My Experience of Building Bytebeat Player in Zig
Posted2 months agoActiveabout 2 months ago
blog.karanjanthe.meTechstory
calmpositive
Debate
20/100
Zig Programming LanguageBytebeatParser Implementation
Key topics
Zig Programming Language
Bytebeat
Parser Implementation
The author shares their experience building a Bytebeat player in Zig, sparking discussion on parser implementation and memory management in Zig.
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Moderate engagementFirst comment
3d
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72-84h
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- 01Story posted
Nov 4, 2025 at 6:10 AM EST
2 months ago
Step 01 - 02First comment
Nov 7, 2025 at 12:17 PM EST
3d after posting
Step 02 - 03Peak activity
9 comments in 72-84h
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Step 03 - 04Latest activity
Nov 9, 2025 at 1:14 AM EST
about 2 months ago
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ID: 45809649Type: storyLast synced: 11/20/2025, 8:42:02 PM
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Don't sleep on the StackFallbackAllocator either, which will try to use a certain amount of stack space first, and only if it overflows that space will it fallback to another allocator (usually the heap but you can specify). This can speed up code a lot when the common case is small values with periodic very large values.
I find that a common scenario here is parsers where "Real world" input will tend to be small but you're also exposed to adversarial input. e.g. a parser for function prototypes would typically not expect to see more than 16 arguments in the wild, but you still need to handle it without erroring in case someone decides to send a 1000-argument function through your parser.
Given this thread is completely off the rails from anything specific to allocators or arenas, and even Zig, I will now exit.
t=1000: 168 t=1000: 80
Reading the source: https://github.com/KMJ-007/zigbeat/blob/main/src/evaluator.z...
It does look like the expression is a pure function of 't', so I can only assume that's a typo.