F1 in Hungary: Strategy and Fast Tire Changes Make All the Difference
Original: F1 in Hungary: Strategy and fast tire changes make all the difference
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The lightning-fast pit stops in the Hungarian F1 race have sparked a lively discussion about the intricacies of strategy and teamwork. Commenters marveled at the crews' ability to change tires in under 2 seconds, with some noting that the record stands at 1.8s, and attributing this feat to years of evolution in pit stop procedures and clever mechanisms, such as actively dropping jacks to save precious time. While some wondered why pit stops aren't fully automated, others argued that it wouldn't be as fast or cost-effective, and that human redundancy is actually a strength. The debate highlights the delicate balance between technology and human skill in high-stakes racing.
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Wow, I know nothing about F1 racing, but that is a fast tire change. Here's how it works: https://www.youtube.com/watch?v=FE5FGSEQc8Q. Three people on each tire, one single bolt. Full stop over the jack, unbolt, old tire off, new tire on, rebolt, drop and go.
You could then ask this of all aspects of the sport, and all other sports as well!
Pit stops are a crucial aspect of motorsports; they can make or break a race. So competition in that area is good.
Given that F1 cars just need to drive around a circuit in good weather conditions, teams could just install a comma 3X self driving system and replace an expensive driver for $1k.
That wasn't the case until recently.
https://youtu.be/feTxamTHQAA?si=SVlFGU1b8ZaLZsw_
Just locating the wheel in space is non trivial!
The drivers are of course the athletes - they have to spend a couple of hours driving cars at up to 200mph through lateral and longitudinal forces that can exceed 5G, or race in conditions where they can lose 4kgs (9lbs) of weight in sweat - but the edges, the performance gains, it's all in the engines and aero departments back at the factory, the crews getting setups right, the pit stops down into the sub-2s, and so much more.
If you were to ask a casual fan who has won the most World Championships they might suggest in recent history that is Max Verstappen (he's won four). A more serious fan will tell you that Lewis Hamilton (still driving today) is tying with Michael Schumacher (who isn't), with 7 drivers' championships, which is the all-time record.
But a more serious fan might suggest it's Adrian Newey - an engineer who has designed cars that have won 12 constructors' championships and 14 drivers' championships. He is now working at Aston Martin on their 2026 car, when all the regulations are changing and Cadillac is joining as an 11th team.
There is ample geekery on YouTube about various design aspects (Phase changing materials to change airflow over inner brake drums? Rear wings that flex "illegally"? Technical regulation deep dives? It's all there), and there is a sofa-friendly series to get partners interested in "Drive to Survive" on Netflix where you'll get to know all the human personalities, and even a - frankly absurd, but popcorn-worthy fun - Hollywood film starring Brad Pitt.
On race weekends there are teams of hundreds of people back at factories analysing not just their own teams' data, but what data is available from other teams: just over 1m data points a second through 3 practice sessions, a qualifying session, potentially a sprint qualifier and sprint race, and then the race itself.
There are team members who specialise in strategy, some who do nothing but figure out the likelihood of rain and understanding where the prevailing wind is coming from (aerodynamics are critical), and squads of people who think long and hard about tires - the three compounds they can choose from (and they must race a minimum of two per race), pressures, and degradation - and even a few people making sure that the car (which is fuelled to not quite finish the race for weight reasons), is correctly being coasted when needed if a safety car doesn't turn up.
Then there's the simulator setups. There are sims back in the factories with dedicated sim drivers testing setups with engineers, but you can join in at home to a point. The gaming sims are now getting good enough that with a decent wedge or with a visit to one of the F1 arcades, you can get something that, g-forces aside, will give something that's about 80% accurate in terms of track layout and some car setups, which is enough for the lay person to realise how insanely hard it is to get the car setup right and consistently send it around the tracks at those speeds and tolerances.
It's a deep well. It's my favourite sport to watch, and I recommend it to all.
In the modern sport they're a weird hybrid between athlete and pilot. The cars are exceptionally complex and in addition to the forces you mention there's incredibly complicated input devices embedded into the steering wheel and it's not uncommon to have 15 to 20 different, specific, timed control changes during the course of a lap.
A comparison, and I'm not sure everyone will appreciate this, but to my elderly eyes, a major difference is in how drivers look when they get out of a car at the end of a race. Modern drivers spring out of their cars with plenty of spare energy to parade around the paddock. In previous eras drivers would come out of their cars drenched in sweat, often in visible pain, and had to be assisted to get back into the garage.
It reflects a fundamental shift in the role and use of technology in the cockpit. I love both sports; however, I do see them as almost two entirely different sports.
Now there is also head support, while drivers back then had to just use their muscles to hold their head in place.
The list goes on... but it still is an athletic sport. When Nico Rosberg decided to win the championship, he had to heavily change his routine to so way more fitness training than he was used to. After he won the championship and immediately retired, he hinted that one of the reasons for retirement is that he didn't want to continue with the heavy body training.
The last race in Netherlands, last Sunday, was the closest to the movie in this season though.
Netherlands was good, but I actually can't think of a "bad" race this season, though. The racing is more competitive and there's a lot more going on to think about strategy and race-craft wise. It's been ramping for a couple of seasons, and I think it's really welcome: I'm glad we're not in the era of dominance that we had during the Max wins by 20+ seconds, or Lewis before him, or the Schumacher years when he was lapping half the field and the only interesting thing to watch for was other podium places. It's just so much more fun when you can't be certain who is crossing the line first in 1.5-2 hours time.
Yeah, "F1 the movie" was ridiculous; some of the lines had me laughing out loud at how corny they were. But it was certainly popcorn-worthy, and it had enough Easter eggs for actual F1 fans to keep them entertained. It was hilarious to watch one of the podium scenes where Leclerc had this look of, "am I doing this acting thing right, guys?" that was precious.
But if you want an actual good F1 movie, "Rush" is very well done. It tells the story of the rivalry between drivers Niki Lauda and James Hunt during the 1970s.
First, it's what's called a constructor series. That is, there are different engine manufacturers and each team builds their own car. Soem components can be shared (ie bought from manufacturers), some can't. The cars are intentionally not identical. Some are just better. There are constraints but teams have a lot lf latitude.
This is as opposed to a spec series 9eg Formula E) where the cars are basically identical. This is a spectrum.
There are 10 teams (11 next year; there have been more in the past). Each team fields 2 cars with 2 drivers. The first 10 places award points (up to 25) to both the driver and the team. The team (constructor) standings at the end of the year award prize money. There is a title for the best team and the best driver.
The fact that there are 2 drivers and they both want to win the drivers championship. This creates a ton of tension and conflict.
Because there are only 20(ish) drivers in a season, the individual personalities matter. The complete polar opposite of this is probably the NFL, which has I believe ~1700 full time players in any given year, probably not even including practice squads.
There is now a constructor (and engine) cost cap. That's relatively new (since 2022). Before that some teams would spend 2-3x+ what other teams did, kinda like MLB.
So because there are unequal cars, there are periods of dominance. Currently the clear #1 car is fielded by McLaren. Previously that was Red Bull. Then for a long time it was Mercedes. Sometimes (notably in 2021) there was a close fight between 2 teams for both championships.
The current engine regulations are for a hybrid engine with ground effect cars. Next year it's even more hybrid but they're getting rid of ground effect.
There are currently 24 races in a season going from March to early December with some breaks in between. Race weekends generally run from Friday to Sunday. The format is to have 3 free practice ("FP") sessions on 2 days, each lasting an hour, where teams can change their setup, run different tires and have different run plans to fine tune their setup.
The second session on the Saturday is qualifying (often just "quali") in 3 sessions. In each session each driver is trying to do the fastest single lap possible. In the first 2 sessions the bottom 5 drivers are eliminated. They have a tire allowance for all this that I won't go into. But the starting order for the race (on Sunday) is set from fastest to slowest times. These sessions are called q1, q2 and q3.
The actual race typically runs ~300km (Monaco is less). With different lap lengths that's a different number of laps. In the current regulations the cars are fully-fueled at the start. Previously there was in-race refuelling but no more, for safety reasons.
Tires will last a varying number of laps and there are 3 compounds to use, called soft, medium and hard. There's more complexity to this but I'll ignore that. You have to use at last 2 differnt compounds in the race. That's what the pit stops are, to change tires and possibly a broken front wing (and, as I said, previously refuelling).
The starting order and finishing order are usually called p1 to p20. The top 3 places are also called podium places because, well, you get a trophy. On a podium.
There's more to it like sprint races and how wet weather changes things as well as safety procedures like safety cars, red flags and yellow flags.
But when you go beyond this, you get into the lore, which is both fascinating and hilarious, like industrial espionage on teams that was exposed by a Kinko's employee or someone intentionally getting a driver to crash to affect the world championship or the two childhood friends who ended up teammates and ended up not speaking to each other after a bitter championship fight.
Toto Wolff: https://m.youtube.com/watch?v=z5Yxk6s971E
Wolff with Daks Shepherd (bit less geeky, probably watch this first): https://m.youtube.com/watch?v=D-LrZc193uU
James Vowles: https://m.youtube.com/watch?v=nYzwvTSffiY&pp=0gcJCRsBo7VqN5t...
It’s documented-drama, but has enough of the geeky stuff to be interesting.
You don't see almost any factory footage, logistics, R&D, etc., when there's factory footage it's about meeting rooms, signings of drivers, at most a trophy room.
For technical/operations I think the best is finding videos on YouTube, Driver61 has been doing a series on some aspects of it after getting access from Alpine, I'm sure there are other channels that go in-depth as well on this side of the sport.
What it must take to run an engineering orgzanization of many hundreds of people where every single thing has to be basically perfect in design, build and execution. Because the other top teams are certainly aiming for that as well so anyone who doesn't is getting lapped.
While the pressure must be intense, I do envy that idea when looking from this side, the world of software engineering, where sloppy practices are the norm and there are rarely any consequences to inefficiency.
I would enjoy working in an environment where any single bug gives you a DNF and the code that runs fastest by a hundredth of a second wins and every other competitor is a loser. That would be very intellectually rewarding.
[1] https://www.youtube.com/watch?v=IGwm1QmwN9s
Strategy matters a lot and good strategy is worth at least a few positions in a race.
Watch it for a while, and you'll see. You never get any real information.
DTS is only really useful in generating memes like Guenther Steiner's 'foksmash' and the Aldi catalogue, Guenther Steiner and Mattia Binotto in the Dolomites, Guenther Steiner and 'hygiene'—no, sorry, it's 'Hi, Gene'. You get the idea.
There are so many more actually useful resources like most of the pre- and post-race media pens and press conferences, Ted's Notebook on Sky F1, F1TV's technical deep dives, the r/f1technical subreddit, and even each team's own marketing material and press releases. Team strategy and car development is generally not openly discussed anywhere, because they're critical to the teams' performance during the races. There are people who have pieced together information though, and you'll never see this sort of investigative analysis on DTS.
There are great technical writers that do pretty in depth analysis (including drawings) of all upgrades teams bring to their cars. I don't know the names off hand but I've seen these as far back as the early 00's. Strategy is covered pretty well on the live broadcast too by ex-strategy engineers.