Back to Home11/18/2025, 8:18:35 AM

How Quake.exe got its TCP/IP stack

1 points
0 comments

Mood

calm

Sentiment

positive

Category

tech

Key topics

Quake

networking

gaming history

The article explores how Quake.exe gained its TCP/IP stack, providing insight into the game's networking implementation.

Snapshot generated from the HN discussion

Discussion Activity

Active discussion

First comment

1h

Peak period

14

Hour 8

Avg / period

8.6

Comment distribution112 data points

Based on 112 loaded comments

Key moments

  1. 01Story posted

    11/18/2025, 8:18:35 AM

    13h ago

    Step 01
  2. 02First comment

    11/18/2025, 9:39:31 AM

    1h after posting

    Step 02
  3. 03Peak activity

    14 comments in Hour 8

    Hottest window of the conversation

    Step 03
  4. 04Latest activity

    11/18/2025, 9:38:05 PM

    21m ago

    Step 04

Generating AI Summary...

Analyzing up to 500 comments to identify key contributors and discussion patterns

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ID: 45962654Type: storyLast synced: 11/18/2025, 8:20:40 AM

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