Ios 26 Liquid Glass Is Awful in Many Ways
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It is incredible how much worse my experience with the phone has become. I am 34, and I am struggling to read the text in the notifications, my eyes are constantly trying too hard to make out what it says.
The buttons look cheap, not interactive, and just plain strange. I don’t see anything better here than we had before, absolutely nothing is better in terms of UX.
And it’s ugly, I cannot be the only one, but it feels like someone forced me to look at those glass bricks that were popular in the 80s.
The performance feels worse, the battery life is in shambles, no idea why. iPhone 13 Pro user.
Not frustrated enough to switch to Android yet, but seriously considering that as an option. This is not the UI I want to use.
The author expresses frustration with the new Liquid Glass UI in iOS 26, citing issues with readability, aesthetics, and performance, sparking a discussion among commenters who share similar concerns and criticisms.
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1. The hubris of big companies deciding that they know what you want better than you do. I used to chide Microsoft, not that they were listening, that their motto was "We will optimize you (if you change your life to do things our way)", like the ubiquitous "Excel as a database." Only a visionary can anticipate your needs, and Steve Jobs is gone.
2. Change for the sake of change. Compare with the crazy expensive yearly cosmetic (if not comedic) changes in auto styling.
3 (of two). Well, you know that they're greasing the skids for some secret unified watch, computer, phone, AR, OS to run the world. But can't tell you because your future is a secret that we can't share with you, and most assuredly won't ask you about.
4 (of two) The only sane future is Free and Open Source, where people outside the castle have nonzero say.
I'd also suggest that OS UI's are almost (but not quite) universally horrible. In most cases OS is about functionality, not astheics. There are good looking OS projects, but they are rare. And most often just a clone of a good looking commercial system.
I get that lots of people would love to return yo Windows XP styling (or whatever your favorite era was) but interestingly, looking back, I see that software as unbearably ugly.
So yes, moving forward means making mistakes. But not moving at all is, IMO, worse.
I would love software to be ugly again. So that companies can focus on building features instead of animations and other gimmicks. Collect customer feedback and build useful features instead of endlessly twiddling with knobs and adjusting settings everyone was fine with.
As an optics person, I just have to chortle every time I hear that.
If glass has any liquidity after cooling, it's unobservable [0] (Note, it deforms, but that's not liquidity.)
> Window glass at room temperature has a nearly incalculable relaxation time, approaching the age of the universe itself.
More on point, Apple does drive me crazy when it changes things. The level of "How the hell do I do this?" is off scale. That used to be RTFM, when there were manuals and geeks who read them. I just found the color picker in Preview app. Features are like Easter Eggs, when so many are crammed into an app's window.
It feels like every app other than Preview app has a floating font/style menu. To change the font size, color, etc., you have to pull it down repeatedly. .... Oh well .....
I use it to do quick image hacks, rather than fire up GIMP. (did someone change the default behavior of layers in GIMP? I used to just edit stuff, and then had to merge down every time, until I (ta-da) found the layers window (in the Windows menu)) Oh well ...
[0] https://www.scientificamerican.com/article/is-glass-really-a...
Liquid glass UI with transparency may allow user to keep that context without completely putting AI user interface aside.
They did add contrast between interface elements but in some places forgot to change size of buttons to fit with the rest. Interface flashes trying to figure out if text and icons should be black or white. Sometimes it even loads some unstyled gray flat widgets and then "pours" this glass over. Some apps still hasn't changed at all and continuously use one color or mix of both like Home.
The "traffic lights" windows widget on tablet: I just hope nobody will get that brilliant idea to bring it onto desktop because it's just plain horrible. Menu bar you pull down from the edge of the screen is rather useless at the moment; doesn't seem any app already updated to utilize these. Switching from library to main sprinboard screen on tablet causes icons to squeeze together and fly randomly at either right or left corner.
We got a doubtful visual update but rubber-banding call screen, notifications that won't synchronize across devices and won't disappear until you open apps - that's still here year after year.
I always understood the sentiment of waiting until the first dot release for bug fixes, but refusing to update while still being in the ecosystem seems clearly a losing battle not even worth fighting for.
All of this BS about "fresh" and "exciting" is just BS. Apple is trying hard to create a trend, but I think it's overreaching.
I’m old enough to remember the Windows 98 -> XP -> Vista regressions and inconsistencies in UX, and I expect Apple to be headed that way.
This was already pointed out a month ago but Apple are seemingly completely MIA.
https://developer.apple.com/forums/thread/800125?page=2
https://bugs.webkit.org/show_bug.cgi?id=297779
https://stackoverflow.com/questions/79753701/ios-26-safari-w...
This would be hotfixed in most companies withing hours, it's that grave.
I wonder how many business critical websites are simply not working atm, even more dangerous infrastructure and health related apps.
I guess they wanted to streamline the experience of browsing with using their extremely buggy UI.
The whole glass ui feels cheap
FaceTime zoom via drag gesture used to be so nice. Now I can only pinch (requires both hands) or tap the preset zooms.
Safari tabs and other interactions are ass now.
Selecting text and dragging selection is impossible if I’m dragging down. Half the time it doesn’t do shit because it opens a pane right below which registers my tap instead.
So many other interactions that required single tap or drag now require 2 or more and invoke opening a menu. Wtf.
Honest feels like an intern project, and not something I’d expect from Apple design team. Did any important/good people leave recently?
And yeah it looks cheap. I used to hate this similar look a decade ago when it was on iOS. I liked the last few UIs. This is just awful.
It has me seriously considering selling my 11" M4 iPad Pro and eyeing up a Samsung Tab S11. This is despite the fact that the latter will lack the "magic" interplay with my Mac, which I use frequently. But I'm beginning to think slowly transitioning out of "the ecosystem" might be what's best for me.
When you pay the eye-watering premium for an Apple product you do not expect to be subject to workflow-obliterating bugs and UX degradations. But here we are.
The removal of Spilt View and Slide Over from the non-windowed mode in iPadOS was completely unnecessary and represents a massive middle finger to touch-based users.[1] To achieve the former's functionality now requires a bunch of fiddly and undiscoverable swipes, taps, and flicks to emulate what was previously a simple hold-and-drag procedure. It's also completely unpredictable - every time a guess as to whether a 'flicked' window will fill up the whole left/right side of my iPad's display, or whether it will just fill the space above the dock (why would I want that on an 11" display?), in the latter case requiring further attempts to actually get it to fill up the entire space. I'm aware there is the alternate route of holding the traffic lights and waiting for the pop-up menu, but this touch target is so small that I frequently miss it, and waiting for what was previously instantly accessible functionality to present itself is frustrating. Plus, switching back to full-screen mode by double-tapping the top of a window is completely broken - half of the time this gets interpreted as the old functionality of scrolling to the top of scrollable content within the referent app, meaning you risk completely losing your place in a PDF / on website whenever you attempt this.
Slide Over is completely missing, and was the iPad's killer feature for students and artists (or I considered it to be at least, until a Samsung rep at their store yesterday demonstrated that you can flick an app in pop-up view 'off the side' of their tablets' displays and then bring it back with a tap, in what is a very close analogue of Slide Over). Now if I wish to be working on a full-screen note / PDF annotation and I want to quickly bring up my calculator app, it is a much more fiddly and cumbersome process to do this. And best hope that I remembered every digit of that large number I'm copying down! Because the moment you touch away from a floating window to write something down, the window will vanish to the back of the stacking order, unlike Slide Over's persistent (until dismissed) window. This is infuriating.
And the bugs! Oh my goodness, the bugs. The fact that the dancing keyboard issue[2] wasn't resolved during the beta period is completely unforgivable. The fact that Stage Manager is riddled with bugs (persistent app previews poking out of the side of the display, even when the switcher has been dismissed; the swipe up behaviour taking you to the tail end of your app previews instead of your most recently used apps, etc.). Plus the constant flickering and glitching of the tacky 'Liquid Glass' effects is headache-inducing.
You know what? I've convinced myself to get that S11.
[1] https://www.reddit.com/r/iPadOS/comments/1mq8sgd/old_split_v... [2] https://www.reddit.com/r/iPadOS/comments/1njyg2y/hows_your_i...
I was bothered by how many taps I had to use to do things in Safari, but then I figured out I can swipe up on the ellipsis to select something from the menu, so it’s one action. Bringing up the tabs is a quick double tap, I don’t actually need to wait. Things like that, which I’m figuring out through use, are helpful. I had issues with not being able to see some widgets with certain wallpapers, so I changed my wallpaper for now until they work that out.
All in all it feels to me like a hacked together Gen Z "Aesthetic" toy interface and not at all like a professional piece of software.