Epic Celebrates "the End of the Apple Tax" After Court Win in Ios Payments Case
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The drama around Apple's "walled garden" has taken a new turn as Epic Games celebrates a court win that could spell the end of the "Apple Tax" on iOS payments. Commenters are divided on the implications, with some hailing the ruling as a victory for consumers and developers, while others argue that Apple's strict controls have historically protected users from scammy apps. As one commenter noted, Apple's focus should be on fixing its buggy software rather than worrying about external payments, while another pointed out that the App Store's quality has declined in recent times, with AI-related searches now dominated by "minimalist goatse" – a euphemism for low-quality, clickbait content. The debate highlights the complex trade-offs between security, convenience, and revenue in the tech industry.
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Apple wins partial reversal of sanctions in Epic Games antitrust lawsuit
https://www.reuters.com/sustainability/boards-policy-regulat... (https://archive.ph/Cbi3f)
https://news.ycombinator.com/item?id=46237312
Devil's always in the details. But in this instance, any even partial win is still a win. Something is better than nothing.
insist on Apple IAP links/buttons to be the same as buttons/links to external payments. But they can't ask for the outgoing links/buttons to be less prominent
charge for links/buttons to external payment, but not as they please. One interpretation is that it has to be based on real cost and can't in any way be tied to IAP costs.
can't use scare screens on external purchases
The walled garden has to end. There is no excuse for making people pay a premium price for an iPad Pro that can't run a third party web browser or do software development in any meaningful way.
Outside of a very narrow use case, the iPad product range is useless, despite the endless rantings of the brainwashed fanboys. Source: used to be one. Left the ecosystem when they started treating the RFCs like toilet paper.
>For iOS 27 and next year’s other major operating system updates — including macOS 27 — the company is focused on improving the software’s quality and underlying performance.
-via Bloomberg -18d
Edit: almost can’t be true if they’re going to try to push Siri hard :-/
But now? There are tons of scammy and fraudulent apps on the app store. If you try to search for any popular app, you'll be presented with a dozen apps that look similar with similar names and logos.
They are then getting removed in days / weeks, but it just proves their review process is a joke.
I don't even know how this is possible. FOSS repos have more security than that...
They might do some sampling, but they're definitely not checking everything.
The first app I published in 2012 had a backend, but the Apple team never logged in with the provided credentials.
Why?
There's an alternative: Android. I'm perfectly free to use that instead. I don't.
If I want to "do software development in any meaningful way", I'm not using a tablet. I'm using something with MacOS or GNU/Linux on it.
People willingly pay what Apple's charging for the iPad in the face of competition from a different OS and different classes of device, so I'm not really seeing the problem, especially when I can hand my technologically-handicapped 65-year-old mother an iPad and not have to worry as much about her installing something that will wreck every device on my parents' network or compromise her bank accounts or something.
Besides, the whole "locked-down device" wasn't Tim's idea, it was Steve's. There are plenty of reasons to gripe about Tim Cook, but "the iPad is too locked down" isn't one of them.
I think this is my entire problem with most of these conversations. When they say "The walled garden has to end." ... they mean "YOUR walled garden has to end.".
I also like the Walled Garden. Do I think Apple should be able to charge more than Stripe? No.
I wish they would stop conflating the gate keeping price to enter the walled garden being too high with the wall garden and the gate being a moral wrong.
We don't have to lock an entire ecosystem of devices because you're mom's technologically-handicapped
It's the niche that wants open and flexible devices and the ability to customize everything.
Let's not ruin iOS by trying to make it Android.
I say that both as an iOS developer and Android user.
I know! I was just out shopping for a towel and these armed gunmen grabbed me and pulled me into this store and held a gun to my kids head until I bought them a new iPad Pro M5. I am traumatized.
Oh, no, wait, I remember, my kid wanted an iPad Pro for their art and for school. They liked their wacom, but the iPad was more portable, and with the keyboard, it was perfect for taking notes.
The use case is rich iPhone users who want an easy experience to watch videos, read, or consume social media on a larger screen than their phones. It’s especially popular for the children or elderly parents of these rich people. You can argue this use case is narrow, but it’s decently profitable.
Just because this use case doesn’t apply to your experience doesn’t mean anyone who disagrees is a brainwashed fanboy.
I will agree that the iPad Pro range seems overly niche to me — but also it could be I just don’t understand the use case. If someone else finds it productive and pleasant to use, what difference does this make to me or you?
He signed his name to the "fuck Flash" memo, promised to publish interoperable specs for iMessage/FaceTime and never did, presided over the original App Store launch, etc.
A lot of the balls Tim is rolling were first pushed by Steve.
https://www.reuters.com/legal/litigation/australia-court-rul...
I think the simpler answer is that Epic isn’t upset with the arrangement they have with Microsoft/Nintendo/Sony. They’ve done a better job cultivating a relationship with Epic than Apple has who seems to have only contempt for every other developer.
https://direct.playstation.com/en-gb/buy-consoles/playstatio...
https://www.amazon.co.uk/Ubcwin-Switch-Fortnite-Wildcat-Bund...
Meanwhile, Apple and Google sure aren't going to call it quits just because they take 10, 20% less.
Why? Because a console is bought as a gaming device. And because you can reasonably have multiple consoles and there’s healthy competition between them.
In comparison, people buy a phone to have a phone. Then the App Store lock-in is tacked on the side. iPhone and Android compete on who has the best cameras. But once you’ve bought your phone, you’re trapped in the manufacturer’s App Store, who can charge monopolistic pricing. And normal people don’t buy multiple phones for different app stores.
The App Store monopoly is like if your electricity company somehow made it so you could only buy an Xbox. Games on steam and PlayStation aren’t compatible with the electricity in your house. And your friend down the street could only use a PlayStation. Not for any technical reason, but simply because locking you in to a single console manufacturer means they can make you pay way more for games. And you’ll pay it, because you don’t have a choice and can’t shop around.
The problem comes about because phones and app stores are glued together. They use a captive market created by one part of the business to trap consumers and developers elsewhere. If Google and Apple had to compete on app stores - like how Nintendo, PlayStation and Microsoft have to compete - then there’s no way Apple could get away with charging their extortionate 28% for App Store sales. If chrome charged a 28% commission on all purchases I made through the browser, everyone would switch to Firefox. Apps on my phone should be more like that.
But sure, nothing on a technical lecdl stops you from using a console as a general computer. It's just that that's not what the overwhelming use is as of now. Use cases play a large factor in rulings like this.
Consoles compete on games. Phones compete on specs, and then they happen to have an app store on the side. Thats a difference.
Consoles run more "commodity hardware" than phones, like CPUs and GPUs and standard ports etc.
For what it’s worth, I agree with the argument that if I buy a computer it should let me run arbitrary code. But there’s no laws against that. There are laws about monopolies. I see that as a much stronger way to attack Apple over their behaviour here.
There are 3 console ecosystems.
Such difference. wow
If phones should be "opened" so should consoles, 30 years ago.
Whatever shit you say to excuse consoles from it those same arguments can apply to phones too.
Not really. They share CPU/GPU architecture but there are significant differences vs. what you can buy for a PC. For example, the latest PlayStation and Xbox use unified GDDR memory and commodity CPUs all use (LP)DDR.
However, you can buy systems that use the same (or similar) chips as phones these days. Snapdragon, Apple Silicon, SBCs?
Naturally not, Microsoft has to pay the Sony tax to publish their games into the PlayStation.
There are more mobile devices than people, since not everyone has a phone, naturally there are enough people with multiple phones.
Finally, people do browse the Internet, watch TV, and even have a general app store in XBox's case.
https://support.google.com/googleplay/android-developer/answ...
It's incredibly similar to what Apple had before.
> Speaking to reporters Thursday night, though, Epic founder and CEO Tim Sweeney said he believes those should be “super super minor fees,” on the order of “tens or hundreds of dollars” every time an iOS app update goes through Apple for review.
Wow, one step forward, and one step back. Good job, Epic.
The outcome is obviously going to be that Apple's store will have the most apps, with the most up to date versions, and with the most free apps/games. I'm sure Fortnite will do just fine though.
Unless I'm misunderstanding this, why would the court allow Apple to act as a gatekeeper for their competitors?
Sure you can use your own payment processor, we're still charging 27% though. Sure you can have your own App Store, you still have to go through the same review process though.
It is not fair to me as a merchant that everyone who wants to buy a phone case goes to Best Buy. That's where all the foot traffic is. It's clearly anti-competitive that they expect me to pay for shelf space I benefit from.
And now they want to charge me to verify that the USB-C cables I'm selling actually work? How is that remotely reasonable? Just because most of my cables are faulty and customers will inevitably go complain to their customer service desk, why should I bear that cost?
Consumers deserve the right to choose accessories from multiple independent merchants inside Best Buy. Suggesting otherwise is anti-consumer, anti-choice, and proof that you hate open and accessible ecosystems.
Your analogy as presented was so lacking in merit you might as well have been talking about cats and leprechauns for how completely nonsensical it was to bring it up in the context of Apple.
Apple's "shelf space" is not free. There are constant R&D expenses involved in introducing new sensors and screens that make the underlying apps better. They take on the support load of on-boarding users, managing the relationship, and dealing with any problems. Advertising, carrier validation, third party hardware ecosystem, etc.
Epic wants to sidestep all of the costs of building a platform, and offload support costs onto Apple.
This is factually incorrect, and not only incorrect, but so wildly far from being correct that one wonders if this statement was made in bad faith. They only have around 300 million sqft out of an estimated 12 billion sqft, around 2.5%. That is not an overwhelming percentage, nor is it "99.9999% of all retail square footage in the world", which was not a hyperbolic statement. Competitors in retail can obtain their own shelf space. You cannot obtain your own shelf space for mobile software. The network effects of hardware+OS centralization are too strong, so there are and never will be any viable competitors to iOS and Android.
> Apple's "shelf space" is not free. There are constant R&D expenses involved in introducing new sensors and screens that make the underlying apps better.
The R&D expenses do not change regardless of whether there are 1 million or 10 million apps available for iOS. Allowing people to distribute their own software comes at no cost to Apple.
> They take on the support load of on-boarding users, managing the relationship, and dealing with any problems.
Apple absolutely does not do any of this as it pertains to individual apps.
> Epic wants to sidestep all of the costs of building a platform, and offload support costs onto Apple
Nobody is asking for Apple's support; really, what the world needs is less of Apple's involvement in the hardware the people own, not more. Epic is clearly willing to spend money on building platforms, since it has a documented $600 million in losses in its effort to build a competitor to Steam. This, however, is not a case where it is possible to build a platform.
But yes, that's built into the product's price. Devs are paying for a license to work with IOS and need to own hardware only Apple sells to work on IOS. So I think those costs are covered.
We'll see what the "reasonable" price is. If nothing else, we know 27% was too much even for appeals.
Not if the only way to get to the store was through that road. In that case, there are public access laws and it is literally illegal for people who "own" a road to charge people money, if there is an easement.
Thats probably a simplification, but they are called "easement by necessity." rights. So even in your example of the roadway, thats also wrong. They get zero dollars.
My point is in the real world sharing an area with it would mean the other store also contributes tax wise. It's not equivalent to bring up real life if the real life paying part isn't also adhered to; the lack of symmetry is notable. I don't think they deserve to set their price, though (30% is way too high).
No, land parcel A does not pay land parcel B any amount of dollars at all.
The fact that the government gets tax revenue says nothing about the fact that land parcel B receives nothing, even if they are require to open their street to the public for easement.
You absolutely can sell your product as a merchant! Best buy doesnt force you to pay them a fee, if you are selling electronics. You are perfectly within your right to ship the electronics to the merchant yourself and best buy doesnt take a dime!
The same is not true for Apple. For Apple, a customer can want to make a direct agreement with an app store developer, without the involvement of Apple in any way, on the phone that they completely own, and Apple wasn't allowing this to happen.
It would be like if it was illegal to setup competing stores that are located next to best buy that dont involve best buy in any way. That would be absurd.
This is the fundamental problem, and not something this court ruling does anything to fix. Apple has full control over what software its competitors are allowed to sell. The court's solution? Tell Apple to be more fair when dictating rules to its competitors. Yeah... I'm sure that'll work great.
As a pattern there's nothing wrong with it.
The crux of the issue is that creation of a mobile operating system that people actually want, like in some other industries, as resulted in two dominant platforms that don't compete all that much with each other. That's a much more interesting and important "problem" to solve than Apple/Google create competing apps on their software distribution platforms.
There's Linux phones and phones that run versions of Android that are completely decoupled from Google.
I'll keep pounding it in people's heads that 30 years ago Microsoft was hit over a web browser. It's a shame these days people would instead revert that and say "just download Netscape". If that worked, sure. But we have decades of market lock in showing it doesn't
> Do you really need a nanny state
This is a false dichotomy. The reason you're doing this is because you know the current situation sucks major donkey dick and nobody, including you, likes it. So to defend it you have to appeal to something even more sucky. It's the death rattle of a poorly constructed argument.
You don't need a nanny state, quite the opposite! You need a freer market.
When Walmart sells the evil fridge, which I can only assume has been hexed by a swamp witch, what they are actually doing is subverting the free market. They're cheating.
Instead of competing by selling the best groceries or the best fridge, they're competing by artificially limiting their competition. They see the market, say "fuck that market, your market is only our stuff", and force your hand. They've created a soft monopoly.
The misconception about free markets is that, if you just let them be, then they're good. Ha. Every free market player is actively devising every single plan imaginable to make the market less free.
If Walmart could run behind you and lock the doors so that you have to buy their groceries, lest you starve to death, they would. Luckily, the "nanny state" stepped in, and we have a freer market because of it.
This whole argument is a neat trick, as you smuggle bad outcomes into a situation where there aren't any by pretending that everyone wants to buy the horrible product.
If you want to make a case that monopolies that arise from consumers overwhelmingly choosing a preferential product are bad, go ahead, but don't construct an impossible scenario where everyone loses their minds and buys a product that provides purely negative value to them just cuz.
A pre-requisite for a free market is consumer choice, which deception naturally undermines. And don't even say "well the EULA..." no, doesn't count.
Look, you're describing how it should work, and I agree. But how it actually works is far, far different.
No, first the product is introduced with no ads. You sign a EULA that might contain language around ads, but guess what - the EULA is 100 pages long and nobody is reading that shit because we have jobs and families.
The product gets glowing reviews, probably because it's cheap and subsidized by the mega-corp (aka sell product at a loss for market capture). Then, the product enshittifies from under your feet.
There's nothing you can do at that point, because you already bought it. Your "market", so to speak, is 1. You were deceived. You thought you were buying a fridge, but really you were just licensing access to a fridge.
But say you didn't buy it. Even then, you're fucked. There's no trustworthy online reviews, well, anywhere basically. And it's just not reasonable to expect consumers to do hours of research prior to buying anything. No, I should be able to go to the store and ascertain the quality and nature of the product. But I can't, so I get tricked and hoodwinked.
This is all very purposeful. Companies know if they're honest about their products that consumers might look at the competition. So everyone just scams and lies. Even multi-billion dollar multi-nationals are basically running scams at this point. And guess what? All their competition is doing it, too. Because if your competitor is scamming, you have no choice but to be a con artist yourself, lest you become irrelevant.
You've been repeating this flawed comparison for years. It's getting really stale.
The App Store is markedly unlike Wal-Mart or Kroger, in that a user cannot buy one thing from one store and another thing from the other. This would be like buying a Kroger-branded car and then being forbidden from entering the Wal-Mart parking lot. The core issue with the App Store is not Apple's control over the App Store and Apple-branded experience - it is the exclusion of alternative and competing schemes that could naturally drive down their own prices.
If Wal-Mart or Kroger did this, they would be in the same hot water as Apple. Probably quite a bit worse, since people understand groceries better than software.
> That's a much more interesting and important "problem" to solve
No it's not. The industry has no interest in overturning it, if there was commercial demand for an innovative third platform then we'd see one. The crux of this issue is Apple becoming a services company and then denying competing services from competing on equal grounds. It cannot get any clearer than that.
Well I've been repeating it because it's still true.
> The App Store is markedly unlike Wal-Mart or Kroger, in that a user cannot buy one thing from one store and another thing from the other.
You're just shifting around a definition of store to fit your argument. If you want to be consistent, it's more like you can't go in to Kroger and demand to buy products sold at Wal-Mart for Wal-Mart prices. You're in a different store.
> No it's not. The industry has no interest in overturning it, if there was commercial demand for an innovative third platform then we'd see one.
So the market is clearly saying "this works and we like it". It's just that the lawyers and accountants want to shift which giant corporation gets to keep more of whatever fee percentage.
> The crux of this issue is Apple becoming a services company and then denying competing services from competing on equal grounds. It cannot get any clearer than that.
Equality will never exist on these platforms, nor is equality necessarily something that's desired. Every company on earth that operates any sort of marketplace or store sets rules and boundaries that restrict competition. You're just mad about Apple/Google doing it because some algorithm decided it was an important issue for you. Do you know why that's true? Because you're sitting here arguing about Apple/Google doing it and not every other company doing it.
Even worse is that these changes that you champion have resulted in no price reductions, no "innovation", and have degraded features that I personally like and enjoy.
You don't have to. Kroger and Wal-Mart are completely commoditized options providing the same service. There is fundamentally no difference from buying at one store vs the other; you can do both. If someone goes into Kroger demanding to buy Wal-Mart products at Wal-Mart prices, they're in luck; Wal-Mart exists. There is no lock-in to either store or the options they provide. You're describing a boogeyman that doesn't exist because the greater grocery market is functional and competitive.
The same opportunity does not exist for customers of the App Store. Apps themselves are entirely commoditized; it's only the App Store that is a deliberate monopoly. That has been consistent since the launch of the iPhone and packaging of iOS applications as infinitely reproducible .IPA files.
> So the market is clearly saying "this works and we like it".
That's how most monopolies work, yes. Unfortunately, "the market" won't be asked to testify to whether or not they like or enjoy a monopoly, but whether it causes anti-competitive damages. They understand that a dishonest could
> You're just mad about Apple/Google doing it because some algorithm decided it was an important issue for you.
I cannot parse what you're even trying to accuse me of in this sentence. This is the Y Combinator forum. We care about monopolies like AdSense and the App Store because they harm the economy, not because Instagram Reels showed me a Louis Rossman short.
There has been craploads of litigation about “Fair, reasonable, and non-discriminatory” licensing over the last two decades, and fees that are percentages of revenue with no cap have survived and there is no reason to believe any of these legal standards will change.
In fact, I think it’s likely that Apple and Google will team up to create a standards body that defines the method for distributing/installing smartphone apps (because this is now in their best interest, not that I want them to). These standards are going to end up using a bunch of patents that you will have to license on FRAND terms.
Yes, the cost is going to go down. Yes, Epic is going to benefit a lot more than any indie developer. Such is life
I'm not even sure about that. This very ruling shows that Apple blatantly violated the law (the previous ruling) and tried to collect as much fee as possible while the case goes through the system.
And Apple isn't afraid of being sued. As long as they can earn more money in revenue than paying for lawyers, that's a net profit for them. They can certainly afford all of this.
https://www.youtube.com/watch?v=zmeCYiD0hnE
And small companies are hit by 30% platform tax the most. More money for small compsnies mean more competition.
Stripe charges 2.9% plus 30 cents per transaction.
If you have a $4.99 in-app purchase that will cost you 44 cents per transaction to use Stripe vs 75 cents to use Apple's IAP.
But Stripe does not act as a merchant of record so you are responsible for remitting sales tax yourself. Registering for and remitting sales tax in every jurisdiction where you have nexus adds huge administrative overhead to a small company.
If you want to avoid this overhead, Paddle will act as a merchant of record for you, but then you're paying 5% plus 50 cents which adds up to 75 cents on a $4.99 purchase anyway.
Linking to external payments also reduces conversion rates (https://www.revenuecat.com/blog/growth/iap-vs-web-purchases-...) compared to using IAP.
Taken all together, depending on your pricing structure, small companies may very well be financially better off sticking with IAP rather than linking to external payments.
When talking in the grand scheme of this case, the 15% arose out of these proceedings. It was 30 back on in 2018.
But yes, overall most people will stick with Apple regardless. I still see it as a win that companies who want to put the work in to go around apple can. That simply seems reasonable in my eyes.
I'm not sure about the timeline, but in general the reduction to 15% for small developers was due to market signals as much as it was anything else. Both Apple and Google need small developers to continue to create new apps and if the 30% is onerous to small developers (which I think it probably is) they'll lower it to attract more products and services.
> But yes, overall most people will stick with Apple regardless. I still see it as a win that companies who want to put the work in to go around apple can. That simply seems reasonable in my eyes
When you think about it, there's maybe half a dozen companies that truly could put in similar work to Apple or Google in creating and maintaining these stores and platforms at the scale and with the features and security that they have built. Most people are going to stick with Apple and Google, except when one of those large competitors like Meta decides to bypass those stores and create its own and continue to nudge folks to their store for various features or downloads or whatever. It introduces friction for no obvious benefit to customers.
You can argue that 3rd party app stores will be more permissive in what they allow, but most of the things that people complain about "scary surveillance" or other onerous regulations for example have to also be followed by any legitimate App Store. So all you've really done is create worse versions of the Apple or Google App Store that siphon away applications. It reduces the profit margins of Apple or Google but it doesn't benefit customers.
Are there any good places to grow this kind of knowledge? How to use payment processors? How to actually setup a business and get paid yourself?
I don't want to get into the whole founder ethos, I just want to make something and get paid for it.
What a strange choice of words I though, clicked on author name:
"You can find his irregular musings on BlueSky: @kyleor.land.".
I see.
If you have a hint of a payment button 15 clicked after leaving your support page through the site logo link your app would get immediately flagged for removal unless you deal with it within week or two give to you.
According to the ruling on page 42, "(c) Apple should receive no commission for the security and privacy features it offers to external links, and its calculation of its necessary costs for external links should not include the cost associated with the security and privacy features it offers with its IAP"
I'm not versed in legalese, so maybe I misunderstand. Isn't it reasonable that Apple receives money for a service they provide, that costs money to run?
Yearly fee. And about $500 a year in hardware depreciation, because you can reasonably develop for Apple _only_ on Apple hardware.
This is _way_ more than Microsoft has ever charged, btw.
He seems to be ignoring the part of the ruling finding that Apple is entitled to "some compensation" for the use of its intellectual property".
> The appeals court recommends that the district court calculate a commission that is based on the costs that are necessary for its coordination of external links for linked-out purchases, along with "some compensation" for the use of its intellectual property. Costs should not include commission for security and privacy.
https://www.macrumors.com/2025/12/11/apple-app-store-fees-ex...
Do you object to other sorts of royalty-based compensation, like for Unity engine or Unreal engine?
There should be caps overall and under the caps there should be the option to choose between lump sum and royalties.
Nobody should be collecting unlimited revenue for a brilliant idea at the start and benefit from cheap or free scaling.
This entire model is ripping apart the fabric of modern society.
And yes, I known this is blasphemy on this website.
You should look at it the other way, where ANY income or income equivalent, of any kind, should be taxed like income.
So when Bezos spends $5bn per year, that means he made $5bn per year (at least), so his tax statement should show him paying $2bn or whatever the top tax rate would imply.
Pick 3 imaginary games for sale priced at $1, $10 and $100. Any one of those games could be a million download a month success, and any one of them could be a complete dud.
What flat rate would you suggest to: * Pay the developer for their work (ongoing per sale) * Review each game and ensure it meets store guidelines (once per update) * Host said game regardless of how popular it is (ongoing) * Process transactions for the game (ongoing)
The alternative would be pricing based on revenue tiers (similar to what Unreal Engine does now), which aren't known in advance and don't take global variance into account (USD$200 in Eastern Europe might be a month's salary).
Percentage is just simpler. It also means that they'd be taking a loss on every free app or in the case of Free-to-Download In-App purchase apps - until users start transacting.
If something gets super popular, it presumable costs Epic more. But does 100 sales cost 100x more than 1 sale? That seems unlikely.
The scaling also helps so that some (probably most) games aren't losing money to be hosted kn a store. That would be catastrophic as at some point games would need to remove themselves to name financial sense.
Doing it this way makes no economic sense for either the seller or the buyer but it's coincidentally the absolute best way for a middleman to maximize the tax they can extract from a two-sided marketplace they control. In competitive markets, blanket taxing on total gross revenue generally only occurs when there's a single fundamental cost structure tied to that revenue, or the amounts being collected are so small it's de minimis. App stores are highly profitable, multi-billion dollar businesses.
Perhaps the most perverse thing about this is that electronic transactions for purely digital goods which occur entirely on real-time connected digital platforms make it trivial to price each service for maximum efficiency. It's easy for the price a 2GB game with frequent updates pays for electronic delivery to reflect the cost they impose on the infrastructure while a 100k one-time purchase app can pay vastly smaller amount. And that's exactly the way the competitive marketplaces evolve - from moving shipping containers around the planet to residential propane delivery.
Does Microsoft earn their 30% cut on Xbox?
Wherever competing services drive it. If Epic can charge 90% margins while remaining attractive to users, more power to them.
> Does Microsoft earn their 30% cut on Xbox
It's an irrelevant comparison. No serious person can accuse Microsoft of having a gaming monopoly.
The only other category you can really compare this to is game consoles, but the hardware is sold at a much smaller margin and they still (for now) support physical media.
Not that they'd ever do the review to begin with, so the hashing won't be done either, but it's something that could be done on iOS/ipados.
And if you consider that infeasible, you might want to check out current CSP best practices, you might be surprised
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