The Curse of the Second Game: an Indie Dev Post-Mortem
Posted3 months agoActive3 months ago
digitales.gamesOtherstory
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Indie Game DevelopmentGame Development ChallengesPost-Mortem Analysis
Key topics
Indie Game Development
Game Development Challenges
Post-Mortem Analysis
The author shares their experience with the challenges of developing a second game as an indie developer, highlighting the difficulties and lessons learned, with the community offering a reflective and supportive response.
Snapshot generated from the HN discussion
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Light discussionFirst comment
1h
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1
1-2h
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1
Key moments
- 01Story posted
Sep 28, 2025 at 10:51 AM EDT
3 months ago
Step 01 - 02First comment
Sep 28, 2025 at 12:03 PM EDT
1h after posting
Step 02 - 03Peak activity
1 comments in 1-2h
Hottest window of the conversation
Step 03 - 04Latest activity
Sep 28, 2025 at 12:03 PM EDT
3 months ago
Step 04
Generating AI Summary...
Analyzing up to 500 comments to identify key contributors and discussion patterns
Discussion (1 comments)
Showing 1 comments
mouse_
3 months ago
Remember kids, failing fast and often is failing cheaply. Don't end up failing expensive.
View full discussion on Hacker News
ID: 45404747Type: storyLast synced: 11/17/2025, 12:04:27 PM
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