React-Native-Godot
Posted2 months agoActive2 months ago
github.comTechstory
calmpositive
Debate
20/100
React NativeGodotMobile App Development3d Rendering
Key topics
React Native
Godot
Mobile App Development
3d Rendering
The React-Native-Godot project integrates Godot game engine with React Native, sparking discussion on potential applications and performance implications.
Snapshot generated from the HN discussion
Discussion Activity
Light discussionFirst comment
2h
Peak period
2
5-6h
Avg / period
1.2
Key moments
- 01Story posted
Nov 2, 2025 at 1:45 PM EST
2 months ago
Step 01 - 02First comment
Nov 2, 2025 at 3:48 PM EST
2h after posting
Step 02 - 03Peak activity
2 comments in 5-6h
Hottest window of the conversation
Step 03 - 04Latest activity
Nov 3, 2025 at 4:41 AM EST
2 months ago
Step 04
Generating AI Summary...
Analyzing up to 500 comments to identify key contributors and discussion patterns
ID: 45792429Type: storyLast synced: 11/20/2025, 12:59:45 PM
Want the full context?
Jump to the original sources
Read the primary article or dive into the live Hacker News thread when you're ready.
I can imagine wanting to use it to pepper in 3D elements into an existing RN app, but surely embedding the entire Godot engine is kinda heavy?
Then I can imagine wanting to embed a larger 3D experience into an RN app... maybe a 3D product preview or something? I guess that could be cool. But still, the heft of embedding the Godot frameworks...
I am actually developing an app that has 3d elements, but if i were to use this the Godot experience might just feel too separate from the rest of the app. like 2 siphoned off apps in one. Something like react native three might be more appropriate for a lot of the use cases I can imagine. But I'm probably missing something
E.g. imagine a Snapchat "lens" type experience (one screen with little fun mini game experiences) that the user can easily add or remove characters or entire chunks of the "game" (turn on/off raining objects the character can interact with, configure, etc).
Could also make it easier for LLMs to generate unique simple game experiences with these building block "components" vs having to build everything from scratch.