My Worst Hackathon Experience: Rate Limits, Chaos, and Broken Judging
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The experience was… rough. The API had a hard 50-request limit with no visible counter. Every time we hit the limit during testing, we had to create a new account and swap API keys just to keep working. It slowed everyone down massively.
But the real pain came during judging. The rules said: 3-minute demo, 2-minute pitch, 2-minute Q&A. We followed that. But many teams went on for 20–30 minutes, showing entire company decks instead of hackathon projects. Presentations ran from 1:30 PM until nearly 5 PM; the venue was closing, so later teams got cut short or skipped Q&A completely.
The winning team didn’t even address the given prompt, and several others clearly presented pre-built company products.
I’m not mad we didn’t win — I’m frustrated at the inconsistency and lack of fairness. If time limits and problem statements don’t matter, what’s the point of running it as a hackathon?
Curious if others have seen this pattern: hackathons becoming more like unpaid product showcases than actual creative sprints.
The author had a poor experience at a hackathon due to API rate limits and inconsistent judging, highlighting issues with fairness and the event's format.
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