Presence in Vr Should Show Tiny People, Not User Avatars (2022)
Posted4 months agoActive4 months ago
interconnected.orgTechstory
calmmixed
Debate
40/100
Virtual RealityUser ExperienceAvatar Representation
Key topics
Virtual Reality
User Experience
Avatar Representation
The article argues that VR presence should be represented by tiny people instead of user avatars, sparking a discussion on the importance of realistic representation in VR and user self-expression.
Snapshot generated from the HN discussion
Discussion Activity
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4d
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5
84-96h
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3
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- 01Story posted
Sep 10, 2025 at 8:49 AM EDT
4 months ago
Step 01 - 02First comment
Sep 13, 2025 at 11:41 PM EDT
4d after posting
Step 02 - 03Peak activity
5 comments in 84-96h
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Step 03 - 04Latest activity
Sep 14, 2025 at 5:33 PM EDT
4 months ago
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ID: 45196874Type: storyLast synced: 11/20/2025, 8:32:40 PM
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It works for laptops too. You either are starting too close or your monitor is not high enough resolution.
>can pinch-zoom on a photo, there’s nothing you can do that lets you peer closer at an interface element and get more data than is already there
That's what the pinch zoom gesture does already.
>Like, imagine looking at the tiny wi-fi icon in the top bar on your home screen. Simply lean your head towards it a little (unconsciously) and you are able to read the name of the current wi-fi network;
The author overestimated the willingness of people to want to read small text along with not being able to sit still.
https://poem.town/
The hardware reminds me of these:
https://lilygo.cc/products/t5-e-paper-s3-pro
https://shop.m5stack.com/products/m5papers3-esp32s3-developm...