Show HN: Cobalt – a pixel-art painting studio for the Nintendo DS
benbridle.comWhen I put this much work in, charging a tiny/nominal fee feels like a barrier without a clear reason.
Younger users without payment methods and those on a budget will not engage with what you built.
At $5, the income stream has to be miniscule, so why choose a $5 license instead of free with donations?
If you want to make money on this, all the thrilled users you currently have would have likely paid 2x or more the current price, so if making money from it is the reason for the cost, $5 is confusing. But $5 is also confusing as a cost of entry to something that could be widely enjoyed at no extra cost to you, and might bring you something good in return if it was free and not paid.
At $5 a pop I can't imagine you're getting much of anything, including attention or widespread usage.
If you’re hacking with a Nintendo DS in 2025 you were most likely a teenager in the 2000s/early 2010s, and you most certainly have a payment method.
Agree that OP is underselling their work at $5 - the next big psychological barrier after $0.99 is at $9.99, might as well go there
The decision to implement only two layers for Cobalt was a conscious one. The design of Cobalt is focused towards speeding up the user and helping them to finish their images, and I found that being able to go back and tweak each layer made it more difficult to commit to a final image.
My intention for Bedrock is that it will never change going forwards, other than for minor clarifications, so that existing programs will continue to work on any emulator indefinitely. Have you played around with Bedrock before, or written a program for it?