The Useful Personal Computer
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calm
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positive
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other
Key topics
Retro Computing
Personal Computers
Computing History
The article 'The Useful Personal Computer' explores the evolution of personal computers and their uses, sparking a discussion on HN about the history of computing, the potential of retro technology, and the impact of modern computing on society.
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11d
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Day 12
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- 01Story posted
Nov 2, 2025 at 9:19 AM EST
23 days ago
Step 01 - 02First comment
Nov 13, 2025 at 1:36 PM EST
11d after posting
Step 02 - 03Peak activity
37 comments in Day 12
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Step 03 - 04Latest activity
Nov 14, 2025 at 6:11 PM EST
11 days ago
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Storing recipes "never happened"? Rubbish! Even famous cook Casey Ryback used his Apple Newton to store recipes, as evidenced in the 1995 documentary Under Siege 2 [1].
I didn't store recipes on it, though.
Newton had a modem module you could plug in and third parties had written web browsers for it, it basically was the first smart phone just without the phone.
Trying to imagine that level of innovation, but starting from present day tech, is very interesting.
No doubt, some home computers where used for this purpose, However, (QUICKLY) much more interesting applications where discovered, for example games and educational applications, business applications, engineering applications including spreadsheets ... Look at old software catalogs of software around 1980 (say) .. to verify this range of available applications or CD application archive CDs .....
Example Apple II catalog from cira 1980 from archive.org https://ia903201.us.archive.org/12/items/Programma_Catalog_S...
see also: https://www.folklore.org/Diagnostic_Port.html
> Steve immediately nixed his proposal, stating that there was no way that the Mac would even have a single slot...
> He would also rather have them buy a new 512K Mac instead of them buying more RAM from a third-party
The more things change...
As always, entertainment and ads are what keeps the treadmill going
Camera and screen quality are often what the new generation of a phone is sold on.
For everything else, yeah if you're not watching videos or gaming then you probably don't need a top-end model.
"Apps" should be using the array of sensors to be more than displays of simple information AOL could have done if they had really good marketing
AOL had great marketing, just not pointed at consumers, it pointed it at ad providers. The free disk thing ...
Whenever I see this fact, I don't doubt it, but it reminds me of how weird and out of touch I am. The Camera is probably one of my least used phone feature. My lens got a crack across it a few years ago and I have no idea how long I went before even noticing it. It's never even occurred to me to care about how "good" my phone's cameras are. For those rare times I need to take a picture of something, my 8 year old phone camera is good enough. I really don't feel I need more pixels.
It's always so strange to learn how important that feature is to normal people.
That's not really "little". Back in the day computers could only do a fraction of this. Today you have it all in your pocket
Innumerable games sounds very compelling (though the Apple II was more solidly in the video game system business with support for color graphics and game controllers; but Apple's Mac later yielded many nice black-and-white games, aided by the Mac's sharp, though tiny, display.)
Nice article though showing a spreadsheet (two versions of VisiCalc), two word processors (Electric Pencil and WordStar - of George R.R. Martin fame), and not just games (MicroChess) but a rather interesting, if primitive, abstract animation program (Electric Paintbrush).
Digital art/creativity is I think an underappreciated application area for computers, though programs like {Mac,MS,Deluxe}Paint etc. and Photoshop were milestones, and demoscene software formed its own art practice and culture. Processing is perhaps a modern heir to Electric Paintbrush.
1. a TV you could hang on the wall like a picture
2. a typewriter that would enable correcting what you wrote
He was right!
(I remember when my dad was writing a book, my mom spent endless hours retyping the revised manuscripts. It seemed like a hellish task to me. I'm glad that job is gone.)
Once, I got in trouble and had to go home and write sentences. I used the word processor to copy/paste the sentence 500 times (or whatever it was). The teacher was dubious of this, but not fully understanding personal computers, gave in and accepted it.
Win! Win! Win! ...
A few of the most important software packages, like Microsoft BASIC, VisiCalc, and WordStar were motivated by the opportunity for profit, and those have disproportionate visibility in the historical record because people bought advertisements for them.
Nobody bought ads for the software distributed on the monthly HUG disks, because you didn't have to be convinced to part with your money to get a copy, and the author didn't have any incentive to convince you. If you wanted any software from the "HUG Parts List" you could get it for roughly the cost of copying: https://vtda.org/pubs/REMark/1980/remark-issue12-1980.pdf#pa....
The dominance of not-for-profit software copying never ended, from my point of view. We went from in-person user-group meetups and mail-order disks to BBSes, computer clubs at schools, and colleges, and then to FidoNet, Usenet, and the internet. Shareware was a big deal starting in the mid-80s; it was sort of nominally profit-motivated, but most shareware authors never made any significant money, and kept writing shareware anyway. Exceptions like McAfee Antivirus were exceptional. See https://bbs.retropc.se/smmvirus/00index.html for some kind of idea about the environment McAfee came from in the BBS era.
https://www.thealmightyguru.com/Wiki/index.php?title=Signeti...
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