Finding Jingle Town: Debugging an N64 Game Without Symbols
Posted10 days agoActive3d ago
blog.chrislewis.auTech Discussionstory
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N64 Game DevelopmentDecompilerDebugging Techniques
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N64 Game Development
Decompiler
Debugging Techniques
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Dec 23, 2025 at 3:39 PM EST
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Discussion (4 comments)
Showing 5 comments
zote
4d ago
1 replyI'm trying to start a decompilation project for a GameCube game any pointers from people here on how to go about it.
bubblegumdrop
3d ago
Well, there is sm64 PC port which is a MIPS decompiler that wraps the game data. There is dolphin project which would be the nearest GCN equivalent.
Graziano_M
4d ago
The other doesn't actually need to not modify the (elf) binary, meaning he could add symbols to it or whatever as extra metadata. What matters is that all of the on-cartridge assets don't have their addresses changed from the perspective of the system (emulator) and the section/segment headers.
xobs
4d ago
You can load additional symbols into gdb without restarting it by using `add-symbol-file`, which you can use to iterate on the symbol mapping.
a_t48
4d ago
I wonder if something like '-gsplit-dwarf' would help - if the version of gcc they are using even supports it.
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ID: 46369231Type: storyLast synced: 12/29/2025, 12:10:31 PM
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