Liquid Glass Is Cracked, and Usability Suffers in Ios 26
Posted3 months agoActive3 months ago
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Ios 26Liquid GlassApple Design
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Ios 26
Liquid Glass
Apple Design
The new 'Liquid Glass' UI in iOS 26 has received widespread criticism for its usability issues and performance degradation, sparking a heated debate among HN users about Apple's design decisions.
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But you can turn that stuff off. They may try to trick you so you have to remain somewhat vigilant. But I don’t think they ever absolutely force you to upgrade.
At a certain part they stop signing the OS. At that point because it doesn’t have the cryptographic signature you can’t install it at all and your only choice is something newer.
With point releases or security updates that tends to be pretty fast because they don’t want people downgrading to something vulnerable. When going from iOS X to iOS X + 1 grace period is usually longer before they stop that.
And, of course, if you try and install an iOS 26 backup on the phone that you just moved back to 18… you’re just gonna be on 26 again. So you better make sure you have the right back up.
I downgraded about 10 minutes after trying iOS 26. Sorry to all who missed the window.
It’s only when you’re already on iOS 26 that you can’t downgrade anymore.
They are certainly overwhelmed by the problems caused by the terrible visual design, which does not accomplish its stated goals and usually is a very large setback compared to what we had previously.
The glass effects are fancy, but in a HUGE percentage of places the transparency makes things worse.
A lot of the animation/liviness, the “liquid” part of “Liquid Glass”, is very nice and welcome.
My problems are almost all from:
1. difficulty reading/using things since the background shows through unnecessarily and makes things hard to read
2. iOS fighting to change the color of things to keep up with the background during scrolling, all for the stupid effect I just complained about
3. far more wasted space by pulling away from the edges of the screen leaving less useful area
I’ve seen people theorize it will all be great and make sense when some future iPhone with a true edge to edge screen launches.
Great. My new phone was made manifestly worse to help the experience of a phone that I can’t even buy yet. If it exists at all. And that’s why this design is the way it is.
I don’t know how they saved this. Other than just getting rid of some of the fundamental concepts. But they’re gonna have to tone a lot of stuff WAY down in the next few years to try and get this back to usable.
I’m sure we’ll all get used to it. Just like we got used to a lot of the problems that the iOS 7 redesign brought.
But that doesn’t mean we’re actually moving forward and getting better. We seem to be finding new ways to get worse.
You can look at screenshots of OS X 10.4 or 10.6 and they’re incredibly easy to read. They have good information density. You know what the controls are and things haven’t been hidden like scroll bars.
Yeah there were excesses with iOS 6 and below. And the pixel perfect layout stuff was never going to be viable long-term as phones kept changing size every year or two.
But you could tell what was a button and what wasn’t. You knew if something was just text or a field you could edit. We’ve lost that.
Similarly I’m not a Windows fan. I used it for decades but I’m happier with the way the Mac works. I’ve used Linux, the various GUIs are fine and just like Windows I could live with them. But the Mac works better for me.
So as they destroy both platforms I’m stuck with nowhere to go. It’s not like Windows is getting better.
Though I would probably go to Linux first, just for the Unix guts.
Siri was broken for me for the first few days but suddenly began working again! That was frustrating, but I'm happy it's back. I have no clue what fixed it because it wasn't a software update.
That made a world of difference for me.
This could be significant improvement if Apple let us choose the transparency percentage.
I’ve used only iPhones as my main devices since the iPhone 3G but instead of getting a 17 Pro I’ve bought a Pixel 9 Pro and will switch my main mobile to GrapheneOS.
Why do I need to watch a mini video to have UI controls appear? It's incredibly annoying.
My Linux install feels so much faster than Windows or OSX and the main reason is that it's not filled with a bunch of useless, slow animation.
On macOS you can speed up/disable the animations using some hidden defaults (you can easily find that on the internet).
Personally I like the animations; I find them well-done on macOS. They serve a purpose but are not “too much” either IMHO.
I’ve subjectively had battery life regressions for most iOS updates until the first minor version update or so, but that might also just have correlated with extensive re-indexing of Photos and things like that.
I've always found Google's decision to include mid-tier SoCs into their flagship phones risky as it makes performance hitches for future updates much more obvious. If/when Google copies Liquid Glass into the next version of Material Design, I'm sure my phone will suffer from a performance hit too.
That said, scrolling HN still works fine on hardware from a decade ago, so there's got to be more to this. I've personally had custom ROMs experience random lags and slowdowns after major upgrades (which is probably why many ROMs claim it doesn't work and don't support it) and I wouldn't be surprised if the Android upgrade hit a similar issue on your phone. As a last resort before buying a new phone, doing a factory reset may make the new OS more usable on your device. Not the right solution (fixes from Google's side to prevent such issues would be right solution), but it might work and it's cheaper than a new phone.
I haven't upgraded it to iOS 26 / Liquid Glass, though, and given what I'm seeing/hearing, I don't plan to.
I also agree that they didn’t test it on smaller screens, there are lots of cases where things don’t quite fit right.
I’ve been wanting a better camera for a little while, I guess it’s time to adjust to something bigger :\
I really hope Apple will address this in a dot-upgrade later this year, but I am afraid that the market share of the 12 and 13 models are too low for them to justify this.
I actually feel a warm computer now, something that I have never experienced in five years of having this M1 MacBook.
This takes amazing hardware and degrades it to Windows laptop slop.
In the Jobs days, at least one VP head would roll for this, and Apple would be far better off for it. I don't think Tim Cook is strong enough for that though.
#!/bin/bash launchctl setenv CHROME_HEADLESS 1 defaults write -g NSAutoFillHeuristicControllerEnabled -bool false
This removes drop shadows on Chromium / Electron, and removes an autofill overlay that people reported heavy battery use on. I took this from somewhere on the internet.
26 is definitely not for older devices. Heck, 26 is probably not for any device, this article makes UX look like crap.
IMO, this is 99% typical "not what I'm used to" internet rage. Upgrade and enjoy.
The safari changes are the worst part.
Why would anybody want that?
Yesterday, for the first time since I bought the phone, it died on me before 18:00 with regular usage. I used to charge everyday when I go to bed with around 15-25% left, now I can't even finish the work day.
Of course it makes everything look dull and primitive. Crammed and misaligned controls are even more obvious when elements have borders. You still have unhelpful animations.
And there are some stupidly obvious bugs - like the WEATHER header in the weather app is black on a dark background.
And the way the buttons at the bottom of the page are tight up against the content instead of being centred in the space under it.
It reeks of design-for-resume-padding instead of design-for-user-delight.
Does Reduce Motion (under Accessibility) not work? I haven't updated to 26 yet, and probably won't for a while.
There are now portions of iOS that use either iOS 18's UIKit, or iOS 26's Liquid Glass UI in apps.
It feels like Apple is having a Windows moment with their operating systems for the jarring combination of old and new UI designs sitting next to each other and it's gross. I hate it.
It feels like they pulled this out of their ass last minute after the AI siri failures, they had to have something to put out for 2025.
I actually don't mind it on iPhone outside of the bugs and inconsitencies, but it's attrocious on macOS and the new iPad windowing was obviously made with zero consideration for touch-first users and was only made to cater to the whiners about iPad needing to become more mac-like.
Just poorly though out all around.
.. or by definition, Apple is having an Apple moment :)
Its made my 12 pro max noticeably laggier though, which I'm definitely not a fan of..
OP seems to even deliberately choose a stupid message background just to prove his/her point. Of course, there's a lot of backgrounds to choose from.
I don't like transparency, backgrounds, or (most) animations anymore.
That said, I'm used to Liquid Glass now and I don't much care either way anymore. It's just not a big deal to me.
1. http://cooked.urbanup.com/14439505
- "they cooked [hard]" is positive
- "they're [hard] cooked" is negative.
- "let them cook" means let them work, they'll do something positive.
- "someone cooked here" [0] has become a TikTok meme for positive things
[0]: https://www.youtube.com/watch?v=vOpadGhGtuA
Apparently the author (and most commenters here!) do not realize "cracked" is VERY popular gen z slang for being very good at something.
https://www.urbandictionary.com/define.php?term=Cracked
Turning on "Reduce Transparency" and "Increase Contrast" under Accessibility > Display makes the phone a pleasure to use.
I'd really, really love to read internal presentations leading up to this downgrade of a once proud UI (let's hear it for System 7) to what is now effectively a collection childish digital baubles.
If you want high contrast in your messages app...don't use a high contrast background image?
Why would anybody want this?
I think it all stems from trying to unify the UX/UI across devices, and to also pull the Vision VR device into that iphone-iPad-MacBook-watch grouping. Handoff and other cross-device interactions suffer when you have significantly different UI elements or interactions.
That said, it's still comically large, and actually intrudes onto app UI in some cases, especially with scrollbars.
But this...this feels like a symptom of something fundamental inside Apple going wrong.
So, I didn't expect to mind this at all, despite lots of people apparently hating it.
Then I upgraded. And yeah, it's remarkably shitty looking, first time I've agreed with the "haters" for a macOS release. It looks like an above-average GTK theme, which is to say, awful. Plus they found a new and different way to make Safari's tabs look like crap (and I'd swear tab manipulation is super laggy now, where it wasn't before) and this time I can't fix it with a settings toggle. Like, that element specifically looks and feels like it's from a below average GTK theme.
P.S. thank you for using the correct form of “effect”!
I had a MacBook Pro with the touchbar for a little while. I found it to be useless. I do agree if they had left the function keys alone it would have been a much better, or at least less annoying, option.
The reason why I don't want an actual touch screen on my laptop (after using two laptops with one) is because it's just not ergonomic. For one thing, operating it strains the arm very quickly. For another, it means covering the screen with fingerprints, although that's less of an issue with modern ultrabright screens (but sometimes I don't want bright).
A dedicated touchscreen that's located in an area where it's actually convenient to use is a very different story though.
An upright screen that you need to use for lots of input would indeed result in the arm becoming tired quickly. But no one actually uses their touchscreen laptops like that. It’s an additional form of input. Most of the time you still use the keyboard and mouse/trackpad. But it’s very convenient sometimes to reach forward and touch the thing you want to click instead of mousing over to it (especially if you have multiple monitors). It’s also extremely convenient/comfortable for scrolling through long documents if you have a laptop on or near your lap. You rest your hand on the base/your lap/table and scroll with your thumb.
I don’t use the touchscreen on my Windows laptops a ton, but I still use it daily. And I miss it when I use my MacBook.
In any case I think that the MacBook designs are stale and really stuck in the past, for now they only win because of the build quality and the silicon. But competitors are quite close, so if Apple continue with their destruction of macOS there won't many reasons to keep buying.
The point isn't to have the whole system of being able to be used with touch but to allow specific touch interactions depending on the context. It doesn't make sense to have big buttons and menus when you are going to hit them with a mouse/stylus most of the time regardless of touch interactions. This is a problem with all or nothing Apple approaches.
You can already see that with iPadOS: at first the iPad was basically a giant iPhone made mostly for content consumption and the touch only approach made sense because it was optimized to be used conveniently on a couch for relatively simple tasks. But as the hardware evolved and they added stylus support, software has gotten more complex in order to allow more advanced tasks. However, outside of purely artistic endeavor (where you use the table as a canvas to draw on) the UI who still has major focus on being touch centric stop making sense. If you are going to use it as a productivity machine, a keyboard is basically a requirement (why would you want to lose half the screen to display a virtual keyboard in the first place) and a finer pointing device (trackpad/mouse) becomes almost a necessity. At this point you end up having an overblown UI with large touch target that hinders information density/compactness even though you won't use it much that way. It makes the software not as good as it could be and forces poor use of the display space.
You end up in a weird place where the high-end iPads are completely overkill for the typical media consumption tablets were targeting but at the same time it's not a very good productivity device and not just because of the locked down nature of the OS (that only adds insult to the injury) but because it ends up being poorly optimized for that use case.
And this is what I fear they will do with MacBooks: a weird middle ground where you have to deal with the tradeoffs of both interactions methods instead of enabling touch/stylus in the specific parts where it makes sense. There is no need to have macOS fully touch compatible, only to support touch input in specific apps/use case where it makes sense. On top of that, Apple already knows how to transform a device for another use case just with software: in the 2000s they had Front Row, which allowed you to transform a regular Mac into a media center to be used with only a remote. That was just a software layer on top of the standard OS.
With the compatibility of iOS/iPadOS apps on Macs thanks to Apple Silicon, there is no real reason they couldn't just create this type of software layer that could enable fully touch centric use case on top of the regular productivity use case. And keep other parts of the system as they are just using the touch layer for the most commonly known use cases inside of apps (mostly scrolling/navigating, rough selection, etc).
But they don't want to do that because they are trying to sell hardware as much as possible, so they would rather make any given device miss a piece of the puzzle to force buying another device.
As far as I'm concerned, they could have made an iPad/MacBook hybrid for a long time now, where the display part could snap on a keyboard base and change primary interaction method accordingly. They won't because it means a single device could fulfill all the needs for most people who don't need heavy computing power.
In many ways Microsoft approach is actually better/smarter but they are being let down by inferior hardware (and to some extent the general hate on Windows, which is somewhat deserved but not as much as people make it).
To return to my parallel, at first Apple's approach with HiDPI led people to believe that they were ahead but, in the end, it was only a shortcut, requiring specific display resolution/form factor to enable proper integer scaling. It took a while for Microsoft to catch up, but now their solution is more flexible and allows for arbitrary resolutions that enables more different hardware configurations and ultimately use cases.
I feel it's the same problem. Apple is stuck in their ways and cannot let go of the touch centric approach, because this is what Steve Jobs argued for. They completely ignore that this argument was only about a mobile device that you carry in your pocket, where speed and convenience are the primary factors. And indeed, it is exactly what was needed for smartphones to be truly useful. But trying to apply this thinking blindly to every device regardless of their primary mode of use is self-defeating, yet this is what they are hell bent on doing it seems.
I disliked the update for a week or so at first, but I have to say I find the liquid animations fun now.
This might be the most harrowing review that you can give without realizing it. UI animations are supposed to get out of the way. If you can recognize them as "fun", the most likely interpretation is that they are forcing you to expend attention, which in this age is one of your most valuable resources.
Luckily I’ve also discovered that you can revert back to “bottom” tab mode in the settings, which brings back something similar to the old UI.
It's a senior editor's opinion on the UI of iOS 26.
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