Making a Modern Metal/d3d12/vulkan Rhi
Posted3 months ago
amelieheinrich.comTechstory
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Graphics RenderingVulkanD3d12
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Graphics Rendering
Vulkan
D3d12
The author shares their experience creating a modern rendering hardware abstraction layer (RHI) for Metal, D3D12, and Vulkan, highlighting the challenges and design decisions involved.
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