Coarse Is Better
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The debate rages on: is the latest AI model's hyper-realism a step forward or a soulless iteration that prioritizes technical accuracy over artistic flair? Commenters passionately weigh in, with some jokingly lamenting the model's "taste" and others defending its utility in specific contexts, like marketing. As the discussion unfolds, a deeper question emerges: can AI-generated images be considered "art" if they evoke emotions, regardless of their origins? The conversation veers into philosophical territory, with some arguing that art requires consciousness and intent, while others see the emotional resonance as the true measure of artistic value.
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Were those “feelings” not authentic?
https://www.etsy.com/listing/4329570102/crash-impact-car-can...
As can a photo of one (sorry, I don't have a good example of that).
And, both a camera and AI are an example of "using a tool to create an image of something". Both involve a creator to determine what picture is created; but the tool is central/crucial to the creation.
At a certain point, we need to be realistic about the amount of effort involved in artistic creation. Here’s a thought experiment: someone puts two paintings in a photocopier and makes a single sheet of paper with both paintings. Did that person create art? They certainly had the vision to put those two specific paintings together, and they used a tool to create that vision in reality!
Yeah, it gets really murky there. For that specific thought experiment, I would say it depends on if it's something that people will see and think about and talk about, etc. For example, a collection of pairs of images of people that were assassinated over the years and an image of their assassin would certain get people talking (some in a good way, some bad).
When it comes to effort, I think that's only a factor, too; and not even necessarily a good one. There's art out there like
- Someone taped a banana to a wall (and included instructions for taping another banana to replace it)
- Someone (literally) threw a few cans of paint at a canvas and created something chaotic looking
Both of those things are "low effort" at first glance. But someone spent time thinking about it, and what they wanted to do, and what people might think of it. And, without a doubt, there's people that would refer to both as art.
Art that provokes emotion in a cheap or manipulative way is often, if not always, bad art.
It feels like AI art is often just a version of: "I take all the things and mix them! You can't tell which original work that tree is taken from! Tiihiiihi!"
Where "tree" stands for any aspect of arbitrary size. The relationship is not that direct, of course, because all the works gen AI learns from kind of gets mixed in the weights of edges in the ANN. Nevertheless, the output is still some kind of mix of the stuff it learned from, even if it is not necessarily recognizable as such any longer. It is in the nature of how these things work.
The framing implies they understand little of art at all; beyond gurgling and clapping like a child at the colors and shapes they find most stimulating.
Is true art a hermetic endeavour which must be gate-kept to seal out the lesser folk?
If so, then why lambast the lesser folk over their ignorance of the secret knowledge?
Kind of. If everyone on the planet can paint the Sistine Chapel’s ceiling, then it’s not anything special anymore is it? Especially if it reduces the process to asking the world’s most prolific counterfeit machine to do it for you.
Why is that a problem?
That to me sounds like the opposite of a problem.
Used effectively, these tools are elevators, enhancing the capabilities of everything they touch.
Telling them to paint you a picture results in the word you envision.
Painting a picture with them is how you see mine
What's your criteria then for who is allowed to produce art? If allowing everyone to create it lessens its value such that it becomes worthless, there must be a cutoff.
If your goal is to ensure the continuity of human expression, limiting who is allowed to create art and narrowly defining art to great works kind of misses the point.
It is also not inventive. It's rehashing and regurgitating. That point is a bit muddy, because many humans do that too. But ask a generative "AI" to make something better than what it has learned from and new, and you will probably be disappointed.
I am not an art buff, but I can sort of see, why one wouldn't consider it proper art.
Midjourney is optimized for beautiful images, while Nano Banana is optimized for better prompt adherence and (more importantly) image editing. It should be obvious for anyone who spent 20 minutes trying out these models.
If your goal is to replace human designers with cheap interns[0], Nano Banana / ChatGPT is indefinitely more useful than Midjourney. I'd argue Midjourney is completely useless except for social media clout or making concept art for experienced designers.
[0]: A hideous goal, I know. But we shouldn't sugarcoat it: this is what underpin the whole AI scheme now.
By what metric? One way is to look at the Gini coefficient - that’s worse than ever.
The bottom 20% has 2-3% of total net worth in the US. The middle 40% has seen a decline from 36% in 1989 to 28% in 2020. The top 0.1% has seen their net worth capture double from 7% in 1989 to 14% today.
The subtle thing that net worth ignores of course is inflation from growth in costs, so actually it’s harder for most people than in 1989, unless you’re talking about the ease of buying a TV or phone. Technology is more available and cheaper than ever but food and medicine is more expensive than ever.
You're also wrong about costs -- people are wealthier today than in 1989 in constant, inflation-adjusted terms.
> In a British textile industry that employed a million people, the [Luddite] movement’s numbers never rose above a couple of thousand.
https://www.cam.ac.uk/research/news/rage-against-the-machine
Like, you know... creating art.
There's the concept, and then there's the painting.
AI slop from a generic prompt is not the same as "using AI to get my concept in physical form faster."
Imagine, for example, a one-man animated movie. But, like, with a huge amount of work put into good, artistic, key-frames; what would previously have been a manga. That's possible, soon, and I think that's huge and actual art.
Completely out of touch to downplay the entire manga industry as "skill issue".
Akira Toriyama totally created Dragonball as a manga because he was just wasn't good enough to make an animated movie!
Berserk is a book because Kentaro Miura just had skill issue!
Only imagine if Tolkien wanted to create the Lord of the Rings if he had AI!
Let's say it takes 10 units of work to build a house, and 200 units of resources to build a skyscraper; on average. Let's further assume, after a point, that skill tends to increase quality by a lot more than it decreases resource consumption, so this is "about the best you can do".
A very skilled craftsman/artist can build an amazing house with 10 units. A low quality bargain barrel contractor will build a skyscraper for 200, but it's not going to be pretty.
If new technology means you can now build a skyscrapers for 10, that means that many more exciting and experimental concepts can be tested by building a skyscraper right away, whereas previously they could only be built as a house.
- Some concepts are just better as a house. Even with infinite resources, people will still make houses to this concept; it's not like houses are devalued or less useful or less nice. - Some concepts would be better as a skyscraper, but are very niche, so they were built as houses as a compromise. These can now be skyscrapers. This is no comment at all on the skill of the builder, only on the resources available to them (time, money, etc.)
I never said: - houses are worse (or better) - building houses is a skill issue
I merely said: - the choice of what to build is not 100% based on artistic merit; resource constraints must also be taken into account
And hence concluded: - if it becomes cheaper to build things, the choice of what to build depends more on artistic merit now
And speculated: - since there are all kinds of things that are really cool but really expensive, meaning we often (due to resource reasons) need to substitute a cheaper thing (which can be just as good or even superior for other concepts, just not the particular concept in question), we will likely see a lot more of Really Cool Thing now that it's cheap.
In short, thinking photography will enable a new mass market of images whereas previously paintings were really expensive and difficult to make, while still respecting that: - a master photographer can be just as skilled as a master painter - a master painter's work is not necessarily devalued by the existence of photography
And yet noting that - some paintings might be better as photographs, or would never be made at all because there simply wasn't enough money to paint them even if they in fact would be better as paintings
Think, for example, realistic war photography. Or realistic photography of non-privileged people and cultures. That's just... not painted very often.
Cheap is good for diversity of expression. It does not devalue what used to be expensive, except insamuch as the value was simply a shallow status signal about burning resources rather than real human expression.
Ok, /rant
It will leave not-yet-automatable grudge work to people instead.
Whether or not it comes to fruition, it's making large portions of society feel uneasy, and not just programmers, or artists, or teachers.
It has happened each and every time, it just haven't affected you personally. Starting of course with the original luddites - they didn't complain out of some philosophical opposition to automation.
Each time in changes like this a huge number of people lost their jobs and took big hits in their quality of life. The "new jobs", when they arrive, arrive for others.
This includes the post 1990s switch to service and digital economies and outsourcing, which obliterated countless factory towns in the US - and those people didn't magically turn to coders and creatives. At best they took unemployment, big decreases in job prospects, shitty "gig" economy jobs, or, well, worse, including alcohol and opiods.
With AI it's even worse, since it has the capacity to replace jobs without adding new ones, or a tiny handful at a hugely smaller rate.
For the purposes of the discussion, even considering automation and outsourcing alone, the effect is the same though: the human job dissapears from the local market, but the company still gets the thing made.
And not everyone gets new jobs, because usually the new job is fundamentally different and might not be compatible with the person or their original desire out of their employment.
AI is not the problem. Late-stage capitalism and wealth disparity is.
It has happened every single time.
> A painting sold at Sotheby's
and
> A painting in the style of something that would be sold at Sotheby's
convey very different meaning (to me).
“Herein lies the problem with AI art. Just like with a law school letter of reference generated from three bullet points, the prompt given to an AI to produce creative writing or an image is the sum total of the communicative intent infused into the work. The prompter has a big, numinous, irreducible feeling and they want to infuse it into a work in order to materialize versions of that feeling in your mind and mine. When they deliver a single line's worth of description into the prompt box, then – by definition – that's the only part that carries any communicative freight.”
the street vomit photographer is offering a bit more art through his choices but I can already see he makes poor choices
Another cool prompt could be specific painting techniques (e.g. pencil shading, glaze) as if you were training an actual artist in a specific technique.
Eg instead of focusing on the artist, it focuses on the location
This makes sense! I imagine it was trained in some sort of rlvr like way where you give it a prompt and then interrogate "does this image ..." (where each question examines a different aspect of the prompt)
It's obviously an incredible model. I think there's a limit to how useful another article praising it is in contrast with one expressing frustration
I would also welcome someone writing a short takedown where they fix the prompts and get better-than-2022 results from nbp
NBP (and the new ChatGPT generator) are integrated with LLMs to various degrees, so seems like the obvious starting point is a reverse approach: ask them to describe the old images which has the esthetics that Fernando Borretti likes, and start generating from those prompts. If you can recover the old images, then it was just a prompting issue. ("Sampling can show the presence of knowledge but not the absence.") If you can't even with their own 'native' descriptions, then that points to mode-collapse (especially all of the 'esthetic tuning' like DPO everyone does now) as being the biggest problem.
> It's the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.
> "By the time a whole technology exists for something it probably isn't the most interesting thing to be doing."
This isn't worse - it's different. MJv2 was a happy accident machine. NBP is a precision tool.
If you want the coarse aesthetic, prompt for it: "rough brushstrokes, visible canvas texture, unfinished edges, painterly, loose composition". NBP will give you exactly that because it actually understands what you're asking for.
The real lesson: we're in a transition period where prompting strategies that exploited old model quirks no longer work. That's fine - we just need to adapt our prompting to match what the model was designed to do.
> Consider: consideration. That's what you should consider.
Come on man
A large part of the magic of art is the human choices that go into it.
This is more akin to going to a supermarket and buying peanut butter (prompt: peanut butter, filter by brand/price/taste). The product may be tasty and enjoyable but I am not impressed by that.
And you will also see how fucking sad and inferior all these ai images are. Really, trust me, please. There is more to art than this. There is more to life.
[1] https://www.youtube.com/watch?v=f7F67FsLaaY
There aren't many pictures of it, but my mind jumped to that right away. I think I've seen a documentary where it looks a lot more similar.
In particular that hallway in the middle, where I remember that there was a statue kind of as a worship place. And on the right side of that dark halway there is what appears to be a statue.
Sadly all I was able to find were these:
https://rarehistoricalphotos.com/wp-content/uploads/2024/01/...
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fz...
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....
Given these and that it changed over its history I think it's kind of a stretch to just say "it looks nothing like the Kowloon Walled City".
As long as the older tools still exist to make art, I don’t see what the problem is. Use NBP to make your marketing pics, MJv2 for your art
I think the whole point is that in optimizing for instruction following and boring realism we’ve lost what could have been some unique artistic elements of a new medium, but anyway.