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  2. /Story
  3. /iOS 26.1 lets users control Liquid Glass transparency
  1. Home
  2. /Story
  3. /iOS 26.1 lets users control Liquid Glass transparency
Oct 20, 2025 at 3:39 PM EDT

iOS 26.1 lets users control Liquid Glass transparency

dabinat
207 points
240 comments

Mood

heated

Sentiment

negative

Category

other

Key topics

IOS 26.1

Liquid Glass

Apple Design

Debate intensity85/100

The release of iOS 26.1 introduces a toggle to control Liquid Glass transparency, sparking controversy among users who are divided on the feature's usefulness and design.

Snapshot generated from the HN discussion

Discussion Activity

Very active discussion

First comment

26m

Peak period

156

Day 1

Avg / period

53.3

Comment distribution160 data points
Loading chart...

Based on 160 loaded comments

Key moments

  1. 01Story posted

    Oct 20, 2025 at 3:39 PM EDT

    about 1 month ago

    Step 01
  2. 02First comment

    Oct 20, 2025 at 4:05 PM EDT

    26m after posting

    Step 02
  3. 03Peak activity

    156 comments in Day 1

    Hottest window of the conversation

    Step 03
  4. 04Latest activity

    Oct 23, 2025 at 1:43 AM EDT

    about 1 month ago

    Step 04

Generating AI Summary...

Analyzing up to 500 comments to identify key contributors and discussion patterns

Discussion (240 comments)
Showing 160 comments of 240
montroser
about 1 month ago
7 replies
So, so, much money, time, and resources poured into this update that only made things worse; and now again to roll it back...
GenerocUsername
about 1 month ago
7 replies
I don't see it said enough, but liquid glass slowed my M3 noticably.

Odd I got the update 2 weeks before M5 launch.

Software as a means to obsolete hardware.

Trillion dollar company

frizlab
about 1 month ago
2 replies
I have an M3 max and see literally no difference in performance. YMMV I guess!

I do have performance issues on my iPhone 13 mini, but I expected it.

jsheard
about 1 month ago
2 replies
I mean your M3 Max has a 3-5x bigger GPU than OPs base M3, you'd certainly hope it could rip through those new shaders.
frizlab
about 1 month ago
The shaders are nothing. I’m kind of appalled by everybody telling “oh shaders, it’s expensive!”

OP probably has been hit by the electron bug, which does indeed kill the performance of the whole OS…

jamesthurley
about 1 month ago
I haven’t noticed any performance issues on my M3 Air, other than the Ghostty / Zed scrolling lag issues that were fixed in a software update.
mroche
about 1 month ago
2 replies
I migrated from a 13 Mini to a 17 Pro last week. Updated the Mini to 26 beforehand to mitigate any potential 18->26 issues with data transfers/backups.

I'm still getting accustomed to the device size, the Mini was such a perfect device. If only app and web developers would actually preview their work on its dimensions, I probably would have just replaced the battery (76%).

Reduced Transparency is a hard requirement for iOS 26.

debian3
about 1 month ago
1 reply
I just replaced the battery on my 13 mini (actually I got a brand new one since I still have Apple Care+ on mine and I did an express replacement). I’m good for an other 2 years.
mroche
about 1 month ago
Yeah, I'm keeping mine around and not trading it in. I might get the battery replaced at some point anyways and continue using it as a secondary device for some workloads.
discordance
about 1 month ago
Missing my Mini too
zamadatix
about 1 month ago
2 replies
The M3 can run modern 3D games at high frame rates, surely it was something else about the update than the glass effect in the UI causing slowness??

It's a more appreciable burden on older iPhones though.

throwaway48476
about 1 month ago
2 replies
The glass transparency effect is just very computationally expensive.
gambiting
about 1 month ago
2 replies
I just don't understand how if Visa could render its transparency efects smoothly on Intel 920 grade GPUs with 128mb of ram.
hombre_fatal
about 1 month ago
1 reply
That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista.

That said, who knows how efficient the implementation is compared to other changes in iOS 26. I turned liquid glass off with "reduced transparency" because even 1% extra battery usage for it would be too much even though I kinda appreciated the new look.

gambiting
about 1 month ago
2 replies
>>That's not how I remember it. Back in the day the first thing you did was disable the Aero stuff to claw back some performance on Vista.

I remember it being kinda like placebo - you did, you marvelled at how much faster it's working, but in reality nothing changed. I really liked the look, and it did run smooth unless you had something below the minimum spec(which a lot of people did at the time).

throwaway48476
about 1 month ago
1 reply
Vista problems were largely nvidia driver crashes and low spec machines. Otherwise vista was fine.
freedomben
about 1 month ago
Yes, though I think it worth noting that at that point "low spec machines" was like 80% of laptops and maybe 50% of desktops. It also really hurt when you went from XP which ran great to Vista which noticeably dragged on your machine.

My friend had an Alienware laptop which absolutely screamed with Vista

freedomben
about 1 month ago
1 reply
I mostly disliked Vista for a number of reasons, but the looks were incredible. I was actually blown away at the beauty
throwaway48476
about 1 month ago
1 reply
I liked aero too, XP was too fisher price.
chuckadams
about 1 month ago
XP Media Center Edition had a pretty slick theme, not at all toy-like. To say nothing of the Metro interface in its titular app, though it seems Metro was kind of a dud when they tried to apply it to other apps.
joelday
about 1 month ago
Vista did translucency and a statically positioned reflection mask, whereas this glass effect involves refraction/tinting that samples from surrounding surfaces.
Gigachad
about 1 month ago
2 replies
The glass UI renders on my Apple Watch 6 just fine and that thing has probably 0.5% the GPU power as the Macbooks.
thewebguyd
about 1 month ago
1 reply
There's visible lag & stutters opening the control center on my Series 10.

Likewise, while it performs "fine," interacting with the UI still feels sluggish on Tahoe on my M4 Pro compared to Sequoia. I still have another M4 Pro with sequoia on it and it's a night and day difference, in favor of Sequoia.

There may not be any real performance loss but there is definitely UI latency and it's very noticable.

microtonal
about 1 month ago
Like others have said, check whether you have any Electron apps that weren’t updated with the latest Electron framework. Both my M1 Pro and my work M3 Pro don’t feel any slower (unless I open an offending Electron app). I was updating a Mac that uses Sequoia yesterday and it didn’t feel any faster.
05
about 1 month ago
1 reply
Your watch also has a screen resolution of (3024 * 1964) / (368 * 448) = 36 times less than a Macbook, so it's all a wash. Except the wasted coulombs.
Gigachad
about 1 month ago
It also renders on my M1 Macbook just fine as well for what it's worth. If it's running slow, it's because something is bugged out rather than the UI inherently being too heavy.
monster_truck
about 1 month ago
2 replies
It barely handles that, and even the M5 still cannot cope with 8khz mouse input coupled to a high refresh rate (>240) screen. I laugh every time they try and sell us on these things being able to play games
iknowstuff
about 1 month ago
2 replies
?? isn't it objectively the fastest ST core out there, topping MT benchmarks as well? Depending on the variant the M4 plays cyberpunk at 50-120fps so what are you saying?
mschuster91
about 1 month ago
1 reply
The problem is the edge cases where people use hardware capable of absolutely ridiculous things that nonetheless are common-ish on Windows and expect macOS to be capable of dealing with as well.

(Don't get me started on macOS and the un-disableable mouse acceleration override coupled together with Steam Link...)

SSLy
about 1 month ago
LinearMouse is a bandaid for the latter problem.
monster_truck
about 1 month ago
1 reply
Benchmarks are one thing. Real world usage and I/O are another.

There is no world where 50fps is acceptable in any game in 2025. Flagship GPUs on high end systems running Windows manage 4k @ max settings north of 60, nearly double that with RT off. To achieve anything close on a mac, you're dropping down to 1440p, at lower settings, with frame generation.

iknowstuff
about 1 month ago
Lol ok buddy you’re not accounting for the 50W vs 500W difference. Gotta compare to windows laptops on battery.

They’re about the level of a 4060 https://m.youtube.com/watch?v=LWfM7Ktsal0

zamadatix
about 1 month ago
1 reply
Even looking at pro CS players, a single 8 KHz entry is found in the table at https://liquipedia.net/counterstrike/List_of_player_mouse_se..., so it's a really odd hill to try to die on.

They really are great gaming machines from a hardware perspective. I wouldn't bother with an x86 laptop for gaming if it weren't for the software (mostly DRM) side.

monster_truck
about 1 month ago
2 replies
That is wildly outdated, everyone is using 8khz input now. Keyboards too. This also completely ignores the 600-640hz monitors they are playing on.

Even 1khz mkb input on an apple silicon mac connected to a 500hz screen has insane utilization just doing shit in the OS. They are also struggling with variable refresh rate, improperly dropping down to the minimum (as low as 24hz) with jarring, jagged jumps up to the maximum after a few seconds of use.

This is a solved problem on both windows and linux. Even Asahi does a better job.

jorvi
about 1 month ago
Not "everyone". The G Pro Wireless is one of the most popular mouses and polls at 1KHz, and it works just fine. Polling a keyboard beyond 1KHz is utterly useless. The only time you're gonna want more fidelity is with stuff like Snap Tap, which is considered cheating and is banned.

In a similar vein, >120Hz screens are of doubtful utility. The performance gain is insignificant, considering top human reaction time to visual stimuli is ~150ms and the jump from 120Hz to 240Hz is -4.17ms, 1/36th or 2.77% improvement.

Even then, most pro FPS players also still play on 200-800 DPI when 1600 DPI and preferably even 3200 DPI is much better. Those low DPIs are purely cargo culted from the 2000s era CS Pros their .cfg, when sensors were still pretty crappy, and those players are effectively running lowgrade mouse smoothing.

Uneducated gamers are kin to uneducated audiophiles. Stop drinking the snake oil.

zamadatix
about 1 month ago
No, not "everyone" is using 8 KHz polling now... it breaks a lot of game engines for no benefit (even 4 KHz) but is heavily marketed because higher numbers. Worse yet, 8 KHz eats the kernel with interrupts (even on my 9800X3D) instead of letting the game run as fast as possible.

High refresh rate monitors are great, yes, but those are still sub KHz - you're talking about polling a mouse at 13x the rate of the highest end esports monitors as some minimum bar for when a machine can be for gaming - get out of here with that kind of artificial gatekeeping.

No complaints about Asahi though :).

mikepurvis
about 1 month ago
3 replies
Wasn't Windows 7 doing this same stuff back in like 2009?
Gigachad
about 1 month ago
3 replies
Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elements like when you have a water droplet magnifying your screen.
dontlaugh
about 1 month ago
Even an iGPU from a decade ago could handle that easily. There is some other problem with the new UI’s performance.
mikepurvis
about 1 month ago
Sounds like some computationally expensive, unnecessary bullshit.
bathtub365
about 1 month ago
That sounds like maybe a few more multiplies and applying slightly different constants to different colour channels. There is no complex simulation happening.
fujigawa
about 1 month ago
1 reply
If we follow the same pattern, iOS 27 and corresponding releases will be completely flat and look like Mac OS System 7. Chicago font wants to live another day.

Windows 8 got some serious hate back in the day, it had some sound ideas that were implemented poorly, but no one could deny it was lightweight. It had the smallest memory footprint of all the modern Windowses IIRC.

jval43
about 1 month ago
2 replies
Unironically Mac OS 7/8/9 felt the best IMHO. Even though there were some missteps (the https://en.wikipedia.org/wiki/Control_Strip was awful) and 9.x got a bit overloaded towards the end.

Mac OS X (and macOS still) never felt as good.

BoredPositron
about 1 month ago
2 replies
Tiger was fine :D
dialup_sounds
about 1 month ago
Tiger still had that weird thing where half the apps were brushed metal for no apparent reason.
mikepurvis
about 1 month ago
A lot of people argue it peaked with snow leopard; that was consistent, performant, and feature complete, not yet overly influenced by mobile.
musicale
about 1 month ago
Apple's classic human interface guidelines were well thought out. They should consider (re)reading them sometime.
AlexandrB
about 1 month ago
I think the liquid glass transparency is more complex than Aero - with curved glass objects distorting what's behind them significantly in some cases. Don't know how much more computationally intensive that is.
tiahura
about 1 month ago
Four trillion
Gigachad
about 1 month ago
I don't think that's the UI, it's some other bug. My M1 is still running at full speed after Tahoe. Some people have said there is a broken version of Electron which causes slowdowns on Tahoe currently, most but not all apps have updated to a newer fixed version of Electron.
t1234s
about 1 month ago
I think LG made the finder windows buggy as they have issues focusing when I click on them. Didn't have this issue before Tahoe
Aaargh20318
about 1 month ago
You may want to check if you have one of the app listed here[1] on your system.

Electron based apps cause a huge system wide lag on macOS 26 due to the use of a private macOS API[2]. This bug has been fixed in Electron but not all Electron-based apps have been updated yet.

[1] - https://avarayr.github.io/shamelectron/

[2] - https://github.com/electron/electron/issues/48311

fidotron
about 1 month ago
1 reply
Apple product managers are falling into the trap Microsoft did in the run up to Windows 8: a belief that unifying across Mac, iOS, Apple TV and Vision Pro will make them all stickier. In truth it really does just make everything obnoxiously bad.
etempleton
about 1 month ago
1 reply
Unifying the look and feel to such a literal degree on desktop was a weird choice and I hate it a lot on my personal and work machine.
hu3
about 1 month ago
1 reply
Do you like the enormous round borders?
etempleton
about 1 month ago
I do not.
thatgerhard
about 1 month ago
that's why liquid glass is more resource intensive, apple's gotta sell new iphones next season
musicale
about 1 month ago
I immediately disabled transparency effects and liquid glass hasn't bothered me since.
seba_dos1
about 1 month ago
Not to roll it back, no - rather to give the user a choice between things being bad (the default) or a bit better ;)
afavour
about 1 month ago
Exactly what happened with iOS 7 as well. 7.0 make all the text incredibly thin and light and then 7.1 made it darker and bolder.
makeitdouble
about 1 month ago
TBF

- they made and are still making the headlines for how many months ?

Any press is not always good press, but in this case it's not like their users were going to flock to android anyway. So same deal as the orange iPhone: they kept a pretty big place in the news cycle.

- not doing any changes to the OS appareance for more decades would make it exponentially harder the more it goes on.

Doing a shit job at it is still fine in that respect, they get leeway to fix it, and people will still praise Apple for having seen the light at the end.

As a parallel we had the port situation and the keyboard on MacBooks. They did a shit job and reversed it, and during that time sales didn't specially tank. They could afford to do two or three cycles of "here we fixed it", to scrap it all at the end, and people still love their MacBooks the same.

Someone1234
about 1 month ago
3 replies
If you cannot wait, you can already substantially reduce the transparency effect via Settings -> Accessibility -> Display & Text Size -> Reduce Transparency.

This new setting and the existing "Reduce Transparency" look a little different but same idea overall.

IneffablePigeon
about 1 month ago
I’ve found “Increase Contrast” to be a better setting. Still a little bit of transparency but most elements now have borders and much more readable text. Not too many rough edges.
adastra22
about 1 month ago
Unfortunately “Reduce Transparenxy” does a bunch of other stuff too, like remove your background/wallpaper.
sehugg
about 1 month ago
There were/are some horrible bugs with Reduce Transparency mode in iOS 26, let's hope this new mode gets added to the fully-tested set of configurations.
endymi0n
about 1 month ago
2 replies
Meanwhile, core functionality like “Find My” is completely and utterly broken. Leaving behind my stuff at a new place gets me at least two different messages on my Apple Watch at different timing. One for my devices, one for my Apple tags. One only has a “dismiss” button, the other has a “trust location” button that when I click, it says “content unavailable”, and if it works (which is only! over Wi-Fi), then it only works for that one device. I always need to go through the find my app at every new place since it’s an absolute UX disaster.

That’s what I get for carrying only Apple gear in the thousands of euros with me.

toast0
about 1 month ago
1 reply
You should try it if you're only a step into their ecosystem. Kiddo got some airpods for use with his android phone. Registered them with 'find my' on an iPhone SE I have for work that sits on my desk, so that when they get lost, we have a chance of finding them. Now, we get to be alerted to potential trackers every time when travel with him... even he gets the alerts, because he travels with his airpods frequently.

I've heard good things about Apple TV devices, but given what a pain Airpods are without the rest of the ecosystem, there's no way I'm going to try it.

gambiting
about 1 month ago
3 replies
I just don't understand how more people don't complain about this all the time. My wife has an apple tracker on her keys and I get a notification about an unknown tracker travelling with me on my phone every time we go anywhere. Why isn't there an "I know this tracker, leave me the fuck alone" option anywhere???
CharlesW
about 1 month ago
1 reply
> I just don't understand how more people don't complain about this all the time.

I'd assume because they're using the share feature: https://support.apple.com/guide/iphone/share-an-airtag-iph41...

You can also turn them off altogether in Settings > Notifications > Tracking Notifications.

gambiting
about 1 month ago
I should have mentioned - I'm on android, she's an iPhone user. Afaik there is no way to do this without also having an iPhone.
edualm
about 1 month ago
1 reply
That shouldn't be happening.

The way it should work, is that if the keys are nearby the user that owns them, the tracker shouldn't be giving unknown tracker notifications to other nearby users.

netsharc
about 1 month ago
> nearby the user

You mean nearby the user's phone.. nowadays the 2 are almost interchangeable..

Maybe the wife doesn't take her phone when they go somewhere (yeah, implausible, but, maybe). Or she has several phones..

toast0
about 1 month ago
Yeah, seems like we should be able to acknowledge known trackers, or something. Or be able to enroll multiple phones or other devices (of multiple OSes) as owners, so if the keys move with your phone instead of hers, that counts as 'not being separated from the owner', rather than throwing another BS alert.
busymom0
about 1 month ago
Talking about core functionality, iOS `UISlider` api is broken in iOS 26. A lot of my users emailed me last few days how the font sizing menu in my hacker news app is broken because the sliders don't do anything. Turns out it's a bug many developers are facing.

This bug somehow went through the beta releases and still exists:

https://developer.apple.com/forums/thread/797468?login=true

antinomicus
about 1 month ago
2 replies
I just want to pile on, to any Apple engineers here that might have some say: PLEASE STOP with the Liquid Glass. My god, what an unbelievably stupid ‘feature’. Warren Buffett famously talked about how Apple is so valuable because their moat is so strong. That if you were to pay someone 10,000$ to switch from iPhones - they wouldn’t. No other brand is like this.

I was the same way, couldn’t pay me 10k to switch from my iPhone. For 10 years. Then, liquid ass came along and made me consider ditching Apple more seriously than I ever have. This redesign is apple’s most colossal failure of the last decade and I desperately hope they keep moving in the direction of rolling back these changes. It’s not just that everything is blurry and tinted. They made the buttons across the UI far less space efficient, widening and making cartoonish random elements that worked fine before. They added animations that slow down my iPhone 15 Pro and have tanked its battery life (don’t tell me it’s indexing either it’s been weeks!). They completely broke my “dumb phone” layout for my home screen by adding these incredibly ugly borders to everything.

Every day I curse myself for updating to this slop and for not quickly rolling back while they were still signing the old iOS. It is so unbelievably stupid that they decided to do this.

jesterson
about 1 month ago
> I was the same way, couldn’t pay me 10k to switch from my iPhone. For 10 years. Then, liquid ass came along and made me consider ditching Apple more seriously than I ever have

Same. First it was unnecessary tinkering with phone shape which was introduced in apple way in no less as "revolutionary". I laughed but still used the iphone.

Now they started to break UX with their stupid "liquid glass" and I am contemplating switch to android. At least you can switch off unnecessary garbage there.

scyzoryk_xyz
about 1 month ago
Not to be that guy but I switched to Android a few months back for the first time in my life.

It took some getting used to here and there, but over all I've been happy with doing something new on this front.

I suspect I'll be looking at hopping back over a couple summers from now when they figure out how to make this design language work.

The Liquid Glass aesthetic isn't bad, it's just rough around the edges. It'll be a nice effect once reality reigns it all in. That's what happened around a year or two following iOS7.

riversflow
about 1 month ago
1 reply
I really want the original, highly translucent liquid glass back from beta 1. Pleeease?

The original liquid glass was my favorite UI ever, and I love to customize my UI.

Also, all the hate is really boring and lame.

AlexandrB
about 1 month ago
And I really want the easy-to-understand, information-dense iOS 6 UI back. Too bad all the boring and lame hate for skeuomorphism led to "the great flattening" and "the great paddening".
throwaway48476
about 1 month ago
2 replies
In big engineering programs engineers are paid bounties for every kg they remove from the design. We need software developer bounties for removing CPU cycles and memory.
trenchpilgrim
about 1 month ago
1 reply
I heard about this story when BMW was designing the 1300GS, they had a bag of 40 lbs of sand hanging in the engineers' office. Engineers who developed weight savings got to do a ceremony where they removed that amount of sand from the bag.
rangestransform
about 1 month ago
This reminds me of the “battery bucks” design philosophy at Tesla, where a part could be as expensive as an engineer wanted if it increased range by at least that much cost in batteries. This was responsible for, among other things, monobloc brake calipers on the model 3 because it retracted the pads faster than a sliding piston caliper.
constantcrying
about 1 month ago
1 reply
In the car industry this is the case because there is a direct incentive for the company to make a vehicle lighter.

A single kg is enormous likely saving tens of dollars per car, which sounds like nothing, but if a million of these cars are made the cost saving are in the tens of millions.

What does a software company save by their software running 10% faster on user hardware. Exactly nothing. In the case of apple they even have some incentives to make their software worse to get people to buy new devices.

The curse of software engineering has always been that there is very rarely a reward for your software being better. Software companies mostly make it on features and "good enough" stability.

throwaway48476
about 1 month ago
1 reply
If it was marketed it would be successful. Users are keenly aware of the lag modern programs have, even with top spec new hardware.
constantcrying
about 1 month ago
>Users are keenly aware of the lag modern programs have, even with top spec new hardware.

Which is always a combination of many factors.

I do not believe that you can market performance to anyone but a niche audience. The metrics are often difficult to comprehend and do not mean much. The one industry which does this is gaming and they usually do not go above giving specs at which a certain graphics quality at a certain frame rate is achievable.

I do not see how e.g. productivity software could be marketed like this. Except for unverifiable claims about "good performance".

To be honest, I do not think most users even care. They are annoyed at it, sure, but they will use what they have always used.

liuliu
about 1 month ago
1 reply
Is this just https://developer.apple.com/documentation/uikit/uiglasseffec... ?
pupppet
about 1 month ago
1 reply
All of this baloney they added to their OS they now need to support for who knows how many years across who knows how many devices. What a waste.
lotsofpulp
about 1 month ago
Perhaps it was a move to ensure job security.

As a user, I would have looked forward to a few years of simply fixing bugs and making the OS more efficient.

cardanome
about 1 month ago
5 replies
Give me proper theming support.

Allow me to disable all animations, rounded corners, opacity, white space and whatever else I don't need. Imagine how snappy and productive it could be!

JumpCrisscross
about 1 month ago
2 replies
> give me proper theming support

This is sort of like walking into an art gallery and demanding they hang different art.

Apple has always been visually opinionated. That’s fine. Not everything needs to be customisable. The problem is their aesthetic historically varied between daringly great and daringly fucked. Nothing about Liquid Glass, on the other hand, screams daring, thought or even vision. It’s just a random new effect, completely unjustified, whose only genuine utility for me has been making app icons less engaging.

cardanome
about 1 month ago
2 replies
No that is like my landlord telling me what kind of art I can hang in my own home.

If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round.

And don't give me oh that is not the apple way. I don't care. People don't buy apple for liquid glass or whatever but because they have arguably the best hardware so people put up with the software side of things.

kcplate
about 1 month ago
4 replies
> If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round.

This attitude always cracks me up. Only with tech products and among techies do we hear these demands of infinite customization of the products and tools we use.

Can you imagine any other vocation or industry making such demands of infinite customization of their tools and products that they use? I know I can’t.

The real analogy here isn’t landlords and homes. It’s a carpenter demanding that Stanley ship moldable handles with their hammers so that it fits their hand one millimeter better giving them the ability to maybe hammer one extra nail a day.

hu3
about 1 month ago
3 replies
What you call "demands of infinite customization" is a basic thing on Windows and Android since forever.

Users can change the theme however they want.

constantcrying
about 1 month ago
>Users can change the theme however they want.

Windows has extremely limited customizability compared to what is available on Android and Linux.

The key feature of both Linux and Android is that the main interface "Desktop Environment" or "Launcher" can be replaced by the user.

kcplate
about 1 month ago
And they are available to use if that’s a requirement for the user.

I don’t think that every OS needs to adopt every feature of every other OS that’s out there.

GaryBluto
about 1 month ago
Windows isn't a mobile operating system, unless you're referring to Windows phone, and from what little knowledge I have of what it's like to use an Android device, you can install custom "launchers" but you cannot change the user interface too drastically.
cardanome
about 1 month ago
1 reply
Custom made tooling was the norm the vast majority of human history, the whole mass production thing as a very recent fad.

People will decorate their workplace. Imagine working in an office and not being allowed any personal items on your table, no family photos nothing, empty clean table. It would seem draconian.

It isn't just about efficiency and accessibility but also about individuality. Tech is already dehumanizing enough.

Plus accepting the same feature that Windows, Linux, literally any operating system ever had isn't exactly outrageous. It wouldn't be a big deal to implement for apple. They don't because they are pretentious wankers. Simple as that. If you had themes, everyone would deactivate that liquid glass shite and that would hurt their egos.

kcplate
about 1 month ago
1 reply
> If you had themes, everyone would deactivate that liquid glass shite

I’ve been using iOS 26, iPad 26, and MacOs 26 since the initial developer betas and it’s perfectly fine and perfectly usable for me. I like it well enough that I would prefer not going back at this point. I downloaded the 26.1 beta today, flipped off all the standard settings to minimize the Liquid Glass effects. It’s not exactly the iOS 18 experience, buts close enough. After 15 minutes I put them all back, I prefer the Liquid Glass. Everything is subjective.

Frankly, every time there is any sort of UI change on any public platform be it OS, site, or popular app, there are always detractors until they get used to it. Then they complain a few years later when the UI they complained about and ultimately adopted gets changed again.

mcswell
about 1 month ago
3 replies
> Then they complain a few years later when the UI they complained about and ultimately adopted gets changed again.

1) A few years later and you (or at least I) can't remember what the previous UI looked like. So if I don't complain about the change, it's only because I don't remember enough to recall what it used to be.

2) Exception: Windows 8. Nobody complained when Windows 9 came out, because they remembered what Windows 7 looked like (indeed, many of us were still using 7). (Of course some did complain that 9 didn't look exactly like 7, but since 9 was such an improvement over 8, their voices were muted.)

storoj
about 1 month ago
1 reply
Noone complains about Windows 9 because Windows 9 does not exist.
mcswell
about 1 month ago
Oops...you got me!
kcplate
about 1 month ago
Whenever I move a piece of furniture in the house, even slightly, my dog barks at it. After about 10 mins, he shrugs and moves on.

Our brains might rebel a bit for a short period at the change, then we adapt.

microtonal
about 1 month ago
A few years later and you (or at least I) can't remember what the previous UI looked like. So if I don't complain about the change, it's only because I don't remember enough to recall what it used to be.

There was a similar amount of hate around the iOS 7 design. Apple toned it a bit down (like they are doing with Liquid Glass now), but you can compare the screenshots before and after and iOS 7 was certainly better in hindsight.

One day my dad dug up his old iPhone that was still running pre-7 and the UI was kind of meh.

All the non-techies in my family don’t seem to care about Liquid Glass? They went ‘oh it looks slightly different’ and went on with their lives.

By the way, I don’t think Windows 9 exists. They went 8 -> 8.1 -> 10.

macNchz
about 1 month ago
1 reply
Customizing tools is extremely common, and many manufacturers do ship moldable handled tools—they’re made of wood.
kcplate
about 1 month ago
But wood is not aesthetically pleasing for me, I demand fiberglass.
panic
about 1 month ago
Any physical item can be customized with the proper tools, and they often are. Software should be the same way!
JumpCrisscross
about 1 month ago
> that is like my landlord telling me what kind of art I can hang in my own home

Fair enough, it's like the landlord telling you that you can't change the layout.

> don't give me oh that is not the apple way. I don't care

Fair enough again. Apple doesn't care about others' aesthetic preferences either, and that's worked well for Cupertino since the 1980s.

mcswell
about 1 month ago
We're talking about a phone, not an art gallery.
The_President
about 1 month ago
Disable animations? How else would you know how old your phone is?
GaryBluto
about 1 month ago
I feel that Apple succeeds because it isn't customizable, although I do think a completely customizable phone operating system (that wouldn't be Linux or Android-based) could be successful with a niche crowd.
busymom0
about 1 month ago
What I really need them to give me is a way to disable the border around the Home Screen icons. They look ugly whenever a black or dark background is applied. Probably because glass itself doesn't look good in darkness.
electric_mayhem
about 1 month ago
There are settings under the accessibility heading that let you adjust transparency and some other things.

They’ve also gotten less effective over time.

And they don’t get rid of rounded corners currently.

But it still does have a positive impact on the busyness of the os

mycodendral
about 1 month ago
5 replies
I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
throwaway48476
about 1 month ago
1 reply
I dont mean to impugn, but that sounds like how someone would describe a toddler being given an ipad. I turn off animations and use apps with an OLED theme.
monster_truck
about 1 month ago
2 replies
The first thing I do every time I install a new version of iOS or get a new iPhone is disable all of the animations and enable reduce visual motion in accessibility. Not only is it faster in the countless cases where overambitious UI designers subject us to >0.2s animations, but it dramatically extends battery life
citrin_ru
about 1 month ago
In iOS <= 18 reduce motion works fine but in iOS 26 it just changes animation to be symmetrical and fast. It still an animation and being fast it looks almost like flicker. I don't like animations in UI but had to disable this option in iOS 26.
LoganDark
about 1 month ago
I would do this on macOS if it could make it faster to switch Spaces; unfortunately it does not (just makes the animation into an ugly fade that still takes just as long).
gambiting
about 1 month ago
1 reply
I mean I do remember the feeling of switching over to KDE from Windows around.....2005-2010 era and just being blown away by how pretty everything was. I yearn for that feeling again. But I have both android and iOS devices at home and the liquid glass is just......not that nice(imho). I hope I'll get that feeling of awe with computers at some point again.
adastra22
about 1 month ago
KDE to Windows? You missed out on peak Enlightenment.
joshuat
about 1 month ago
3 replies
You forget that HN is incapable of detecting even the most obvious sarcasm
ASalazarMX
about 1 month ago
To be fair, it is an affront to usability, but it looks pretty the first time you play with the distortion of several confusing layers of Glass. I had to play with different wallpapers to find one who distorted the better.
aucisson_masque
about 1 month ago
https://en.wikipedia.org/wiki/Poe%27s_law
gessha
about 1 month ago
At this point the comment is more for internal vs external pleasure.
ASalazarMX
about 1 month ago
3 replies
But wait, have you noticed that it's named "Liquid Glass(TM)", but none of the glass is actually liquid, or even flowing? Everything is solid pieces of glass. You fooled us again, Apple!
FridayoLeary
about 1 month ago
1 reply
You want to hold a lump of molten glass?
bombcar
about 1 month ago
At least give us a lava lamp experience. Icons slowly floating up to the top, bursting into notifications that slowly sink to the bottom.
Shadowmist
about 1 month ago
Some they are using Metal instead of OpenGL they should just remove the GL from the name.
kalleboo
about 1 month ago
The touch animations for switches and selector controls, and the animations of tab bar controls splitting and joining are "liquid".
bean469
about 1 month ago
It's surprising how they managed to instantly spawn liquids inside of the screen. I love Liquid Ass.
dabinat
about 1 month ago
4 replies
It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
monster_truck
about 1 month ago
2 replies
I feel like this is a big miss for them. Am I really supposed to believe that the company making its flagship phones burn at 14W to simulate the travel of light through glass for a UI actually cares about the planet?
mananaysiempre
about 1 month ago
1 reply
I strongly suspect (as I’ve said elsewhere) that there’s no simulation going on, just a bunch of precomputed refraction maps. Two dependent texture fetches are not nothing (and neither of course is the sequentializing nature of rendering a transparent thing over another thing), but I wouldn’t lose sleep over them if there was a point. Thus far I’m not convinced that there is.

Has noöne located and disassembled the thing yet? The speculation is getting tiresome. (I don’t own an up-to-date macOS device and have never owned an iOS one, so no help from my end, sorry.)

monster_truck
about 1 month ago
Ain't no way precomputed reflection maps are burning through the full TDP of the processor. Even the desktop experience is miserable perf-wise
itopaloglu83
about 1 month ago
For those who hasn’t seen it, just dropping down the control center consumes 14 watts of CPU/GPU power as demonstrated by various YouTube videos.
arghwhat
about 1 month ago
2 replies
I seriously doubt they're doing anything more than a boring shader with some decent approximation.

We can stimulate light, but that's just a waste of ray tracing and introducing annoying complexities.

ASalazarMX
about 1 month ago
1 reply
I agree. Actual simulation would be an inexcusable waste of resources when the end result is simply indistinguishable from a normal distortion filer. Specially when their newest flagship has a smaller battery.
clickety_clack
about 1 month ago
If you assume a fixed depth “behind” the screen and a fixed eye position, a lot of the math shakes out. It’s overkill for button backgrounds, but the actual implementation of a simplified simulation isn’t as computationally heavy as I think you’re imaging.
pointlessone
about 1 month ago
They probably do because the effect can be pretty closely recreated with a displacement map in SVG.
Gigachad
about 1 month ago
3 replies
I'm not sure how but it doesn't seem to use that much processing power. My 5 year old apple watch seems to render the glass UI fairly well and I assume this thing has the bare minimum processing power.
philistine
about 1 month ago
Why do you insist that the Watch uses the same exact code to render the glass?
bathtub365
about 1 month ago
iOS has been applying a gaussian blur to various UI layers for years so there likely isn’t a big incremental performance hit for this graphical effect
dlivingston
about 1 month ago
It's a GPU shader(s), so you'd have to measure its resource usage indirectly (device heating up; shorter battery life).
DecentShoes
about 1 month ago
Yes but that wouldn't slow down their older devices enough to make people buy new ones
spankalee
about 1 month ago
3 replies
How did they not do enough user testing to know users wanted this before it even got to beta?

Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?

kridsdale3
about 1 month ago
2 replies
Apple does zero user testing and AB testing, and has always worked that way.
Austin_Conlon
about 1 month ago
1 reply
Even in services?
ASalazarMX
about 1 month ago
1 reply
My experience with corporate Apple services (MDM):

"We changed the terms of service. Accept them to keep using this service."

Outside of that, not much in the way of communication. They change and you keep catching up to them.

yreg
about 1 month ago
No communication does not mean no user testing.
hmartin
about 1 month ago
1 reply
And the award for dumbest and wrongest comment of the day goes to...
cudgy
about 1 month ago
… this one
basisword
about 1 month ago
1 reply
Keep in mind the people complaining are more than likely the loud minority. Personally I had some issues in the early betas (too much opacity causes readability issues) but I haven't had any issues since July. Unfortunately Apple is listening to feedback when they should ignore it and continue improving their work (which is what they usually do).
AlotOfReading
about 1 month ago
1 reply
What does it matter if they're a "loud minority"? To quote Apple themselves, "The best technology is designed with everyone in mind."

iOS isn't clothing you can return to the store when you don't like the style. You're stuck with the update once you have it.

basisword
about 1 month ago
1 reply
You can't please everyone when it comes to visual design. They say that in relation to accessibility which is completely covered via the accessibility settings in this case.
AlotOfReading
about 1 month ago
Most of the criticism I've seen on Liquid Glass has focused on accessibility issues like visual contrast, ambiguities, and removed text labels.
isodev
about 1 month ago
I would’ve killed it even before user testing. It’s borderline malicious that this thing was shipped in the first place
m-hodges
about 1 month ago
I had to change my iOS wallpaper because of how bad the liquid glass distortions looked when swiping my home and lock screens. I get that Apple wants to control the experience, but ruining my own wallpaper ... a thing that is a very personal touch to many users ... felt beyond hostile.
rcarmo
about 1 month ago
Now all we need is a "disable kindergarten mode" button to remove the superfluous whitespace in macOS.
t1234s
about 1 month ago
On Tahoe the only difference I notice with LG is the icons on the dock look worse and the corners of the windows look blurry.
merelysounds
about 1 month ago
I wish settings like these would also increase UI performance in a way that would prolong battery life. UX is far more important to me than FX, I would run XFCE on iOS if I could.
cloudfudge
about 1 month ago
Does it let me read my fucking title bar while I'm using safari? I can't tell what time it is or what my battery level is anymore.

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