Back to Home11/16/2025, 7:38:49 PM

Dark Pattern Games

348 points
135 comments

Mood

thoughtful

Sentiment

mixed

Category

tech

Key topics

dark patterns

game design

addiction

Debate intensity60/100

The Dark Pattern Games website catalogs and analyzes manipulative design patterns in mobile games, sparking a discussion on the ethics of game design and the impact of dark patterns on players.

Snapshot generated from the HN discussion

Discussion Activity

Very active discussion

First comment

7h

Peak period

35

Day 1

Avg / period

20

Comment distribution40 data points

Based on 40 loaded comments

Key moments

  1. 01Story posted

    11/16/2025, 7:38:49 PM

    2d ago

    Step 01
  2. 02First comment

    11/17/2025, 2:22:21 AM

    7h after posting

    Step 02
  3. 03Peak activity

    35 comments in Day 1

    Hottest window of the conversation

    Step 03
  4. 04Latest activity

    11/18/2025, 11:48:36 AM

    1d ago

    Step 04

Generating AI Summary...

Analyzing up to 500 comments to identify key contributors and discussion patterns

Discussion (135 comments)
Showing 40 comments of 135
cflewis
2d ago
1 reply
I'm a co-author of the first paper cited in the citations page, "Dark Patterns in the Design of Games" http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf

I see at least some of the patterns we came up with appear on the site. Happy to answer any questions about it all, I think we were the first to write about dark patterns in games, at least academically. It was 2013 so predated Overwatch loot boxes, which I am sure I would have put in there, but now they seem quite tame.

I do want to get ahead of something many of the comments here made: we were very aware that one person's dark pattern was another's benefit eg Animal Crossing's appointment mechanics make it easy to just play for a bit then put it down for the day and come back tomorrow. We went back and forth a lot about how to phrase this dichotomy, as we knew it was the stickest point of the whole plan. That's why the paper's Abstract immediately addresses it: "Game designers are typically regarded as advocates for players. However, a game creator’s interests may not align with the players’." Alignment was the key: are the players and designers in agreement, or is there tension where the designer (or, more usually nowadays, bean counters) is trying to exploit the players in some dimension?

So yeah, happy to answer questions about it.

PS I would be remiss not to mention the rebuttal paper "Against Dark Game Design Patterns" https://eprints.whiterose.ac.uk/id/eprint/156460/1/DiGRA_202...

sally_glance
2d ago
1 reply
I enjoy following academic discourse, review and collaboration give me the feeling that actual progress is being made.

So I love that you linked the rebuttal paper. In the last paragraph the authors mention that some ideas could lead to "fruitful analytic or empirical starting points" - did anyone follow up on these? From your perspective, what are the most interesting directions in this area of research today?

cflewis
1d ago
1 reply
I honestly have no idea; I left academia 12 years ago now. I do know that game research continued (e.g. the conference I published that paper in continues: http://fdg2025.org/ and the workshop I started at ICSE continues on as well: https://sites.google.com/view/icsegasworkshop2025/home), but I'm not aware of anyone working in the patterns work right now.

My read from the paper was that Deturding was getting at in his rebuttal was my paper that was getting really popular for citing (now over 500) when really it was some Stuff Made Up By Some Guys. And it was! We all had backgrounds in pattern research, but even things like the Gang of Four are just Stuff Made Up By Some Guys. He reviewed my book that I span off from my thesis which contained the patterns so he was intimately aware of it all. We were friendly, if not capital-F friends, and I was interested in what he wrote for my academic career. He's a smart guy.

My co-authors and I never intended for the paper to be a be-all-and-end-all at 2013. Much of the non-AI research work in games at that time was "well, what if we poked at this avenue of research? what if we poked at that avenue?" And we did that by coming up with papers that were supposed to trigger conversation. It was not a good idea to go down a research avenue for 5 years only to find out no-one cared or someone had an idea that would have changed the direction dramatically had you just gotten something out there in year 1. So we thought hard about what we wrote, but we didn't do legwork tying it back to behavioral economics or something like that (my thesis attempted that to varying degrees of success).

I gave up some time ago trying to track where all the citations were coming from, but it did seem it was being cited because other people cited it. It wasn't really related to many of the papers, and certainly I didn't see anything directly building from it. And that's really what the rebuttal was saying: stop citing this paper unless you're building from it and making it more rigid in its foundations. It's not got the strong analytic/empirical basis that science is about. Which is 100% true, but was 100% known and somewhat by design.

sally_glance
1d ago
Thanks for the insights! A bit disappointing that this avenue didn't turn out to be the one worth pursuing at the time, although I don't think the ball was completely dropped. Some light prodding surfaces recent research into dark patterns with empirical data based on player perception [1] and attempts to create frameworks for categorization [2].

[1] https://www.researchgate.net/publication/390642492_Dark_Patt...

[2] https://www.researchgate.net/publication/396437975_All_'Dark...

badatlife
2d ago
1 reply
Not an experienced web dev. Genuinely asking, why does the sticky banner with search bar at the top of the screen look like that?
offsky
2d ago
It’s meant to look like an old NES game controller.
offsky
2d ago
4 replies
It’s always shocking to see one of my sites pop up on HN.

For context around my motivation to make the site. I was really addicted to a certain mobile game to the point that it was affecting my work and family life. I stumbled upon an article about how game companies hire psychologists to make the games more addicting. This led me down a rabbit hole of researching dark patterns. It was very eye opening and by learning about the dark patterns they lost their power over me. I was able to quit playing the addictive game. I still play games, I just pick better games and the dark patterns don’t work on me anymore. The research and education that I gave myself was so helpful in restoring balance to my life that I wanted to share it with others. Hence the website. It’s about 7 years old.

The most important part of my site is the text descriptions of the dark patterns. The crowd sourced game reviews are probably spam and rubbish and I’ve been meaning to remove them. I had written code to scrape the iOS and android stores to automatically add new games but this code broke ages ago and I never fixed it. The game listings are years out of date. I had plans to include console and pc games but never got around to it. I moved on to other projects.

I have received many emails over the years from people who say that my site has helped them stop or avoid playing addictive games. This makes me happy.

symbogra
2d ago
2 replies
Thanks for doing this! Years of grinding in Diablo 2 and reading about the psychology of intermittent rewards has made me able to see through any game with a grinding mechanic and not play it. So naming and explaining the dark pattern can help.
p0w3n3d
2d ago
3 replies
You mean the new diablo 2 right? I doubt the original Diablo 2 grinding was money-earning focused. I mean the old games (as they appeared to me) were focused on "do it, sell it, make people fall in love with it while we prepare the new game". The new games are more like "make people hooked on it, while we prepare another DLC" - I've never played the new Diablo 2 so I am asking. However I used to grind Diablo 1 (and still do it sometimes with devilutionx) and while I am grinding they do not earn anything, so I feel that it's only to my guilty pleasure...
symbogra
2d ago
1 reply
I didn't know there was a new diablo 2? I mean the original one from two decades ago. I agree its not bad compared to modern games since the grinding just wasted your time rather than money (there was a secondary market for items that was worth some money but you didn't need to participate). I feel like it was one of the prototypical games of this kind of grind.
CamouflagedKiwi
2d ago
There's a remastered version - Diablo 2 Resurrected. It's very similar, with some QoL changes but mostly it's the same game, so of course the same grind.
raphael_l
2d ago
I’m 90% sure that the “new” (Diablo 2 Resurrected - is this what you’re referring to?) one doesn’t have any monetization. It’s a faithful remake.
david_shaw
2d ago
Since they mentioned intermittent reward, I take that comment to mean that they prefer to play skill-based games rather than time-sink-for-variable-reward games.

I agree with you that Blizzard didn't stand to directly earn from the D2 grind, but it's valid to not want to participate in a time-sink.

ljm
2d ago
1 reply
I don't think anything has pushed me towards low-key single player indie gaming more than the industry's relentless endeavour to blur the lines between gaming and gambling.

Multiplayer? I loved the asymmetrical co-op ones like It Takes Two, The Past Within, Tick Tock: A Tale For Two.

Give me an experience that is thoughtful and enjoyable over one that is intended to frustrate any day. The Seance of Black Manor, The Return of the Obra Dinn, The Outer Wilds, Star of Providence, Disco Elysium, etc. etc.

ycombinete
2d ago
[delayed]
zombot
2d ago
It's a great site! The list of Healthy Games is a fantastic filter on the cesspool that is the iOS App Store. I would never have found Wilderless, for instance, just by browsing the store.
robotnikman
1d ago
I appreciate you taking the time to make this website! Like you mentioned, the more people know about these dark patterns, the more people can learn to recognize and avoid being influenced by them.
ticulatedspline
1d ago
Nice site, I naturally tend to hate games that use dark patterns so never really had the addiction issue but I know many who do, nice to expose that.

Though a few nitpicks:

- on the identified patterns themselves. Grind, infinite treadmill aren't inherently dark. Lots of games grind is filler, or even the game, I play lots of incremental/idle games which are in some respects grind/infinite incarnate. Grind tends to only be truly dark pattern when used as a tool to promote micro-transactions.

- Social Obligation / Guilds are also not inherently dark or even the fault of the developer. Pretty much any multiplayer game will see that kind of obligation develop from first principles. Also sometimes "that's the game" Only if the developer is specifically leveraging aspects of that to further addiction would it be considered dark vs a facet of the game itself.

- Low vote skew: Scoring something based on only a few inputs is a problem for any review service but here I think it has potential to skew results in both directions. It would be more fair to weigh votes below a certain threshold (maybe 10) less and maybe even use a different color to indicate a game that's leaning light/dark but doesn't have enough data.

timeon
2d ago
1 reply
These apply also for gamified non-games. Duolingo is prime example.
dkh
2d ago
I give things like Duolingo a pass because it’s not trying to trick me into doing something they want me to do but I don’t want to do. It’s trying to gamify something that I do genuinely want to do (learn/practice a language) but haven’t had the discipline or plan in place.

Just like how there are apps that gamify getting through tasks, gamify chores, etc. They aren’t really dark patterns in this context.

mrheosuper
2d ago
2 replies
I am wondering are there any modern, slightly complex games that does not have any dark patterns ?
rpigab
1d ago
1 reply
I was about to say Dwarf Fortress, but you said "modern", so I'll go with Minecraft.
mrheosuper
1d ago
Doesn't minecraft have "you have to go back to where you die to get back your item" ? I feel it's forced to play.
gridspy
1d ago
Horizon Zero Dawn (the PlayStation and later steam game where you're an archer in a world of robots)
donatj
2d ago
2 replies
The Battle Pass in Fortnite having actual V-Bucks in it, the currency you spend to buy the pass, is some sort of psychological manipulation I don't fully understand. It works on me. Something about the idea that if I play enough I'll get most(?) of my money back really tickles my brain in the right way to keep me playing.
chmod775
1d ago
You're not getting your money back.
gruez
1d ago
Fortnite's battlepass system is probably the least manipulative out there. There's no benefit to buying the battlepass in advance (other than getting access to skins sooner), so you can wait until you've unlocked everything you want before actually spending money/vbucks on it. This avoids the feeling of sunk cost and feeling you "have to" play the game to "get your money's worth" entirely.
Nathanba
2d ago
This is missing an entire popular category that I would call "base biological instincts" pattern: Where they put sexual content into the game. Practically the entire app is solely around extracting money from people by triggering their sexual instincts.
redbell
1d ago
These patterns do really take away the feeling of joy, fun and sense of accomplishment of playing games and replace them with pain, stress, fear and probably, every negative feeling you might think of. It's sad to witness the tragic shift from "pay to play" to "pay to win".

You might be interested to watch this video entitled Let’s go whaling: Tricks for monetising mobile game players with free-to-play: https://www.youtube.com/watch?v=xNjI03CGkb4 , which has been referenced by many YouTube analysis, and for good reason.

Also, this paper was a nice read for me: Predatory monetization schemes in video games and internet gaming disorder (https://www.researchgate.net/publication/325479259_Predatory...)

willtemperley
2d ago
I do wish more of the internet was curated reviews like this.
rbtbhybt
1d ago
trddd
thih9
2d ago
> When you see something in a game like, "Defeat 20 enemies to unlock this achievement", the game is giving you an artificial goal and trying to get your brain to put that on its internal to-do list of tasks it needs to finish.

Not sure about this one. The “defeat 20 enemies” task could be a pointless checkbox, but it could also be an excuse for a fun quest. I could see this pattern not being “dark”, when applied in a user friendly way.

Then again, this is from an article about app badges and I never saw a game use those in a user friendly at all.

mbf1
2d ago
It's amusing to me that Roblox appears like it's a healthy game when I recognize the platform's top earning games having most of the dark patterns.
PunchyHamster
2d ago
Feels like some UI designers are using those lists as idea board...
jumski
1d ago
The same pattern is everywhere: addictive games, addictive food, addictive social-media content. It is really sad to see how society is driven by the monetization strategies of large companies.

I have a close friend who buried his depression under a pile of games built around these temporal reward loops. He’s not working and still living with his parents at 40.

Thank you for sharing this - awareness of these patterns needs to be spread.

tobyhinloopen
2d ago
Thanks for creating a guide on how to create the most addictive mobile game!
generationP
2d ago
Neat... but most good RPGs fit much of the "psychological dark patterns" listed at https://www.darkpattern.games/pattern/4/psychological-dark-p... . So the total scores won't be as useful as they might look like.
elphinstone
2d ago
Even mainstream gaming sites cannot review even a fraction of the mobile games market; you've created for yourself a truly Sisyphean task.

A better approach might be to highlight the fraction of mobile games that deserve more recognition for avoiding dark patterns, like this site does:

https://nobsgames.stavros.io/android/

Alternately, focus on AAA games.

xphos
1d ago
I love this resource it is really good one thing I'd like to see is some education games here. I am looking at DuoLingo that thing has crazy dark patterns but i think it gets written off as educational despite most people not learning a language from it. There are other ones and clearly you cannot list everything either way awesome work
taormina
2d ago
For a bit of shameless plug, we're actively building a mobile and desktop game that avoids these patterns.

You can learn more about Danger World at https://danger.world

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ID: 45947761Type: storyLast synced: 11/19/2025, 12:24:03 PM

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