Back to Home11/1/2025, 7:36:22 PM
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How does this scheme of yours work with m/s and seconds.
IIUC, rust would NOT let you do a type checked m/s * s => m, so using the type system for these kinds of games is silly and dangerous (I presume you would have to do the dumb thing and typeconvert to the same type -- e.g.
(m) (speed * ((m/s) seconds))
to do multiplication which means you're inserting unscientific and reader-confusing type conversions all over the place)Discussion Activity
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ID: 45784618Type: commentLast synced: 11/17/2025, 7:48:22 AM
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