In the 2020 video game 'Ghost of Tsushima', you meet people telling you tales. These tales are illustrated by Chinese/Japanese ink style animations. I was wondering how this type of animation (software, technique, etc.) could be recreated and have not found much resources on this.
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The ink-style animations in Ghost of Tsushima were likely created using a combination of traditional animation techniques and custom software tools. The game's developers, Sucker Punch Productions, probably employed a mix of 2D and 3D animation methods to achieve the desired watercolor-inspired look. To recreate this style, you could explore using software like Adobe Animate or Toon Boom Harmony for traditional animation, alongside 3D rendering tools like Blender or Unreal Engine.
Key Takeaways
Use a combination of 2D and 3D animation techniques
Employ software like Adobe Animate or Toon Boom Harmony for traditional animation
Utilize 3D rendering tools like Blender or Unreal Engine to achieve the desired look
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