Product Launch
anonymous
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3 comments
Posted4 months agoActive4 months ago
Show HN: A roguelike language flashcard game
store.steampowered.comlanguage learningroguelike gamesgamification
Discussion (3 comments)
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What is the underlying engine for your game? How did you make it?
4 months ago
I created the game in Godot using .NET and C#. I found it made it easier to pass classes and instances around using event / delegates than gdscript. Linq is also quite handy for list iterations etc.
Been using procreate for simple sketches.
4 months ago
Wow, this concept is really intriguing! I tried the free playtest, and I was genuinely impressed by how smoothly the rogue-like mechanics blend with language learning. The way you can build combos using letters from your cards adds a layer of strategy I didn’t expect in a flashcard-based game. It makes practicing vocabulary feel rewarding rather than repetitive. While exploring this, I also stumbled upon a resource that highlights free online games with demo modes, like https://casinosanalyzer.com/free-slots-online/40-Burning-Hot which was helpful in comparing different game interfaces and mechanics without spending money. The experience made me appreciate how thoughtful game design can turn learning into something engaging. I can see this being useful for anyone looking to strengthen language skills while having fun with deck-building strategies.