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  1. Home
  2. /Story
  3. /Red Alert 2 in web browser
  1. Home
  2. /Story
  3. /Red Alert 2 in web browser
Nov 20, 2025 at 7:21 AM EST

Red Alert 2 in web browser

nsoonhui
481 points
146 comments

Mood

excited

Sentiment

positive

Category

tech_discussion

Key topics

Gaming

Web Development

Nostalgia

Discussion Activity

Very active discussion

First comment

2h

Peak period

139

Day 1

Avg / period

47.3

Comment distribution142 data points
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Based on 142 loaded comments

Key moments

  1. 01Story posted

    Nov 20, 2025 at 7:21 AM EST

    3d ago

    Step 01
  2. 02First comment

    Nov 20, 2025 at 9:17 AM EST

    2h after posting

    Step 02
  3. 03Peak activity

    139 comments in Day 1

    Hottest window of the conversation

    Step 03
  4. 04Latest activity

    Nov 23, 2025 at 4:18 PM EST

    10h ago

    Step 04

Generating AI Summary...

Analyzing up to 500 comments to identify key contributors and discussion patterns

Discussion (146 comments)
Showing 142 comments of 146
khoury
3d ago
4 replies
Can't start the game in the browser without a local executable of the game?
voxic11
3d ago
1 reply
Copyright, you have to provide all the copyrighted material yourself so that they can't be sued for distributing it.
netsharc
3d ago
Man, what a waste of resources. It'd be funny if the client side just did a hash of the "uploaded" files, told the server the hash, and then the server can compare the hash and use the server copy of the assets, to save bandwidth. But as "What colour are your bits" (1) say, that'd still probably not be legal.

Oops, it's a browser based game, you still need the assets on the client side, i.e. in your local memory... never mind

(1) https://ansuz.sooke.bc.ca/entry/23

shortrounddev2
3d ago
1 reply
It's a copyright thing
torginus
3d ago
1 reply
They really should've added the demo files.
grepfru_it
3d ago
1 reply
still copyrighted
torginus
3d ago
I doubt you would run afoul of the law by freely distributing something intended for free distribution
RankingMember
3d ago
3 replies
yeah, bit of a buzzkill. What's the point of being able to launch from a web browser if you've gotta go dig up the game anyways?
Aurornis
3d ago
1 reply
The point is they don’t get sued for distributing game assets they don’t own.

If they could distribute them, they would.

YcYc10
3d ago
1 reply
But what is the point of the project?
voxic11
3d ago
It patches the game with a modernized UX, implements a new client-server multiplayer networking model, allows you to play the game on systems which don't support it like macOS, and adds better support for modding. Overall it just updates the experience to meet modern gaming expectations.

They have a whole section of their website where they list the features. https://chronodivide.com/#features

tgv
3d ago
Now you can run it on more platforms.
nonethewiser
3d ago
Point taken, but there is an answer to your questions. Cross platform compatibility
brovonov
3d ago
Yes, because they don't own the assets.
pjmlp
3d ago
3 replies
> for good performance, Firefox should be avoided

Oh well.

Then again, the demo is only usable for those with existing assets.

nottorp
3d ago
1 reply
> for good performance, Firefox should be avoided

Can't, for privacy reasons.

oniony
3d ago
1 reply
Can, use Waterfox instead.
littlecranky67
3d ago
1 reply
He was referring to chrome
hackernewds
3d ago
It's a joke
dsnr
3d ago
1 reply
I wonder what’s wrong with Firefox? What is the bottleneck? The JavaScript engine? I’m guessing the thing is compiled to wasm anyway.
voxic11
3d ago
2 replies
The bottleneck is webgl. I'm not sure why exactly but firefox is pretty well known to have significantly worse webgl performance than can be achieved with chrome.
lukan
3d ago
1 reply
"I'm not sure why exactly"

I would guess because the GPU world is messy and full of broken drivers full of hacks and workarounds, so it is rather a miracle that FF works so good, with the few engineers they have left.

(If you are on a chrome based browser, open chrome://gpu to get a glimpse into the work they have been doing just for your GPU and plattform)

pjmlp
3d ago
Which is why sadly Web 3D never took off beyond ecommerce and visualisation tooling, with game studios rather focusing on streaming.

While on native games the engine can workaround the driver issues, Web 3D APIs are at the mercy of the browser sandbox, where studios don't have access to possible workarounds due to lack of feedback on API performance.

Aeolun
3d ago
2 replies
It’s RA2. If we could run it on a P2, then surely we can run it in a modern browser even on pure CPU?
dsnr
3d ago
1 reply
Exactly what I was thinking.

Minimum specs: Memory: 4GB (8GB recommended)

The original ran on 128 MB or even less.

CursedSilicon
3d ago
32MB under Win95
pjmlp
3d ago
Probably even with pure software rendering in WebAssembly, most likely.
yoavm
2d ago
FWIW, I just tried it on Firefox and it seems work just fine.
bennyp101
3d ago
2 replies
How does OpenRA[0] do it? Is it just a X has expired thing?

Edit: Oh maybe you do have to have the assets now? I swear last time I used it, it was all online :/

[0] https://www.openra.net

catapart
3d ago
3 replies
Since you broached the topic, I've got an open curiosity about projects like that: if I manufactured entirely new assets, completely independently from the source game (possibly not even matching the source; like a different "skin" or "theme"), and then used those assets in a "clone" (in all but assets) of the source game, would that run afoul of IP law? I'm aware that anything can be litigated, but is there some quirk of IP protection for that kind of thing, or would I be able to use the cloned source with completely new assets without really infringing on anything? Does the cloned (re-coded? recomposed? clean-roomed?) source cause issues or create some kind of legal link from the original assets to the unrelated ones?

Again, just idle curiosity. No actual intentions here, so just wondering if anyone has some deeper knowledge on the subject.

afavour
3d ago
2 replies
IIRC if you make entirely new assets you're good to go. OpenTTD (Open source version of Transport Tycoon Deluxe) has its own custom made assets, but can also be used with the original if you own them.

https://www.openttd.org

Not sure it's ever been proven definitively in court, though. And if you "made" custom assets that were exactly like the original ones only with a 1px color difference or something I'm sure you'd fall foul of it. What counts as different "enough" is always debatable.

catapart
3d ago
1 reply
Oh, awesome! Yeah, this is a great example of something that I would have guessed would kind of be "over the line" being that it looks similar enough to be an issue. I'm glad it's not, though! But, either way, it's a perfect practical example of what I was wondering about, so thanks!
afavour
3d ago
Unfortunately I think definitive answers are difficult to come by. No one cares that much about Transport Tycoon so no one is motivated to enforce anything. But if you made a clone of Call of Duty that had models as similar as OpenTTDs are to the original you might find yourself in hot water.
mikepurvis
3d ago
It would probably be the usual clean room reverse engineering rules: one guy describes the assets to be cloned, and then another guy who has never seen the originals uses that documentation to create the replacements.

Once you've seen the originals, you're contaminated and no longer suitable for the role of doing the replacement work.

coldpie
3d ago
1 reply
Game mechanics are not considered copyrightable[1]. If you had a clean room implementation with your own significantly different assets, it would be allowed.

However, the exact definitions of "significantly different" and "assets" is where things start to get fuzzy. While you could definitely make a very similar RTS game, exactly how similar can you get? EA doesn't own "military-themed RTS", but they probably do own "Soviets vs Allies with about 5 different unit types, air transports, and tesla coils." Getting even more fuzzy, are unit abilities considered assets, or game mechanics? It'd have to be worked out in court.

My gut feeling is these clone engines would probably lose in court. I think the specific expression of the general game mechanics being cloned here probably would constitute infringement. But there isn't much upside to the IP owners to pursue enthusiastic hobbyists cloning a 20+ year old game in a non-commercial way, so they let it slide.

[1] "Although Amusement World admitted that they appropriated Atari's idea, the court determined that this was not prohibited, because copyright only protects the specific expression of an idea, not the idea itself." https://en.wikipedia.org/wiki/Atari,_Inc._v._Amusement_World...

philistine
3d ago
I'm sure if EA could undo their release of Red Alert and C&C as open-source, they would.

OpenRA simply downloads a copy that it loads for the purpose of assets, but the engine is completely new, and it is very different from the orignal Red Alert. At this point, I don't think a single unit acts exactly the way it did in the original game. It's endlessly being rebalanced.

wwfn
3d ago
1 reply
https://freedoom.github.io/ does that for the still proprietary DOOM assets. Though the DOOM engine itself is open source, so a slight different situation than Command and Conquer.
klaussilveira
3d ago
C&C is open source: https://github.com/electronicarts/CnC_Red_Alert/blob/main/LI...
jsk2600
3d ago
OpenRA does not distribute game assets, but they can be downloaded from OpenRA launcher.
RankingMember
3d ago
1 reply
It'd be cool if there was a similar site but using OpenRA to avoid the need for local assets.
CursedSilicon
3d ago
2 replies
OpenRA has been promising Tiberian Sun/Red Alert 2 support since 2011

Instead of working on finishing it though they just add more tedious features to RA1 (an in-game encyclopaedia, really?)

tehwebguy
3d ago
1 reply
It was kind of a blast but a couple of newly introduced bugs this year or late last year totally killed it for me.
robtaylor
3d ago
It used to be great, but the 'community' has some grim individuals sadly.
paulryanrogers
3d ago
Does every engine need to support every game in a series?

I think it's fine for OpenRA to focus on what they enjoy most, and others to cover other games.

evanjrowley
3d ago
3 replies
1. The source code for Red Alert 2 is rumored to be lost a very long time ago[0], so the fact that the Chrono Divide team was able to achieve this is quite amazing.

2. The Mental Omega mod project[1] is going strong, so RA2 is still worth playing today. Hopefully it will work in this browser-based version.

[0] https://forums.revora.net/topic/107344-red-alert-2-engine-so...

[1] https://mentalomega.com/

s_dev
3d ago
1 reply
Shame because EA released the source code for most of the other C&C games: https://github.com/electronicarts/

So if they had it they'd would have almost certainly included RA2 in that as well.

swat535
3d ago
I’ve heard that the Tiberian Sun and Firestorm source code were also lost.

To this day I haven’t found a game that replicates the magic of 1999 era of RTS..

Rover222
3d ago
14 replies
How the hell could they LOSE the source code to that game? All copies of it.

Not arguing with you, just saying if that's true, it's insane.

dleslie
3d ago
3 replies
Video Game asset and source control retention was _terrible_. Hell, it's still terrible.

Prior to ~2010 we were simply deleting source code and assets for finished projects; either because they weren't owned by the developer due to a publishing deal, or because the developers didn't want to reuse their garbage code. Same follows for assets, often they were owned by the publisher and not the developer, but if the developer did happen to own them they'd rarely see reuse in future projects. And publishers didn't catch on to the value of data retention until remakes started to make serious money.

ryandrake
3d ago
1 reply
Wild culture! At almost[1] every (non game) software company I've ever worked, the source code was sacrosanct. If nothing else in the company was backed up, controlled, audited, and kept precious, at least the source code was. The idea of just casually deleting stuff because you think you're done sounds crazy to me as a software practitioner.

I still have backed up copies of the full source code of personal projects that I wrote 25 years ago. These will probably never be deleted until I'm dead.

1: One company I worked for didn't have a clue about managing their source code, and didn't even use source control. They were a hardware manufacturer that just didn't understand or care about software at all. Not what I'd think of when I think a professional game developer.

hackernewds
3d ago
Spite and retribution is a thing. EA acquired C&C
Rover222
3d ago
Makes sense I guess, but still seems absurd.
wolpoli
3d ago
There were a few patches to RA2 through, so the code clearly exists for a bit of time post completion.
ryanmcbride
3d ago
1 reply
The more you look around the more commonly you'll start seeing things like this. The RS3 OSRS split itself happened because Jagex recovered their lost source code and was suddenly able to do it.
cc-d
3d ago
Runescape was made to be botted to begin with as a bink to gold selling chads. Whole thing was compromised since day 1, many a mouth was fed off of based anglo chad's fantasy game. We needed another money source.

"recovered" the source code this was the mob's code to begin with britboys

jdmoreira
3d ago
1 reply
Hope someone somewhere still has the source for MicroProse’s Shandalar.
LikesPwsh
3d ago
Forge is a good modern equivalent
ErroneousBosh
3d ago
2 replies
> How the hell could they LOSE the source code to that game? All copies of it.

I wrote a streaming video platform in the very early 2000s. It worked great, if you were on ISDN, or at my house with a whopping 256kbps cable modem! All lovingly hand-crafted in PHP3 with a Postgres backend. Lots of I want to say ffmpeg but it might have been shelling out to mencoder back then.

Gone.

Along with probably a couple of hundred hours of footage both unedited and raw camera captures, of various training videos for the oil industry, Scottish Women's Football League matches - they were very forward-thinking and because no TV channel would show their games they wanted to post the match highlights on their website, so RealPlayer to the rescue I guess. All gone.

I didn't own the servers, the company I worked for did. When the company went tits, they wanted to make sure that none of "their IP" was leaving the organisation, so I wiped stuff off my personal machines and handed over all the camera and master tapes.

The servers got wiped for sale and the tapes went in a skip. They'd paid a fucking fortune for all of that, but ultimately when they decided they'd had enough of that venture the hardware went for scrap prices and the soft assets were wiped, not really worth anything.

Who would want to post on a website where you could upload and share videos, upvote or downvote them, comment on them, and tell all your friends?

It's all gone now. I wish I'd just stolen it.

cc-d
3d ago
Thanks for the comment, very cool!
bobdvb
2d ago
I worked for a company that built a really advanced TV DVR software stack, commissioned by a well know Linux distro company, could have been amazing. It was capable of handling combinations of TV playback and recording that would make any current solutions envious. But then said distro company decided they didn't want to get into the TV OS business, so they stopped the project when it was 75% complete.

Our company retained the right to use the source code. We pushed it, but some circumstances and some assholes stood in the way. The business started to struggle, we considered open sourcing it but the contract was complex and it would have been difficult to prepare the code to be open sourced. We didn't have the time and money to open source it and said distro company didn't want to pay us to do that.

Eventually the company was bought by some Russian company, the team laid off, the code was forgotten about and likely just illegitimately sits in a handful of ex-staff drives.

I feel it was a loss for the world that a huge effort never saw the light of day.

mtillman
3d ago
Panzer Dragoon Saga is also lost. Probably a lot of games like that.
caycep
3d ago
companies shut down and lose stuff I guess. Icewind Dale 2 another example
polski-g
3d ago
Blizzard oldest source code for WoW is from 1.12 (the last patch before BC). They don't have 1.0-1.11
Havoc
2d ago
Happens. Even the moon landing footage was lost. (That’s why the famous video is so crap quality - it’s not the primary feed)
tarsinge
2d ago
Back in the days there were not a lot of copies to start with. No laptops, no BYOD, no cloud servers. A developer making a copy would involve buying an expensive large drive (for the time) and sneaking it at work to steal it, not worth the risk. The few hard drives containing the code were archived in a room after release and forgotten.
BergAndCo
3d ago
It was an era where Team Foundation Server was just oops corrupting entire codebases
deaddodo
3d ago
Nobody said every copy was lost, they said the copies in whatever repository Westwood handed over to EA were lost. There might still be a copy on one of the individuals involved in development's machines/backups/etc.
jajuuka
3d ago
Part of it I imagine is because Westwood made the game and then got bought up and shutdown under EA. Asset tracking would be a mess.

Other part of it is most studios didn't imagine a use for old games in the future. So they weren't archived properly. World of Warcraft original source code was mostly lost and that game sold incredibly well and the company stayed in business. More modern studios are thinking more about remasters, remakes and archiving their work now so it's mostly a problem with older titles.

Telaneo
3d ago
The same happened with Silent Hill 2 and 3.[1]

The industry's treatment of its works was pretty horrible back in the day. Not even 25 years earlier, developers had to fight to be credited in games. Lessons take a while to learn, apparently.

[1] https://gamingbolt.com/konami-lost-the-source-code-for-silen...

gjvc
2d ago
Source code to some masterpieces of 1990s software (such as Impression for RISC OS) were left to rot on the hard disk of a machine in the basement of the country mansion where they were created.
CursedSilicon
3d ago
Mental Omega is rumoured to have the source code (and all tooling for the game) which is why their mod is so all encompassing beyond any reasonable limits of what the TS/RA2 engine is capable of
warpspin
3d ago
7 replies
I loved Red Alert 2 so much at release. Always was the pinnacle of (single player) RTS for me. The over-the-top characters, the cheesy story, the terrain interactions...

Everything afterwards felt lame and was geared too much towards multiplayer balance, which does not interest me the least.

teeray
3d ago
4 replies
> The over-the-top characters, the cheesy story

I love that they don't take themselves too seriously in this series. RA3 had some hilarious cutscenes with characters barely holding it together (the Soviet Premier was an underrated Tim Curry role IMO).

Xelbair
3d ago
2 replies
"I'm escaping to the one place that hasn't been corrupted by capitalism,

barely holds laughter back and takes a break

SPACE!"

https://www.youtube.com/watch?v=g1Sq1Nr58hM

philistine
3d ago
He looked up! It's vital to mention that in this moment, renowned character actor Tim Curry, to highlight the fact that he was going to space, chose to look up!
ceejayoz
3d ago
I wish there was a behind-the-scenes of this.
tomaskafka
3d ago
Absolutely! I don't have time to play a RTS campaign, but I watched the RA3 story cutscenes and they are the top of the genre.
Anon_troll
3d ago
It's a shame the campaign of RA3 was boring. They got the theme and cutscenes right, but the campaign missions were rather slow, generic and forgettable.

It's the opposite of C&C3, which had a good campaign but the theme was a step back from the scifi of Tiberian Sun. Especially the GDI/NOD units were way less futuristic, and the alien ones were a bit too similar to each other in style. The cutscenes were also mostly boring compared to earlier games.

If I recall correctly, the expansion pack for C&C3 was much more interesting in these aspects, but the gameplay suffered.

hkt
3d ago
"I'm escaping to the one place that hasn't been corrupted by capitalism... SPAAACE!"

A more innocent time tbh

ecshafer
3d ago
4 replies
Starcraft becoming uber popular in Korea I think really hurt the RTS genre. I did play RTS games online when I was younger. But I think you're right, Everything went from lets make a fun game with a cool campaign, to lets make an Esport. Company of Heroes 1 to 3, Dawn of War 1 to 2, Age of Empires 1,2,3 vs 4. You can really see this.
emaro
3d ago
2 replies
I think the campaigns of StarCraft II are amazing (never played Broodwar unfortunately). However I kinda agree that StarCraft's success hurt the RTS genre, because it's just so freaking good. 15 years since release and there are still tournaments played, it's fun to watch and projects like Stormgate have a really hard time, because SC2 is the bar and it's super difficult to reach. In terms of unit legibility, responsiveness, balance, etc. The bad thing is, it's not an approachable game at all, it mainly is interesting in the competitive/eSport scene.

If I watch YT videos a la "New RTS games 2025/2026" there are very interesting projects which give me hope that SC2 is not the end of RTS games.

ecshafer
3d ago
3 replies
A lot of the new RTS games I think just end up trying to be StarCraft but not. Grey Goo for example was one that came out a few years ago and it was just Starcraft with a new skin. I am not saying Starcraft is a bad game, its a fantastic game (though I do prefer Warcraft). But it kind of sucks the air out of the genre.

Starcraft and Starcraft II, and Warcraft I,II,III had great campaigns. So it is kind of ironic that a lot of the games copying them cut the campaigns for the esports focus.

Tade0
3d ago
2 replies
The first StarCraft was Blizzard North at its peak. I recall how difficult it was to win just sending all your troops towards the enemy, because every unit had a comparatively cheap counter.

It was particularly visible in how, if you edited the map so that every pile of resources was 50k, so essentially endless, you'd arrive at a stalemate.

AntiRush
3d ago
StarCraft was actually built by Blizzard Entertainment (formerly Silicon and Synapse), Blizzard North (Condor) were the team behind Diablo and Diablo 2.
deaddodo
3d ago
> It was particularly visible in how, if you edited the map so that every pile of resources was 50k, so essentially endless, you'd arrive at a stalemate.

Given (effectively) unlimited resources within base distance, Zerg undoubtedly have a fairly substantial advantage and will probably win. Assuming comparable player skills, of course.

Their remax time is 1/3-1/4 that of Protoss/Terran, they can tech-switch near instantaneously, and they have some of the most powerful endgame meta. This was true for SC1 and Brood War, and it's even more true for current SC2.

Jach
3d ago
I think you're stretching your point too far if you think Grey Goo was just a SC clone... Grey Goo is clearly in the the C&C branch of RTS more than the StarCraft branch, and of course made by Petroglyph. It's macro-heavy base-building, not micro-heavy, even as the Goo, it doesn't play the same as SC at all. It's also more than a few years old now (10)... On release the focus was the campaign, it didn't even release with replay or observer mode for multiplayer.

Tempest Rising is a newer RTS (this year) that's also in the C&C style, its highlight is the campaign. (Multiplayer I think is basically in the go-to-discord phase already.) The real problem is that RTS is just an unpopular genre, whether it's taking design inspiration from the C&C branch or the SC branch.

skocznymroczny
3d ago
If you think Grey Goo for just Starcraft with a new skin, check out Stormgate. They went so far to replicate almost all UI elements and put them in similar spots. With even things like the top ability bar which resembles Spear of Adun/coop commander interfaces in SC2.
shagmin
3d ago
1 reply
Age of Empires 2 has big tournaments as well, and the campaigns are fairly popular too I think.
emaro
3d ago
1 reply
You're right. I'm biased because I'm watching Starcraft for years know, but never really AoE.
hackernewds
3d ago
Watch some Hera games. The level of play is next level.

And Aoe2 is consistently getting official updates, there's 3 Indian and 4 Chinese civs now.

iamacyborg
3d ago
1 reply
DoW 2 is great, DoW 3 on the other hand…
ecshafer
3d ago
1 reply
I liked base buildings. DoW 2 was a good game, but the lack of base building was a let down.
iamacyborg
3d ago
Yeah I can see that, I always felt like 2 captured the feel of the factions a bit more than the first did.
fooker
2d ago
We still play Company of Heroes 1 as a LAN party game, after almost two decades. It's interesting to see the graphics and gameplay hold up pretty well.

It was sad to see the slow and steady enshittification with 2 and 3. The online community is pretty toxic too.

npteljes
3d ago
Genres also come and go. Arena shooters are also out for a long time, compared to 95-2005. Or point and click adventure games. I think there are a huge amount of players who are genre agnostic, or, not even "gamers", and just jump from one type of fun to the next.
nkrisc
3d ago
1 reply
RA2 was loads of fun played with a friend over LAN against many computer opponents.

We’d start the game up in one computer, then pop the CD out and start it up in the next one, and so on.

OptionOfT
3d ago
2 replies
Doesn't RA2 check serials over network?

I do remember having to install IPX to play over LAN.

LikesPwsh
3d ago
The original release came with separate Allied/Soviet discs. You could put one in your buddy's computer.

Keygen was also easily available.

nkrisc
3d ago
I don't think it did, or at least not the version I had, though it's entirely possible I am misremembering. I know for certain we did the same thing with StarCraft as well. Somehow, we got multiple instances of RA2 running on a LAN.
jajuuka
3d ago
I got really into C&C with Tiberian Sun and Red Alert 2 was a big change but I fell in love with it for the same reasons you mentioned. It's been the most disappointing part of seeing them open source all the old games. That this amazing game AND Tiberian Sun won't be part of it because they lost the code.

The "we made units this way because it's fun" philosophy is sorely missed. Every game feels like it goes through a tuning phase just for esports. Even if the game isn't out yet.

tshaddox
3d ago
It was so fun even just as a sandbox. Like Age of Empires 2, they somehow just got the feel of everything so perfect. Deploying G.I.'s in sandbags and getting them promoted to veteran, so fun! Chaining prism towers, how delightful!
jayd16
3d ago
There's a lot of things going against the RTS genre.

They're technically challenging to make and creatively hard to balance.

The public doesn't want to pay $60 upfront for a campaign when fun freemium games exist.

The UX does not work well on controller so a huge amount of console players will be out of reach.

Games tend to be quite long and because it's not team play matchmaking matters a lot. This push multiplayer into being highly competitive and not pushes out the casual players.

Seems like Clash Royale likes are the best we've come up with to modernize the genre but of course its very different.

patates
3d ago
rules.ini and rulesmd.ini are the 2 text files, in my life, I've spent the most time with.

I'd probably lose another week if I had easy access to RA2 modding. Or let's say "experimenting and watching the AI burn" not to disrespect the real modders.

tinyhouse
3d ago
1 reply
Where can I find / buy a local executable of the game?
doublerabbit
3d ago
Steam: https://store.steampowered.com/app/2229850/Command__Conquer_...

The whole bundle for £6 or £1.60 for RA2/YR.

lostmsu
3d ago
1 reply
How does it work?
xangel
3d ago
"It just works."
superconduct123
3d ago
8 replies
Anyone else feel like real-time strategy games with full 3D just never look as good as old 2D ones?

I think its something about the perspective warping of the 3D camera that makes 3D RTS games look weird to me

dgan
3d ago
1 reply
I was so mad when they made Warcraft into 3D. It looked childish and killed the vibe entirely for me
hackerbeat
3d ago
Yeah, I think new games in style of the old Warcraft games would be a huge success.
npteljes
3d ago
2 replies
I completely agree. To me, it's the same with adventure, and platformer games and 2D. I think the key is symbolism. In 2D, graphics are more about communicating intent, 3D is more for realism - or maybe this is just the trap they fall into, because there are highly stylized 3D games as well, as well as technically-3D-but-actually-2D games.
beng-nl
12h ago
1 reply
I agree in general.

but on a tangent, just wanted to add how impressed in was at super Mario 3D world on the Nintendo switch. Perfect balance between good looking and pragmatic 3D graphics adding up to real platformer feel.

npteljes
10h ago
Happy to hear that! Have you also played Fall Guys? How do they compare? I haven't played platformers for two decades now, but looking at the Mario screenshots, I got an immediate Fall Guys feeling.
kubafu
3d ago
Couldn't agree more. To me 3D environment in games is frustrating to control / move around while 2D is straightforward. And I truly don't care about camera movement. Games are meant to be fun, not a chore with adjusting camera all the time.
Keyframe
3d ago
absolutely, and I don't think it's due to our nostalgic-tinted glasses. Not everything has to be 3D.
justsomehnguy
3d ago
*sad Homeworld noises*
cc-d
3d ago
Extremely based opinion, neuromonkey writing this is too young to understand how based this opinion is, but we know.
patates
3d ago
With 3D, you get unlimited amount of angles to view with less detail compared to 2D, a detailed well designed angle (or 2, or 3).
jszymborski
3d ago
I alsi feel this way about point n' click adventure games. Something about pre-rendered graphics that makes me feel great.
Etherlord87
3d ago
It's largely about pattern detection in our brains. If the pixels always look the same, it's easier to spot them. For many people graphics in a video game are a secondary addition but the decision making is uncontested priority; modern 3D graphics get in the way by making everything less readable.
intalentive
3d ago
1 reply
Web based gaming has a bright future. Why pay a distributor if you can just host your game on the web? Pretty good cross platform compatibility…
cc-d
3d ago
Excellent opinion HN chad. Bring back the java applets.
HelloUsername
3d ago
1 reply
It seems many people here seem to misunderstand you need the original files yourself; you don't. If you read carefuly: "import an archive containing *.mix files from a web URL." They provide you this (archive.org) URL! Simply click the Download button and start playing. Also on Firefox.

And, unfortunately, Chronodivide does not work with Yuri's Revenge expansion; apparently that game is build differently.

DrammBA
3d ago
1 reply
> They provide you this (archive.org) URL!

That wasn't the case when I checked the site a few hours ago, the autopopulated link is new.

HelloUsername
3d ago
> That wasn't the case when I checked the site a few hours ago, the autopopulated link is new.

Sorry, didn't know. That's very strange, I've never had that in all my times playing Chronodivide. Just in case the URL field is empty for someone: https://archive.org/download/red-alert-2-multiplayer/Red-Ale...

elemdos
3d ago
1 reply
This but C&C Generals would be a dream come true
__turbobrew__
3d ago
Can I have some shoes?

AK-47’s for EVERYONE!

asadm
3d ago
I still play this with my friends. Yearly, we do it in person atleast once.
Telaneo
3d ago
Yes! This'll be fun to show some friends who are fans.
xangel
3d ago
Thank you so much guys, you've made my day! Life isn't so bad after all.
wahnfrieden
3d ago
This game was a big part of my childhood. I ran a somewhat popular modding site for it, "RA2 Factory" (as well as "Tiberian Sun Factory"). I spent more time honing my dev skills building these sites as well as modding editor tools than I did actually playing with any mods though.

I even visited their studios in LA during a cross-country Amtrak trip. They were very kind, especially the community manager (whose name escapes me). I was given a tour and allowed to play Yuri's Revenge before its release. They gave me a Dune 2 box and C&C poster which I still have somewhere.

dmitrygr
3d ago
Once they add support for Yuri's Revenge, i'll be guaranteed to never ever again accomplish anything else
lostmsu
3d ago
Damn this is much better than playing on actual Windows desktop. It is positively awesome!

Yuri's Revenge when?

Also, if that's a non-profit fan project, why is the source code not available?

stego-tech
3d ago
Incoming HN hug.

Love it, can’t wait to poke at it from home later.

cc-d
3d ago
very based works extremely well nice job team
Finnucane
3d ago
Click on web site, see unreadable light-grey-on-white text, say, fuck that and leave.
into_the_void
3d ago
Interesting that the main menu buttons, UI, etc. are actual HTML elements (divs) but the full game itself is a full canvas (expected). Why are there performance issues on Firefox?
bbarnett
3d ago
Neat project.

If looking for gameplay like this, OpenRA does play a few games without original game assets. I don't think RA2 though.

doublerabbit
3d ago
I will throw out that if anyone does want to play RA2/YR multiplayer you can for free here: https://cncnet.org/red-alert-2
Zardoz84
3d ago
Kirov reporting
OptionOfT
3d ago
I wonder if this is a complete rewrite.

When you have a large ship, like the Aircraft Carrier or Dreadnaught, you'll notice that its rotation is much smoother than in the original game.

yigithan
3d ago
I love the whole Command & Conquer series. As others have pointed out, even though the graphics were 2D and pixelated, the soundtracks would really draw you into the atmosphere. I cannot describe how good it felt to play these games during school breaks, sometimes until dawn. These games were the sole reason we upgraded the RAM on our PC whenever a new one came out. I bought the bundle from EA a couple of years back and still play it occasionally. This will be my son’s first PC game too.

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