Circuit Artist
github.comKey Features
Tech Stack
Key Features
Tech Stack
I'm not 100% sold on the bitmap editing style of circuit layout vs something like the automatic wire pathing in Turing Complete though. It's something I'll need to play with to get a real opinion on though.
Purchased to have some fun with this weekend. Thanks for publishing the source as well!
Across all the Zach-like and other games I've played around with, the wire management in Circuit Artist I'd say feels very fair and intuitive, and not obstructive to gameplay. The developer is very accepting of feedback and at the time it showed up a lot, with quality of life features showing up constantly (e.g. being able to automatically draw bus lines, with corners et al). Worst case, you can (could?) copy the circuit into your favorite image editor, make edits there, and paste it back into the game (Or use Netpbm/other software to programmatically generate circuits) (Or make a library of circuits to copy from using any other app that can handle images). The flexibility of the idea of MS Paint + circuit is taken to its complete logical conclusion.
If at all possible: add resistors and capacitors. With those two added you can make many more interesting circuits (Schmitt triggers, a-stable stuff).
Would probably be slower but doable, fun mod for the future!
Your current algorithm would need to be able to accept a wider range of values but it seems like it would work from a math standpoint.
Any plans to add more advanced campaigns, say, to build up to a simple processor?
Plus it looks really cool with the neon.
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