Hyperion: Minecraft Game Engine for Custom Events
Posted4 months agoActive3 months ago
hyperion.rsTechstory
calmpositive
Debate
40/100
MinecraftGame EngineRust Programming
Key topics
Minecraft
Game Engine
Rust Programming
Hyperion is a Minecraft game engine written in Rust, designed for custom events and high player capacity, sparking discussion on its features, compatibility, and potential applications.
Snapshot generated from the HN discussion
Discussion Activity
Very active discussionFirst comment
4d
Peak period
26
96-108h
Avg / period
6.6
Comment distribution33 data points
Loading chart...
Based on 33 loaded comments
Key moments
- 01Story posted
Sep 16, 2025 at 10:23 PM EDT
4 months ago
Step 01 - 02First comment
Sep 20, 2025 at 10:01 PM EDT
4d after posting
Step 02 - 03Peak activity
26 comments in 96-108h
Hottest window of the conversation
Step 03 - 04Latest activity
Sep 22, 2025 at 2:14 PM EDT
3 months ago
Step 04
Generating AI Summary...
Analyzing up to 500 comments to identify key contributors and discussion patterns
ID: 45270861Type: storyLast synced: 11/20/2025, 7:55:16 PM
Want the full context?
Jump to the original sources
Read the primary article or dive into the live Hacker News thread when you're ready.
I don't know what a TPS is. Triangle per second? Or is that a reference to "Office Space"?
Honestly the biggest uphill battle that Hyperion is going to face is rebuilding the decade-plus of existing Java plugins and functionality that have become ubiquitous in the Minecraft ecosystem, like Permissions, Anti-grief, Anticheat, etc which have had decades of man-hours invested into perfecting their functionality. Some of this can likely be ported and knowledge reused, but _someone_ is going to have to actually do the heavy lifting of porting it into a language that has a (relative to Java) higher learning curve.
Games like Minecraft, Supercell, Geometry dash just to list a few, are arguably STRONGER today than they were 10/15 years ago. Even snapchat, I thought was gonna die after 2020 but my nephews today are using it more than ever.
Whereas, for my cousins who are around 40 now, basically all of the games that they played growing up are dead.
So. I can kinda see minecraft being around for another decade to say the least. It doesn't even feel that crazy for it to be around for another century... or even the rest of humanity? (like bicycles?)
Brood war is a big game from that generation which is still played. Isn't counterstrike also from roughly that generation's youth?
Which means that in two decades, it'll be nostalgia for them.
It'll last at least that long.
Look at world of warcraft.
in the average case it should only be a fraction of that, because otherwise why multiplayer. they also mention "events" a lot, so i guess this isn't targeted towards normal run-of-the-mill minecraft play but special events like those society simulation experiments you can see on youtube, which are usually quite condensed.
still, the question is, how much faster is rust at world simulation? they mention vertical scaling, so i guess it's somewhat limited.
Simulation is irrelevant in terms of performance because it is a fixed cost that is shared across all players.
Or is this different in Hyperion?
Or it has reduced functionality to achieve this goal?
Does it have access control and anti griefing, without which you can't really run a non pvp minecraft server?