? Could you share your insight?
dmonitor
6d ago
3 replies
it's running joke that Valve will announce something as "coming soon" only to release months or years later

https://developer.valvesoftware.com/wiki/Valve_Time

amarant
6d ago
1 reply
Did someone say half life 3?
Andrex
5d ago
Every time someone says "Half-Life 3" it's delayed another day from announcement. That's why everyone right now is talking about this "HLX" thing...
firen777
6d ago
>"Coming Soon" (January 10, 2017) | December 20, 2024 | 7th Issue of Team Fortress Comics: The Days Have Worn Away

Out of all the IPs Valve owns, somehow it's TF2 that got a story conclusion and it couldn't have been more perfect.

AlienRobot
6d ago
This kind of thing is what makes me trust Valve.
radialstub
6d ago
1 reply
I believe this work is a continuation of the work the asahi linux people did to get games working on M-series macs. It seems Alyssa Rosenzweig works at valve as a contractor. Super cool work. Some seriously talented folks.
LeonM
6d ago
2 replies
Alyssa works for Intel now, so I doubt she'll be doing much contract work for Valve anymore...
embedding-shape
6d ago
8 replies
What a jump, I'd be curious to hear first why anyone would prefer Intel above pretty much anything else, but also secondly how the actual experience difference between the two after working at both, must be a very strong contrast between them.
bigyabai
6d ago
1 reply
Would it shock you to hear that many/most engineers don't pick an employer based on brand reputation?
collingreen
6d ago
1 reply
Would it shock you to hear that famous engineers with their own personal brand power have different opportunities and motivations than many/most engineers?
vasco
6d ago
Their point is even made stronger by your comment. Engineers of this type don't experience megacorps like regular engineers. They usually have a non-standard setup and more leeway and less bureaucracy overhead. Which means brand isn't the biggest thing, the specific projects and end user impact are.
whizzter
6d ago
1 reply
Maybe she was given a huge signing bonus to avoid her working on making X86 irrelevant? Combined with perhaps some interesting project to work on for real.
array_key_first
5d ago
Personally I don't think ARM can make x86 irrelevant.

I believe low wattage SOCs can make traditional desktop hardware irrelevant (ish), but I think ARM is orthogonal to that.

forgotoldacc
6d ago
1 reply
I imagine there's also some challenging work that would be fun to dig into. Being the person who can clean up Intel's problems would be quite a reputation to have.
sulam
5d ago
There’s a real limit on what level of problem one engineer can fix, regardless of how strong they are. Carmack at Meta is an example of this, but there are many. Woz couldn’t fix Apple’s issues, etc.

A company sufficiently scaled can largely only be fixed by the CEO, and often not even then.

trenchpilgrim
6d ago
On her website it says she is working on GPU drivers there - I wouldn't be surprised if that's something she greatly enjoys and Intel gave her then opportunity to work on official, production shipping drivers instead of reverse engineered third party drivers.
KerrAvon
6d ago
usually a combination of money/benefits/locale is the answer to this question
skavi
5d ago
Intel has a reputation of producing relatively high quality drivers for Linux.
ikety
6d ago
I'm sure most would stay at valve if they could. The just do so much contract work, and I'm sure a stable job at intel is better pay, benefits and stability.
neilv
6d ago
If I were Intel, this sounds like a great person to give an R&D skunkworks dream job.

Potential lottery ticket win, they are available for consulting internally anywhere that can add value, and they're not working for anyone else.

gregorvand
6d ago
pdpi
6d ago
4 replies
Have to wonder if there is a world where Proton comes to macOS.
jsheard
6d ago
6 replies
Pretty unlikely as long as Apple refuses to support Vulkan. Even if they did, the whole Proton project is about Valve controlling their own destiny rather than being chained to someone else's platform, and Apple is just another Microsoft in that regard.
GeekyBear
6d ago
2 replies
> Pretty unlikely as long as Apple refuses to support Vulkan.

You would only translate into Vulcan when running on an OS that uses Vulcan as the native graphics API.

On a Mac, Wine translates directly into Metal.

jsheard
6d ago
3 replies
Valve could implement a separate Metal backend for Proton, what I'm saying is they probably wouldn't want to spend their resources on that.
samtheprogram
6d ago
2 replies
That's because D3DMetal already exists. Games run like they did on Proton ~4-5 years ago, some games better.

I mostly no longer boot my Linux machine anymore to play games.

The anticheat story is probably not as good but I don't play any AAA games, so I wouldn't know.

jsheard
6d ago
1 reply
That's great as long as it works, but D3DMetal is a proprietary, closed-source Apple library so you can and probably will get rug-pulled by Apple neglecting or deprecating it as their priorities change. They've only ever positioned it as an "evaluation environment" for developers to estimate how their game will run before going ahead with a native Mac port, not as something for end-users to play Windows games with, so if developers don't bite then they'll have no reason to keep working on it.
GeekyBear
6d ago
2 replies
Proton is a downstream fork of Wine, and upstream Wine already directly supports playing Windows games on Mac using D3DMetal.

You don't need Proton's Wine fork when you can just use Wine.

pdpi
6d ago
Right now, the user experience with Crossover is that you have to manage the whole thing of installing Windows Steam in a Wine bottle, then installing games within that second Steam installation, then dealing with the fact that Steam doesn't seem to like having two instances running on the same computer (my native Steam loses connectivity every time I start the Crossover instance).

Wanting Proton on Mac isn't about that specific fork of Wine, it's shorthand for wanting the user experience that Valve gives you on Linux.

samtheprogram
6d ago
That doesn't change the fact that D3DMetal is closed-source. Wine just links to it.

There's also DXMT which is open-source, but doesn't support DX12.

GeekyBear
6d ago
> Games run like they did on Proton ~4-5 years ago, some games better.

Proton previously only worked on x86, so there was not the additional overhead of x86 to ARM translation.

Proton on ARM will have the same performance constraints as Wine on ARM Macs.

derefr
6d ago
7 replies
Couldn't Apple spend their resources on that? Proton is open-source, and Apple's the one with the incentive to have more "prestige" AAA game devs to parade around during keynotes.
jsheard
6d ago
3 replies
Apple could but they're not interested in non-native games, they want native ports or nothing. As I discussed a few posts over, Apple went to the trouble of developing a DirectX compatibility layer, but then told game developers they're not allowed to use it for anything besides evaluating whether their game would run well enough on Mac hardware. If they go ahead with a port then Apple still expects them to do it all the hard way.

It's textbook "perfect is the enemy of good" because yeah, compatibility layers have overhead, native is better, but if you insist on native everything but can't get devs on board then you just end up with no games.

Cloudef
6d ago
1 reply
Target apple and in 5 years your binary wont work anymore anyways
nasretdinov
5d ago
Well, some games like Civ V still manage to work! But they actually had to port it to 64-bit, otherwise it'd have the fate of all other 32-bit macOS games unfortunately...
Andrex
5d ago
Exactly.

Compare Steam Machine (2014) to Steam Machine (2026). The difference this time around is Proton support, and you can pretty easily see the hype on the internet for the new version, even after the original version was mocked relentlessly in some circles for having "no games."

happymellon
6d ago
> compatibility layers have overhead

Also, how could Apple kill the old software that is better than the new, if it doesn't control the emulation? This way they don't have to even have 10% of the features to force you to buy again.

cough /final cut/ cough

tick_tock_tick
6d ago
1 reply
Apple could but Apple would rather die they allow something to work cross platform.
davely
6d ago
1 reply
I think they are also absolutely addicted to cruddy pay to win mobile games and they don’t want to give up that sweet drip feed of IAP that they get a 30% cut of… which is substantial.

For funsies, try searching App Store apps and find a way to filter out results for apps with IAP. Nope!

(Source: me, who spent time at a mobile gaming company as we figured out how to continuously optimize our funnels so that some rich dudes in Qatar could continue to spend $40K a month on useless cosmetics.)

thirdsun
6d ago
I think that filter is called Apple Arcade but of course it's not free.
pjmlp
6d ago
1 reply
Apple already has their own way, and they rather have studios rewrite the games.

https://developer.apple.com/games/game-porting-toolkit/

swiftcoder
5d ago
1 reply
The porting toolkit is more or less Apple's version of Proton:

"evaluate your unmodified Windows executable on Apple silicon using the evaluation environment for Windows games"

A bunch of games just ship the Windows executable and some version of that translation layer in their MacOS App bundle

pjmlp
5d ago
That is step one, see WWDC sessions on the matter.
Andrex
5d ago
1 reply
Apple and gaming is like oil and water, it'll never happen.

They'll spend billions on a handful of (late) AAA ports for macOS every 4-5 years, and then go radio silent again.

vessenes
5d ago
1 reply
Potato Potatoh. I think Apple is the largest game platform in the world, or ate least iOS is.
ahartmetz
5d ago
It isn't, Android is the largest mobile gaming platform. https://www.grandviewresearch.com/industry-analysis/mobile-g...
mikkupikku
5d ago
1 reply
Apple thinks PC games are for gross nerds and would rather not sully their fashion image by associating with gamer any more than is absolutely necessary. So no, Apple won't be doing that.
hbn
4d ago
Every few years at WWDC they'll make some mention of some upcoming new gaming features. A couple years ago they showcased that their new iPhones could run the latest Resident Evil game. Hell, they brought out Kojima one year to announce a Death Stranding port for Mac.

The efforts are usually short-lived and mostly fruitless, but I wouldn't say they're "grossed out" by gaming nerds.

jakogut
5d ago
It would make sense, but Apple has large amounts of disdain for people having fun with their products. This evidenced by the large amounts of engineering they've put into very large, capable, and efficient GPUs, only to squander them on rendering web pages and liquid glass.

They released Apple Vision Pro with no ability to play popular PC games on it.

A VR headset. That doesn't play games.

thefz
6d ago
Nope because they could not gouge developes with pricy tools, steep registration fees and cutthroat slice of their sales on Apple's app market.
alessandroberna
6d ago
They could also use MoltenVK
jakogut
5d ago
As far as I understand, there's actually an intermediate driver on macOS that implements Vulkan on top of Metal, similar to how Proton implements Direct3D on top of Vulkan.

The available low-level API is Metal, and the existing software stack is written for Vulkan, so it makes more sense to implement Vulkan than to write a new Metal backend.

miohtama
6d ago
2 replies
Wouldn't it be Apple's benefit to get more gaming on MacOS? Their goals might align with Steam.

Apple's native gaming story has been similar failure as their AI and Siri ventures. Time to fix it.

WhyNotHugo
6d ago
1 reply
Valve seems to break free form depending on someone else’s walled garden.

Apple seeks to builds its own walled garden.

Their interests do not align. Apple doesn’t want portable software on their platform, they want exclusive software.

evilduck
6d ago
1 reply
Hard to swallow.

Every day I sit down at a Mac for work and proceed to launch VS Code, Zed, Outlook, DBeaver, Excel, Teams, LogSeq, Syncthing, Chrome, Firefox, LM Studio and Docker. I prefer MacOS but basically all of my application workflow exists for Windows verbatim and if using browser versions of the MS apps, on Linux too.

andriesm
6d ago
1 reply
Same! I main macos, love the hardware, but I keep a very close eye on Linux (asahi, omarchy etc) in case Apple gets any more toxic, and I am forced to jump ship to something else, and that something else won't be windoze.

The last straw with MacOS was when my US bank cards expired, I could no longer update apps I already paid for, I could no longer install apps I already paid for. Everything was held hostage, could not install FREE apps via the appstore on macos or on ipad.

That day my eyes opened to what Apple has become.

You simply cannot trust Apple with your computing future. They're a fashion company now.

BruceEel
5d ago
and plus one here! I don't know, I like my mac workflow but irritation and aggravation have crept in more frequently of late. Last week I was told a binary that clang++ had just produced from my own code could not be run because Apple couldn't check whether it was safe.. And what to make of power users complaining bitterly about Tahoe & liquid glass etc? I'm hanging on to Ventura for now.
poulpy123
5d ago
Apple is big enough to not need gaming and their philosophy is to have the most control possible on their ecosystem and to be the most closed possible. For them it makes no sense to encourage steam to be big on mac (except as a way to jumpstart their own system before closing it). And it is especially true now that steam is making machines, so is a direct competitor
sgentle
6d ago
DXMT has been advancing very quickly: https://github.com/3Shain/dxmt
pdpi
6d ago
True, forgot about that. That said, Apple does have D3DMetal. A man can dream that they eventually opensource that.
easyThrowaway
6d ago
I mean, theoretically they could backport the D3DMetal wine driver from the Game Porting Toolkit. Also I remember there was some early preliminary work done on stock wine a few years ago.

Honestly right now there is so much overlapping between all the wine "flavors" and forks available (Stock wine, Crossover, Proton/Proton-GE/Wine-GE, Game Porting Toolkit, winevdm, probably a few more I'm forgetting right now) I'm not entirely sure how many features have been independently implemented already multiple times.

GeekyBear
6d ago
1 reply
Proton is just a fork of Wine that also translates from Microsoft's DirectX graphics API to the native graphics API of Linux (Vulcan) so you can run Windows games on Linux.

The new thing Proton is adding is translation from x86 to ARM.

Macs already have Wine, an x86 to ARM translation layer (Rosetta), and an Apple provided translation layer from Microsoft's DirectX to the Mac's native Metal graphics API (D3DMetal) which is integrated into upstream Wine.

pdpi
5d ago
I mentioned elsewhere — Right now, using Wine/Crossover is a hassle. Wanting "Proton on Mac" isn't about that specific fork of Wine, it's shorthand for wanting the user experience that Valve gives you on Linux.
bsimpson
6d ago
1 reply
I did catch that the streaming stick for the Valve Frame in the announcement video was plugged into a computer that looked an awful lot like a Mac.
ENGNR
6d ago
1 reply
Yes! I rewound the video to double check

But honestly at this point I’m destined to buy a Steam Machine despite having a hefty Mac that could do gaming if only it were possible. Valve have been amazing about open computing and Apple are basically the enemy at this point.

It makes me wonder about what using steam machine for all computing might look like, as the new home of open computing and gaming.

bsimpson
5d ago
I wonder if the video team uses Mac, and just shot a quick clip with the closest USB port on hand.
philo23
6d ago
I believe that was part of the original plan for Proton, but with the success of the Steam Deck that got shelved and it moved to a focus purely on Linux.

I don't think it's ever likely to return any time soon, but it'd be cool if it did. Valve seemingly have very little interest in macOS at the moment.

CodeWeavers work closely with Valve and the Wine project to improve compatibility with games, and Apple's own Game Porting Toolkit is based on CodeWeavers work on Wine too. So all the pieces are there in theory.

derefr
6d ago
2 replies
There was also a parallel effort to this end, targeting Android rather than plain Linux, resulting in an app called https://winlator.org/ — which also works quite well at this point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18)
pippy360
6d ago
That was a very higher quality YT video. It's clearly written by someone who knows when they're talking about even though it's mostly non-technical
throawayonthe
5d ago
nowadays FEX works better than box86 in my experience, on 'desktop' linux at least
Bombthecat
5d ago
Damn valve is cooking.
teroshan
6d ago
Valve deciding to support Arm-based gaming is HUGE news
jasonjmcghee
6d ago
6 replies
Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf.

Edit: foveated streaming, not rendering

erxam
6d ago
2 replies
Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think.

But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.

Hikikomori
5d ago
Bought another AP to use on 6ghz band, still alone there, works perfectly for my oculus. If they can do it with a dongle that would make it much simpler for regular people.
mavamaarten
6d ago
If it's just plug and play and works well, it'd be brilliant. I have experimented a lot with a couple or wifi dongles I had lying around and setting up a hotspot, but honestly I could never get it to work well.

Streaming VR content is just so sensitive. I have a good cabled network but even a simple switch introduced noticeable lag spikes. In the end I have a separate router that I just connect straight to my PC, and then I share my wifi connection through my PC to that network. A whole silly setup just to minimize latency and packet loss. If that could be replaced with a simple USB dongle I'd be amazed.

hnuser123456
6d ago
3 replies
I recommend preparing a drink or two and loading up VRchat and joining one of the rave club groups. Check out the metaverse zuck wishes he ran.
grepex
6d ago
1 reply
I could see Steam creating the OASIS
darkwater
6d ago
Any idea if Gabe likes Rush?
embedding-shape
6d ago
1 reply
I tried VRChat once or twice but never seemed to have found any fun places/groups to hang out that weren't obsessing about anime/manga most of the time. Anyone here on HN have better suggestions of worlds/groups or where to even look?
hnuser123456
6d ago
There are groups that are more focused on music (DnB, dubstep, other festival-friendly genres), focused on dancing, focused on drinking games, focused on world-hopping, etc. I'm into the underground rave vibe, so for that there's VRC Party Hub, which is a guy who runs a discord who befriends as many clubs as he can find in that scene, and imports their schedules/announcements channels into a nightly report of all known events.

https://x.com/VRChatPartyHub

qwm
6d ago
1 reply
VRChat is one of the most socially dysfunctional online platforms I've ever used
Andrex
5d ago
I haven't ventured in myself but I love reading people's anecdotes if you got any handy.
jauntywundrkind
6d ago
3 replies
I don't think there is foveated rendering. There is foveated encoding, when game streaming.

Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.

jasonjmcghee
6d ago
Yes - thank you, fixed
jasonjmcghee
5d ago
I did more research. It does indeed support foveated rendering. Developers do need to implement this for their game, but it supports it.

discussed here: https://youtu.be/b7q2CS8HDHU?t=1074

"For foveated rendering, [the developers] have that option, but it's not compulsory"

terribleperson
6d ago
The eye tracking data is supposedly being made available to other software on PC (and presumably the headset as well), so foveated rendering should be possible but is a software problem.
pimeys
6d ago
1 reply
My NVIDIA Shield is getting old and slow. I can see this as a good replacement, because it supports HDMI CEC, so you can control it with your remote control.

Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.

You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.

matthewrobertso
6d ago
1 reply
The specs for this steam machine say HDMI 2.0, in the past I used a pulse8 HDMI CEC USB dongle with a computer which was also HDMI 2.0 iirc. I was using a 1080p projector with it but their website claims 4k support: https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter

I recently replaced a shield with an Ugoos Am6b+ running coreELEC, which works okay and supports some stuff the shield doesn't but I miss being able to run some android apps easily. I wonder if the new steam machine will support DV.

pimeys
6d ago
1 reply
https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter

> Does not support resolutions and colour spaces greater than 4k60 4:2:0 8-bit colour.

This is kind of annoying if you want 4k60 4:4:4 and 10-bit HDR.

matthewrobertso
5d ago
If you want that you won't want this steam machine, HDMI 2.0 can do 4K60 HDR at 10-bit, but only with chroma subsampling (4:2:2 or 4:2:0) (not full 4:4:4).
baq
6d ago
4 replies
I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.
nickstinemates
6d ago
1 reply
I can't wait until the tech reaches this stage. Infinite desktop space, surrounded by text and terminals. It will be so hard to unplug.
bitwize
6d ago
EMACS. EMACS EVERYWHERE YOU LOOK.
cultofmetatron
6d ago
1 reply
resolution is in the 2000x2000 range so don't count on it.
jasonjmcghee
6d ago
2 replies
2160 per eye- so a bit more than that in width… I’m thinking if you do 2x pixel density it could look pretty clean. But that’s not a whole lot of real estate… that being said, i remember when 1280x1024 was incredible and that’s the same ballpark as what you’d get.
yencabulator
5d ago
That's 2160 pixels over ~110 degrees field of view. How many degrees of your view does your monitor cover? The density comes out very different.
u8080
5d ago
This is not directly comparable with display resolution since actually you are looking for PPI per degree of vision to judge on clarity.
nulld3v
6d ago
There are already headsets with decent text fidelity, but IMO the problem is now on the host side. I tried to get an XR desktop env running (Stardust https://stardustxr.org/) on Linux but ran into graphical issues. The Windows ecosystem is much better though.
philote
5d ago
I use Xreal Air Pros for gaming and sometimes working if I'm mobile. Resolution isn't great, but I find them better than looking at a small-ish laptop screen or the Steam Deck screen. You can definitely read text on them, but maybe not small text. It also helps to have prescription inserts.

And now I'm curious if the Steam Frame allows inserts or fits well with glasses on.

Sohcahtoa82
6d ago
6 replies
It looks good until I reached one bit:

> Passthrough - Monochrome passthrough via outward facing cameras

This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter.

AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful.

[0] https://youtu.be/apwZTV-Rg0s

starkparker
6d ago
1 reply
The videos I've seen about the Frame all call out the front expansion port, which "Valve says ... offers a dual 2.5Gbps MIPI camera interface and also supports a one-lane Gen 4 PCIe data port for other peripherals."[1]

That's plenty to support color passthrough as a physical addon, which in turn makes me think that, like with the OLED Deck, we'll see a Frame with built-in color-passthrough later as a different premium SKU when/if they justify it.

1: https://www.uploadvr.com/valve-steam-frame-official-announce...

terribleperson
6d ago
1 reply
I expect that a premium headset is in the works, but they probably didn't want to complicate what is effectively a console launch with multiple SKUs. They'll probably offer a 'Frame Pro' with wider FOV and better cameras a year or two down the line, possibly at the same time as the Steam Deck refresh we all know is coming.
pteraspidomorph
6d ago
1 reply
I'm led to believe there's only so much FOV you can get out of pancake lenses? This is already spoecced to be the best pancake FOV seen to this date.
terribleperson
5d ago
It's conceivable they could opt for better fidelity over more FOV (this would certainly support the 'play 2d games on your headset' push), but I wouldn't put it past Valve to be experimenting with alternative lens designs.
samplatt
6d ago
1 reply
Sad fact is that nobody outside tiny niche-cases in engineering really gives a shit about XR. The current round of meta-branded glasses don't have features worth the price.

When it's light & small enough to be a pair of glasses and more than just the expensive but limited gimmick that the form is currently, then it'll be world-changing. It's close, but it's not there yet.

oblio
6d ago
The thing is, Google Glass was announced in 2013, 13 years ago. Yes, hardware and software advancements have been huge in the meantime but the form factor is so restrictive that we're probably still 10 years away from the "iPhone moment" of XR/AR. Especially since hardware is in a weird place where all the cutting edge stuff is more or less made by a single company.
cardanome
5d ago
1 reply
To be fair, I have zero interest in AR so I am glad I will not have to pay for it when buying the headset.

PianoVision sounds like a really bad way to learn the piano. There are already pianos/midi controller that have the abilities to light up the keys you are supposed to play if you really needed that. But that is a gimmick that you might use the first few sessions and then never again. Same with PianoVision.

Generally, is is so much better to start with music notation from day one. I regret starting with all the piano learning apps because they only have been holding me back.

luqtas
5d ago
some just want to play Here Comes the Sun and not learn proper technique to go above grade 8 esoteric stuff without feeling pain bc they are playing for hours a day
terribleperson
6d ago
AR is really cool but it seems like a better fit for premium VR headsets right now. At a given price and assuming other specs are fixed, monochrome cameras offer higher refresh rate. I'm hoping this will help the frame offer better tracking.
koolala
6d ago
Has PianoVision been working for you to learn piano?
grafporno
6d ago
> AR has a lot of potential

Name one that has to do with with this box competing with xbox and playstation in people's living room.

delusional
6d ago
3 replies
I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that.
uncletaco
6d ago
1 reply
Even if they are, Valve has a long track record of contributing back to open source projects.
0x1ch
6d ago
Proton was a community led effort years back. The guy who started that is now an employee at Valve (IIRC) working on Proton, but also getting paid :)
whatevaa
6d ago
3 replies
Arch doesn't support ARM at all. Arm is somebody else hobby project.
wafflemaker
6d ago
2 replies
isn't Steam Deck arm based?
milutinovici
6d ago
No, it's AMD based
delusional
6d ago
No. It's an AMD x64 CPU married to an onboard GPU.
tiberious726
6d ago
You mean valve's?
gavinsyancey
6d ago
Arch has been working with Valve on various build system improvements for some time [0], which as I understand it are targeted at making it more feasible for them to eventually support more architectures [1]. This doesn't release for several months; I wonder if there'll be an official Arch Linux ARM by then?

[0]: https://lists.archlinux.org/archives/list/arch-dev-public@li...

[1]: https://news.ycombinator.com/item?id=41696041

0x457
6d ago
> arch doesn't officially support ARM

Doesn't really mean much to Valve as SteamOS vendor:

- linux kernel supports aarch64 just fine

- user space supports aarach64 just as fine

- Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway

The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.

stetrain
6d ago
1 reply
Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU.
SpaceNoodled
6d ago
2 replies
The headset isn't natively running games, right?
stetrain
6d ago
Yes, in the same way that a Quest 3 can run BeatSaber and other similar calibre games.

For more demanding games it's designed to stream from a PC.

smileybarry
6d ago
It can, but it'll be a small subset of stuff. You'll probably be able to just hit install + play on most things, but it'll have a "Steam Frame Verified" program like the Steam Deck's.
nialv7
6d ago
1 reply
> So Steam + Proton works on aarch64?

CodeWeavers just announced[0] CrossOver on ARM a couple of days ago, so yes.

[0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-ou...

sho_hn
6d ago
Mainly check out the Valve-sponsored FEX project.
sylens
6d ago
I think this is a form of an announcement but without many details. I'm curious to see how well it works
jadbox
6d ago
When's the preorders happening?
ljm
5d ago
It also looks like they've launched a new version of the Steam Controller.
Ekaros
6d ago
3 replies
>RAM 16GB DDR5 + 8GB GDDR6 VRAM

Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

keyringlight
6d ago
3 replies
One of the things I've noted for a while is that PC gaming as a platform seems to be polarizing between high and low spec, especially if you look outside of North America/Western Europe to places like South America or SE Asia. The steam deck and now this seem to be a reference/target platform for the low spec group. It might not be able to play the prestigious high spec titles well if at all, but so long as "your mileage may vary" is messaged well I can't see it being a problem, it hasn't so far.
SchemaLoad
6d ago
There's a certain category of person who spends thousands of dollars seemingly just to see bigger numbers in benchmarks and to flex their consumerism on people. I've seen quite a lot of commenting about how certain games are "unplayable" on the steam deck, games which I have been playing just fine. I just turn the settings down to low and enjoy the game.
rollcat
5d ago
The main appeal of a console (for both consumers and developers) is that's it's a "stupid" and "fixed" device. Your game either runs well on it or it doesn't, but you can always count on this remaining consistent prior to shipping it.

If Steam Machine gains enough foothold, it will be treated like a console. It won't run the latest title in 4K@120, but the title will still run great on default settings.

Doxin
22h ago
Honestly I'm hoping the steam machine is gonna put some pressure on game devs to knock it off with the absurdly high spec requirements. There's plenty of modern titles that require a top of the line card that don't look any better than 10yr old games.
Mr_Bees69
6d ago
2 replies
it meets or exceeds the ps5 and xbox series x, so it might not be top tier, but it'll be fine. I have a plenty good time on my series x, cant think of any stutters.
lights0123
6d ago
Both consoles allow more than 8GB to be used for the integrated GPU.
esskay
6d ago
Actually looks like its just _slightly_ less powerful than them.
AnotherGoodName
6d ago
It's a very low end Radeon 7000 series. It's absolutely incapable of the highest texture quality and rendering resolutions that need more than 8GB of VRAM. You'll likely never go above 1080p on this card (1440p is going to be rough based on benchmarks of the existing low end 7000 series).

There's absolutely no reasonable way to use more than 8GB of VRAM on this card.

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