Parallelizing Cellular Automata with Webgpu Compute Shaders
Posted3 months agoActive3 months ago
vectrx.substack.comTechstory
calmpositive
Debate
20/100
Cellular AutomataWebgpuCompute Shaders
Key topics
Cellular Automata
Webgpu
Compute Shaders
The article discusses parallelizing Cellular Automata using WebGPU Compute Shaders, sparking discussion on related topics such as Reaction Diffusion and Neural Cellular Automata.
Snapshot generated from the HN discussion
Discussion Activity
Light discussionFirst comment
31m
Peak period
3
4-6h
Avg / period
1.4
Key moments
- 01Story posted
Oct 10, 2025 at 5:20 AM EDT
3 months ago
Step 01 - 02First comment
Oct 10, 2025 at 5:51 AM EDT
31m after posting
Step 02 - 03Peak activity
3 comments in 4-6h
Hottest window of the conversation
Step 03 - 04Latest activity
Oct 10, 2025 at 11:15 PM EDT
3 months ago
Step 04
Generating AI Summary...
Analyzing up to 500 comments to identify key contributors and discussion patterns
ID: 45536816Type: storyLast synced: 11/20/2025, 2:38:27 PM
Want the full context?
Jump to the original sources
Read the primary article or dive into the live Hacker News thread when you're ready.
But it's mostly always seemed like a software toy
Here's one from my channel:
https://youtu.be/W6sO8ZkgU9s?si=x-_e3j4IFX0qtekL
Edit:Typo
https://wizard23.github.io/evocell/cellspace.html
"All rule lookups and most of the collission detections are calculated on the GPU."
Every time I swing by Evocell to have a look, I am impressed with the performance he has managed to gain ..
[1] https://distill.pub/2020/growing-ca/