Triple Buffering in Rendering Apis
Posted3 months agoActive3 months ago
4rknova.comTechstory
calmpositive
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20/100
Graphics RenderingTriple BufferingRendering Apis
Key topics
Graphics Rendering
Triple Buffering
Rendering Apis
The article discusses the concept of triple buffering in rendering APIs, and the discussion revolves around its implications on smoothness and performance, with commenters sharing their insights and correcting misconceptions.
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- 01Story posted
Sep 20, 2025 at 9:26 AM EDT
3 months ago
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Sep 23, 2025 at 6:08 PM EDT
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Sep 24, 2025 at 3:29 AM EDT
3 months ago
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Discussion (3 comments)
Showing 3 comments
M95D
3 months ago
I always belived that with triple buffering, the GPU would stop after generating 2 back frames and then wait for a buffer swap, not continue to render new frames in the second back buffer. Apparently I was wrong.
ubercow13
3 months ago
I think mailbox doesn't really feel smooth because the age of each frame presented is fluctuating randomly with every frame, so smooth animations will appear jittery.
01HNNWZ0MV43FF
3 months ago
A couple pictures would do this good
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ID: 45313180Type: storyLast synced: 11/20/2025, 4:50:34 PM
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