Computers Are for Girls (2022)
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Gender and TechnologyComputing HistorySocial Influence on Tech
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Gender and Technology
Computing History
Social Influence on Tech
The article 'Computers are for girls' explores the historical context of women in computing, sparking a discussion on the factors that influenced the gender dynamics in the field.
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Sep 7, 2025 at 10:11 PM EDT
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Are we seriously going to pretend the answer isn't simply guys and girls have different interests on average, why do we keep having to rediscover fire here?
Your reasonable comment being downvoted doesn't surprise me. I'm feeling more and more alienated from HN lately.
It's a shame something as fundamental as computing is seen as a "boy" thing by many, often fatalistically, and I think we've been worse off for it.
I mean, if you read the OP, it basically presents a bunch of evidence against this position. (Specifically, if it were a matter of social construction, it wouldn't be so easy to find lots of computer ads featuring girls and women.)
https://en.wikipedia.org/wiki/Gender-equality_paradox
Also I don't know that finding ads that targeted woman by simply searching Google is a rebuttal that ads were almost entirely targeted at boys. As it tell us nothing of the prevalance and quantity of each.
That said, I agree I don't think the ads were a major part of it. It's the culture, and what I heard is the culture shift happened once computer work was seen as requiring rigorous knowledge, intellectualism and was starting to pay well.
I'm not gonna advance I know the truth of these hypothesis, but I think it would make a lot of sense that once the job was seen as lucrative and similar in qualities (like the skill needed) to other jobs culturally associated with men, that the culture similarly rebranded computers as being for boys.
This sounds very revisionist.
When I was a kid in the late 80s and early 90s, absolutely no one spoke of "working with computers" as a glamorous career path or associated it with well paid jobs. Much to the opposite, being interested in computers made you into a sort of social pariah in school. Girls wouldn't touch computers much for that reason - hell, my group of friends would fall over one another to accommodate any girl that showed even a remote interest in anything nerdy, not that those were in plentiful supply. It was quite pathetic really.
It was much later that "working with computers" was associated with being well off in terms of money, more or less at the same time when there was an explosion of active efforts to get more women into coding.
And honestly, especially as a father of a little girl, I welcome the effort to make it more egalitarian and all. But let's not pretend that 30 years ago women were being held back from computers by a shadowy conspiracy to keep them from cushy jobs. They just didn't enjoy the thing.
When I was young, I would have sold my soul to hook up with a hardcore female coder who ate 68000 for breakfast. Met on February 32 at a code party, perhaps. It would have been love at first sight. We would have started a family, had kids, ethical hacker seeds, in binary underpants, learning to code before they could even walk. The Addams Family of hacking. The Tarantino-esque Killers of dev. Throwing around scroll texts writhing in all directions, nauseating rotozooms, while breaking borders in HBL sync, chasing cathode rays to spew psychedelic plasma effects in 4096 colors... damn it!
Hardly surprising, perhaps, given it was the Kimberley.
Once I hit university nearly half the math stream was female, as were the staff in the computing services and early CS courses. Many had come across to Australia from Dartmouth (UK).
As PC's became more and more popular at home items purchased for boys to play games on the number of women in the mechanics of CS started to decline, veering more into law, medicine, and sociology.
So not it either. Really my guess is that at some point games started being made for boys only. You saw a lot of war and fighting, racing style games, with much less else. Even platformers started to wear those trappings.
Further, early games were always competitive. That does not generally appeal to people with less testosterone.
There were exceptions, but the rule is as it is.
It is an assumption based on what is visible.
> There were exceptions, but the rule is as it is.
There are always exceptions, but this rule is yours.
Subjective. I'm still in touch with a wide circle of both genders who had PC's at home back when we collaborated on projects together.
eg: one of these authors: https://global.oup.com/academic/product/geometric-mechanics-...
had a father who sold early Apple & IBM home computers, much fun was had by my circle building transputer array's and other such things in back sheds.
It was a lot easier to get a game going on the NES.
"Just before the digital age emerged, computers were humans, sitting at tables and doing math laboriously by hand. Yet they powered everything from astronomy to war and the race into space. And for a time, a large portion of them were women."
https://www.smithsonianmag.com/science-nature/history-human-...
Also, the movie:
https://en.m.wikipedia.org/wiki/Hidden_Figures
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