Exploring the Tragedy of the Counter-Strike 2 Server Browser
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The Counter-Strike 2 server browser's decline is sparking heated debate, with some nostalgic players lamenting the loss of community-driven servers and others pointing to the proliferation of bots as a major culprit. While some commenters suggest playing casual matches or revisiting older versions like CS:1.6 to recapture the community spirit, others reveal that bots are exploiting the system to farm "Drops" – free cases or skins that can be sold for money. The discussion veers into the Tragedy of the Commons, with some arguing that individual self-interest is driving the degradation of the server browser, while others draw parallels with Eternal September, a phenomenon where new participants overwhelm a community's standards. As commenters dissect the issue, it becomes clear that the root causes are complex, involving both technical and social factors.
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The only issue I've had is the amount of bots. When I play I regularly get into matches where 19/20 players are all bots and they auto kick you the moment you join. Its very frustrating
What changed? Was this lunacy adopted from CS2?
This is case of Tragedy of the Commons, where individuals can profit from ruining something that benefited everyone, because their individual profit is larger than their individual loss.
From Valve viewpoint this might even be preferable as alternative is users actually downloading those games and just running them. Not to mention the 10%-33% tax they take on their market trasnactions.
Anyway, GP's is not my impression of 1.6 back in the day: lots of bot servers back then too.
There is decent money in it. Back in CSGO I had a VM running two full bot servers at a run cost of ~$3.xx per week to earn ~$30 fully automated.
Third party servers used to host plenty of non-standard gamemodes that Valve does not provide. Retakes, mentioned in the blogpost, is one of those modes.
Must be great if you happen to live near one of the limited server locations with a high number of players queueing for casual.
I don't, and casual matchmaking is completely unusable for me: it almost always puts me into matches with low player counts that never fill up, and if I leave and requeue, it's almost guaranteed to put me back into the same exact match I just left, over and over again, because there are no others to join. I once left and rejoined the same match 10 times in a row before giving up and closing the game.
I don't even bother trying to play CS anymore, even though it was once one of my favorite games. Everything I loved about it is gone in favor of 5v5 competitive matchmaking and gambling.
But there’s two problems: they haven’t done any enforcement action ever, and server owners have access to massive amounts of burner accounts.
edit: I've now updated the article to mention that in the main body of the text.
1. Enable Developer Console in Settings 2. Find a server via a third party website 3. Use said IP + Port to connect. * This results in low dedicated server player counts due to effort and the issues mentioned in the blog above.
Valve has expressed intentions directly and indirectly to remove the console from CS2 and operate almost exclusively out of the in-game Settings menu.
Over the years, this setting menu has increased in options. Although to cover the vast amount of commands is simply impossible.
Yet known the debug or cheat-protected commands.
https://news.ycombinator.com/item?id=44941369 (460+ comments) Counter-Strike: A billion-dollar game built in a dorm room
> I will forever mourn the general demise of server browsers.
[1] https://news.ycombinator.com/item?id=44953109 (of course, rACEmic might just not be interested in reconnecting, which is obviously okay)
Which, to most game developers, looks like a great reason to not have community servers.
I don't have any solution for this.
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