Icons in Menus Everywhere – Send Help
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The proliferation of icons in menus has sparked a lively debate about their effectiveness and consistency. Some commenters, like arcbyte, found a recent blog post persuasive in highlighting the inconsistencies, while others pointed out that certain icons, like the floppy disk "save" symbol, remain widely understood despite being outdated. The discussion revealed a mix of opinions, with some arguing that icons can be effective even if they're not representative, as concinds noted that logos often rely on non-representative shapes. The conversation also touched on potential solutions, such as Blender's unified UI abstraction, and observations about how different apps, like cloud-based services, use icons differently.
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It also makes me think about the classic Save icon: the floppy disk. That was certainly descriptive at its origination, but is it still so? In the age of natively storing documents in the cloud or copying to a USB drive, it seems like we might want more than one save menu or an appropriate icon for where the file resides on the single Save menu item. Microsoft Office has the Autosave toggle switch that serves some of this purpose, but it could definitely be better.
I also think about the Zune UI where sometimes a menu consisted only of the icons. How do you enable unique menu designs like Zune without icons for everything?
This is a pet peeve of mine and it feels like some cargo cult within the UI design "field". There's nothing wrong with the floppy icon. It's perfectly fine. Even if someone doesn't get it, the consistency of its use across apps is enough for its meaning to be clear, which is what really matters.
But after reading the article I find myself asking if that's really true? I'm doubting it now. Certainly, the Floppy disk icon is clear to computer users who experienced at least a few years of the 90's or early 2000's. That's becoming less and less a percentage of computer users. For most users, that floppy disk has receded into being just a nonrepresentative shape associated to save.
I think it's that the blog post convinced me to reject nonrepresentative shapes as icons. You can't look at the extremely illustrative menu filled with icons that clearly describe window management actions or text formatting actions - where the icon itself conveys clearly, if abstractly, exactly how reality will look after you take the action - and tell me that a menu filled with random nonillustrative shapes has even a similar experience. I can't shake the idea that the menu icon needs to be more than just a logo or branding - it needs to be self-explaining.
The floppy disk did exactly the above when floppy disks were where the data was actually saved. But in 2025, we have to accept that it no longer illustrates anything. Today its just a nonrepresentative shape.
Again, you don't even need to know what a floppy is or that it exists; its consistency and omnipresence, alongside the "Save" label most of the time, is enough to create meaning, such that most people will recognize it without the label.
It's a symbol, it could be a 7-pointed star and people would associate it with Save.
Even when you knew what a floppy disk was, why would you push that button? You haven't seen a floppy in years, don't have a floppy drive and don't want to create a floppy disk.
Every operator has:
Identifier: mesh.extrude_region_move
Label: human-readable string, like "Extrude Region"
Description: tooltip text, like "Extrude selected vertices, edges or faces along their normals"
Icon: optional enum from Blender’s built-in icon set, like ICON = 'MESH_EXTRUDE_REGION'
RNA properties: parameters / flags like direction, axis, booleans
Poll function: whether it is available in current context, like only enabled when a mesh is in edit mode
Execution logic: the actual command code
Blender’s designers generally follow these principles:
Operators always have labels. Icons are optional. Most menu items use no icon by default. Only well-established visual operations (cursor, transform tools, viewport shading modes, etc.) get icons.
Unlike macOS Tahoe’s vague "everything gets an icon" ideology, Blender uses icons when they convey meaning, but not when they’re decorative filler.
It originated from when floppy disks were still widely used, yes.
Nowadays, people associate the icon of a floppy disk more with "saving locally" than the floppy itself. Changing it will just cause confusion.
Another example is how the icon for Database was chosen to resemble an old-timey stack of hard drive platters. Everyone knows what it means, even if your database isn't stored on HDDs, so there is no need to change it.
Even the telephone icon on your phone resembles an old-fashioned telephone horn, despite these getting less and less common.
…ripped out when the Office Ribbon was introduced in 2007; the now-limited customisation is now considered an improvement because of the IT support problems caused by users messing up their own toolbars.
I mean, yes; but that’s what Group Policy is for! And the removal of the icon editor is just being downright mean to bored school kids.
It then got copied into Visual Studio, where making all of the thousands of things you could do and put into custom toolbars or menus have visually meaningful icons was clearly an impossible task, but it didn’t stop Microsoft trying.
I assume Adobe, with their toolbar-centric application suite, participated in the same UI cycle.
By the time of Office 2007 Microsoft were backing off the completely customizable toolbar model with their new ‘Ribbon’ model, which was icon-heavy, but much more deliberately so.
new excel is just garbage instead in virtually every way
Also, the Excel Labs formula editor. But it needs a way to tell it "I know I have too many cells! Just let me trace over the 100 nearest rows."
The old scripting language can still be handy if you can keep people from opening the online version of Excel. Especially if you have a certain debugger addin[1]. Excel's JavaScript features are of limited use, if you're offline.
I keep wishing for a spreadsheet to implement all its scripting and formulas in something like Forth behind the scenes, so that every time a competitor announces n-more functions, we can just be like "Oh, really?" and add it.
[1] Related to waterfowl of the plasticised yellow variety. I'm not sure I can mention the name in a post anymore, since ages ago when I tried multiple times to post a properly-referenced (overly-hyperlinked?) message while my connection was very flaky. Note to self: should probably mail dang about this, some day.
There are several reasons I made the switch, but the primary reason is that it makes it easier to build a kind of muscle memory for navigating and performing particular actions. In essence, the text is there for new users and the icons are there for experienced users.
https://www.youtube.com/watch?v=8Gv0H-vPoDc
https://news.ycombinator.com/item?id=22820457
https://web.archive.org/web/20150406073147/https://jarretthe...
I tend to assume that anyone who objects to “I could care less” has never lived in the New York City area. See the mention of Yiddish in the above link. But for some who object to it, that’s the issue: it’s a shibboleth of a culture they’re not part of.
I loved MrHeather's comment (who worked with Weird Al to animate Word Crimes):
https://news.ycombinator.com/item?id=22823632
MrHeather on April 9, 2020 | parent | next [–]
When I first met with Al about this project, I was quick to point out that linguists would disagree with about a third of the "advice" he's giving out. His immediate reply was "WELL THEY'RE WRONG"--really loudly in the "Weird Al" character voice.
In my mind the joke is that the song's narrator is a know-it-all character that shouldn't be taken entirely seriously. But on the other hand, a lot of educators have contacted me to tell me they use the song as a learning tool.
Like I open the app drawer on my Android phone and there are like 16 different icons, all different Google apps, all are round and various abstract configurations of the same exact four colors.
Feels like we're falling into the same trap that Gothic handwriting did with the minims. Yeah it looks very pretty but it's almost completely illegible since we've taken away all the things that help set icons apart. https://en.wikipedia.org/wiki/Minim_(palaeography)#/media/Fi...
Here are some icons I screenshotted off a website. I challenge you to tell me what they mean
http://www.marginalia.nu/junk/icons.png
http://www.marginalia.nu/junk/icons2.png
The recent Android releases where everything is a squircle really sucks too.
I like icons (and colors, but those are still mostly missing) to quickly find a frequent action. If the menu is always the same you can learn the position, but with dynamic entries it's way more difficult.
I think that to a certain superficial level of analysis, a matched set of icons looks "complete" and indeed impressive. Designers and implementers of the interface can fool themselves through customary use that they're creating a language of ideograms. Their users, who interact with their product only a few hours per week, only perceive visual noise and clutter.
Welcome to Apple of the last decade. As an avid user of many Apple products, this has been extremely frustrating to experience. Hopefully Alan Dye's departure will see at least partial return to obeying Apple's own HIG.
The author is criticising 2025 macOS for not following the 2005 HIG. This is not reasonable criticism, the HIG are not set in stone and they have changed many times in the past 20 years.
2014:
"Avoid displaying an icon for every menu item. If you include icons in your menus, include them only for menu items for which they add significant value. A menu that includes too many icons (or poorly designed ones) can appear cluttered and be hard to read."
Newer versions seem to have escaped being properly archived anywhere, so Apple can gaslight us all into believing the HIG has never changed, that we have always been at war with East Asia, that giving a bad icon to every single menu icon has always been good, and that rule was never arbitrarily changed at the whims of a cardboard box designer and his liquid glarse aesthetics.
It works out though because it does give me ammo when people use these guidelines to thoughtlessly defend poor design as if they are axiomatic rules. For 20+ years having lots of icons in a menu was bad...but now...it's good! Why? I dunno! It just is!
> Don’t display an icon if you can’t find one that clearly represents the menu item
> Not all menu items need an icon. Be careful when adding icons for custom menu items to avoid confusion with other existing actions, and don’t add icons just for the sake of ornamentation.
> Instead of adding individual icons for each action, or reusing the same icon for all of them, establish a common theme with the symbol for the first item and rely on the menu item text to keep the remaining items distinct
In the top ribbon menu there are icons only. And not any familiar ones at all.
Icons, text representations of the action behind the menu items…
It's a designer hell in which you have no chance to please everyone. Like someone using a vim editor for 20 years... some people are using icons, other want text and the third group wants combination of both.
These are technical programs for technical work performed by trained technical people. They have different workflows, goals, mindsets and ways of reasoning about things than developers do, and that’s fine.
A lot of shade gets thrown at nontechnical software users for not grasping things developers find intuitive. Yet, when many of those same people throwing that shade encounter a technical environment they can’t grasp immediately, it’s the interface's fault.
The thoughtful inclusion and exclusion of icons in menu items builds hierarchy. When every item is special, none are. You've lost the ability to differentiate.
Icons everywhere is a hallmark to me of "webby" UI.
Some things are only occasionally what you are looking for, and making them require a full scan of every menu entry is fine.
I think this is a useful pattern, but I'm not convinced that having specific distinct icons for menu items to highlight them as important is useful. Presentation order and/or simply a consistent difference in presentation for the highlighted items makes more sense.
Apparently other people notice the hot girl and the puppy and the fried chicken sandwich first. Meanwhile, I've already read all the fine print.
No idea why I'm like this.
It seems though that a combination of samey-sameness (greyscale, shape, etc...) and the constant bombarding of attention-grabbing imagery (emoji, gif, ads...) has desensitised me from visual cues and I zero in on text instead now.
I'm certain that I just _like_ text, but I've also noticed recently that I miss very large attention-grabbing print (eg. "SALE" or "FREE WIDGETS JUST GIVE US YOUR EMAIL ADDRESS") as well. I think my brain has started flagging it as misleading noise along with the rest of the detritus.
One of the things I'm seeing in some of these examples is icons with the same silhouette doing nothing or less than nothing for scannability. This is the same problem AWS has. Their dashboard is just noise, because the icons are neither visually distinct nor descriptive of the project.
I've also seen some of this same problem with card and board games as well. You can see that some designers care about accessibility. This type has both a distinct color AND shape so colorblind people can see it, all the icons are big enough that people can make them out sitting upside down in front of the person across the table from them, even if they're over 40.
His first example, Google Sheets, does well by this metric IMO, but the next few are kinda bad.
No silhouettes. If your icon isn't a squircle, it will be shrunk to fit inside a default shape. The penalty box.
https://lapcatsoftware.com/articles/2025/6/2.html
The loss of icon silhouettes is a big step down in usability. Frankly it's senseless.
macOS isn't fun anymore.
Finally we lost the background and legibility.
Pepe prayge now than Alan is out that things will improve.
We need to get back to Dieter Rams 10 principles for good design.
Which means you haven't been around for MacOSes fun times ;)
We are talking about 15+ years ago here. Tiger, Snow Leopard, those were the days!
Agree on KDE though.
It was always closed source. That hasn’t changed. That should be a hint.
This is something visual artists usually learn and are good at and it's not primarily for accessibility, it's simply good design. Accessibility improves as a side effect.
I have this issue with Google apps on my phone. Once they decided that all icons should have the same four blurred colors with low contrast, you just can't tell which app you're looking at without the text label below. And I'm not visually impaired.
I can also be helpful for non-English (or non-language of your choice) when you haven't had time to localize or don't have perfect localization. Let's assume the user has Japanese as their second language. It's much easier to find the option you want with icons than without
https://www.youtube.com/watch?v=z7kXUbwngB4
Somewhere in there, I think he does have a point.
The point is, if every item in a long menu has an icon, then they typically can’t all be very distinguishable and recognizable, and blur together visually. It creates more visual noise, and less structure, than if only some items had an icon.
As for finding groups quickly, for example it doesn’t make sense give all of “Save”, “Save as…”, “Save all” an icon, but giving the first one an icon helps to recognize the “Save” group of operations.
It’s much easier to recognize the funnel icon to make a filter, than to skim all that text.
The author doesn't ask for _no_ icons at all. So I really don't get this critique.
Intentionally omitting some icons is a really powerful tool to draw attention to the actions that the user wants to do most of the time. It just doesn't look that cool in figma (or even for people who are triggered by that not every entry has an icon). But it certainly can drastically enhance the speed of the user.
> What I find really interesting about this change on Apple’s part is how it seemingly goes against their own previous human interface guidelines (as pointed out to me by Peter Gassner).
> They have an entire section in their 2005 guidelines titled “Using Symbols in Menus”
2005?? Guidelines evolve.
> Use text, not icons, for menu titles. Only menu bar extras use icons to represent menus. See Menu Bar Extras. It’s also not acceptable to use a mixture of text and icons in menu titles.
> Avoid using custom symbols in menus. People are familiar with the standard symbols. Using nonstandard symbols introduces visual clutter and could confuse the user.
The notable thing here is how recent of a shift this is, and how longstanding the prior rule was. Navigating internet archive is slow/tedious, but I think the rule/guideline was explicitly called out in the guidelines up until a year or two ago. So it was probably the guideline for ~20 years on macOS and has just now been changed.
Also, I disagree with:
> This posture lends itself to a practice where designers have an attitude of “I need an icon to fill up this space”
Sure, that does technically happen, but is in no way preventative or mutually exclusive with the follow on thought:
> Does ... the cognitive load of parsing and understanding it, help or hurt how someone would use this menu system?
That still happens, because if they mismatch an icon with text, that can result in far worse cognitive load/misunderstanding than if no icon was present at all. This becomes readily apparent in his follow on thought experiment where you show someone a menu with icons+text, but "censor" the text. Icons+text is also superior to [occasionally icons]+text in the same thought experiment. From my perspective, the author just argued against their own preference there.
I'd argue that the thought process behind determining an appropriate icon is even more important and relevant when being consistent and enforcing icon+text everywhere, not diminished. It also has the broadest possible appeal (to the visual/graphically focused, to the literary focused, to those who either may not speak the language, and/or to those who are viewing the menu with a condensed/restrictive viewport that doesn't have room for the full text). Now, if the argument is predicated on "We aren't willing to pay a designer for this" then yeah, they have a point. Except they used Apple as an example so, not really.
The first time I noticed that is the time I needed to operate a Finnish Windows machine and I could get it working pretty good by sheer memory
I find icons helpful to visually anchor things in the menu. It can be noisy when there are 5 identical "paste as" icons but generally I see it as a positive
(Not the literacy stat but the fact that illiterate people "figure out how to use tech by memorizing the icons and locations of buttons").
Further, if you have difficulty reading, it's easier to parse the meaning of an abstract symbol, so you'd use that instead of a textual label when available. (I say this as someone who is a really slow reader. I use icons when I can)
The 20% statistic is about people who have great trouble reading and comprehending simple sentences, not discerning individual words. It's tragic and debilitating, but such people could muddle through a simple interface with textual labels. A truly illiterate person couldn't.
We did extensive experimentation, and later user studies to find out that there are roughly three classes of people:
1) Those that use interface items with text 2) Those that use interface items with icons 3) Those that use interface items with both text and icons.
I forget details on the user research, but the mental model I walked away with this that these items increase "legibility" for people, and by leaving either off, you make that element harder to use.
If you want an interface that is truly usable, you should strive to use both wherever possible, and ideally when not, try to save in ways that reduce the mental load less (e.g. grouping interface by theme, and cutting elements from only some of the elements in that theme, to so that some of the extra "legibility" carries over from other elements in the group)
This is the bane of my existence since icons aren't standardized* and the vast majority of people suck at designing intuitive ones. (*there are ISO standard symbols but most designers are too "good" to use them)
Having done my share of UI work, my value system transitioned from esthetics to practicalities. Such as "can you describe it?" Because siloed UI, independent of docs, training and tech supp, is awful.
All validated by usability testing, natch. It's hard to maintain strong opinions UI after users shred your best efforts. Humilitating.
Having said all that... If stock icons work (with target user base), I'm all for using them.
PS I do have one strong opinion: less is more.
It's amazing that even in a space like this, of ostensibly highly analytical folks, people still get caught up arguing over things that can be settled immediately with just a little evidence.
Without icons, you have to read many or most of the words.
Without text labels, icons are difficult or even impossible to interpret.
But with both icons and text, you have quick visual search and filtering that involves the whole brain.
That's when I realized that, much like advertisements on a web page, my brain had utterly filtered them out.
The habit has adapted and evolved very strongly with the amount of exercise it gets from UIs, textbooks, signage, and basically every other visual medium possible these days. It has actually become a problem with how often I overlook important information due to it being situated in a "nothing useful will ever be here" zone. But it's difficult to consciously control that instinct when it's correct 99.999% of the time.
Icons aren't large enough to then also distinguish between deleting a row or column or table. That's what the label is for.
It's not laziness, it's good design.
Same with "add row above/below" or the completely distinct action Create Filter/Filter by cell value.
They can be trivially improved with about 1 millisecond of conscious thought. Especially given the fact that these actions have been around in office software for literal decades, and more often than not with their own distinct icons.
I vaguely recall seeing some product with toolbar icons that attempted to depict a cell as part of a row, or column, with an "x" in the corner to indicate delete. I could never decipher them. It was all too small. Plus the "x" looked just like the "+" at a glance since it was so small. Even though every icon was distinct and meaningful, each icon was also ultimately a complicated jumble that took longer to decipher than just reading the label next to it.
So when you say "They can be trivially improved with about 1 millisecond of conscious thought," I completely disagree. It's actually really hard and there's a good reason they choose not to. And maybe don't be so insulting?
No. No, there's no good reason. Google is institutionally incapable of making good designs. Forget good, they can't make sensible designs.
So they whipped out the most generic icon set. Typed "delete" or "add" or "filter" and chose the first icon that popped up for all actions.
Top to bottom:
- Insert column before. left arrow, column (three stacked squares), green plus sign
- Insert row after: green plus sign (in the same position as previous item), row (three squares in a row), arrow down
- Insert cells. Doesn't need an icon, since it's already in the obvious insert group. Or: a single square, green plus sign
-------
- Delete column: column, red cross
- Delete row: row, red cross
- Delete cells: doesn't need an icon. Or: single square, red cross
--------
- Create a filter. Same filter icon with a green plus. This one is so obvious, that only a moron could think it's hard, or there's some reason they didn't do it.
- Filter by cell value. Same icon, or better still a square with filter because there are other filters elsewhere.
---
And that's before we actually ask people to think about the designs: https://www.flaticon.com/packs/tables-82 or https://www.flaticon.com/packs/spreadsheet or https://www.flaticon.com/packs/ecommerce-266
And yes, all of the icons you are describing and linked to can be drawn. I even described these types of combinations myself. The point you're missing is that they are nearly impossible to visually distinguish at a quick glance. When I look at your first link, I just see a ton of icons that look like variations on a grid. They're difficult to decipher. You have to stop and think about what they actually mean and hope you don't make a mistake.
I think you're missing the purpose of menu item icons. They are not too distinguish every single item. That's what the text is for. They are to help identify either the basic type of verb or the basic type of noun or adjective at a glance. Without having to think about it. Which is why it's a feature, not a bug, even when multiple many items share the same icon if they perform the same action. At a glance, you can see that all of the plus icons mean insert something and all of the trashcan icons mean to delete something, and then you look at the text to see what is being inserted or deleted. Trying to cram all of that information into a tiny icon is bad design.
Not exactly. Re-read what I wrote
> When I look at your first link, I just see a ton of icons that look like variations on a grid.
1. It was just an example, out of potentially thousands of possible variations. And I described a much simpler one
2. You're complaining about "variations of a grid" and at the same time praise how Google uses literally the same icon for completely different actions
> I think you're missing the purpose of menu item icons. They are not too distinguish every single item. That's what the text is for.
So why does Google use an icon for every single item? It's enough to have just a single icon on the first item in the group, the rest will naturally be associated with it.
> They are to help identify either the basic type of verb or the basic type of noun or adjective at a glance. Without having to think about it... even when multiple many items share the same icon if they perform the same action.
Ah yes, you don't have to think about checks notes that "Create filter" and "Apply filter from cell value" are actually completely different actions with completely different modes of operation, that's why they get a single generic filter icon.
> At a glance, you can see that all of the plus icons mean insert something and all of the trashcan icons mean to delete something, and then you look at the text to see what is being inserted or deleted.
Oh, "read text between identical icons and hope you didn't misread the action you needed" is good, but "read text between similar icons if they are not distinct enough" is bad. Got you
> Trying to cram all of that information into a tiny icon
So don't cram it. I literally described the most minimal icons that don't cram much info.
Also, there's literally no "crammin of info" in, say, adding a plus sign to a filter icon to designate "create" and to differentiate it from "apply".
Just a few examples of minimal icons. They are from different packs, so their styles and approaches will be different, these are just to illustrate the idea. Also, as you said, not every menu item needs an icon:
- "insert column": https://www.flaticon.com/free-icon/edit-tool_7601880?related... and https://www.flaticon.com/free-icon/edit-tool_7601881?related...
- "insert row": https://www.flaticon.com/free-icon/row_7043663?related_id=70...
- delete can follow the same principle
- create filter can use the same pattern as this remove filter icon: https://www.flaticon.com/free-icon/clear-filter_6134093?rela...
etc. etc.
Google "designers" literally took a generic icon set, searched for terms "insert", "delete", "filter" and chose the first ones that came up in search. That's it. That's the "hard decision" they had to make.
Which is ironic given that they went out of their way to create varied distinct icons for the top-level menu, but not for the context menu. Or that Google Docs (not Sheets) manages to do all that, and use slightly different icons than Sheets (e.g. for Paste Without Formatting)
You seem pretty convinced that each menu item needs its own unique icon, and it doesn't seem like anything I say is going to lead you to understand why others would see that as overly complex and less helpful.
Good luck with your own UX!
Tell me you didn't read what I wrote without telling me that.
Literal quote: "So why does Google use an icon for every single item? It's enough to have just a single icon on the first item in the group, the rest will naturally be associated with it."
The rest of my text is showing how your defense of "let's use a generic icon for completely different actions for every menu item" falls apart even with the tiniest of scrutinies
> it doesn't seem like anything I say is going to lead you to understand why others would see that as overly complex and less helpful.
Literally every menu in every Google Docs is full with unique icons for every menu item except this context menu BTW.
You'd know that if you weren't so hellbent on defending incompetence.
Some of the Apple ones really are ridiculous, like the ones around window management and copy/pasting. Even blown up to fullscreen size, you wouldn't have a chance of guessing what they do. But at display size, they are just plain illegible. Having them there is just a visual distraction.
Yesterday I booted my 350MHz Power Mac G4 for the first time in 13 years. I booted into Mac OS 9.2.2. I remember the Apple menu having icons for every item. Once again, though, every icon was in color.
It's not really visual "clutter", the shadows / pseudo-3d elements help the brain distinguish between different types of elements, providing contextual information.
rant:
But in the end, user interfaces are mostly “dead” anyway. No more structure, no more colors, no more icons. Everything is a flat sea of labels and boxes (or sometimes even just lines) floating(!) around. And no two user interfaces use the same style, even from the same vendor.
/rant
I honestly really like that this has a tell-tale and hope we maintain this convention.
If the author didn't care about their project enough to write the README themselves, I don't usually spend the energy to consider the project at that point.
The explanation for why they do it is pretty simple: localization hinting. From country to country, the text will change but the icon pictures won't. So if you find some how-tos or guidance online that has screenshots but wasn't made in your language, you can still follow along by lining up the icons.
There are other reasons too but that's a big one.
What will you gain from removing the icons?
Isn't it obvious? Because compared to "Settings" it is a far less important infrequently used setting.
However, i think what may be described here is that apps often deviate from a “universal” standard or reuse something to mean another. This defeats most of the benefits of using icons imo.
Come on, could we get back to hating Cloudflare or something?
1. Remove all icons from menus.
2. Make mouse-over do nothing - I should be able to move the mouse anywhere on the screen, and nothing should change colour/pop out etc.
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