Compiler Engineering in Practice
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The intricacies of compiler engineering are being dissected in a new blog series, sparking a lively discussion among commenters about the complexities and nuances of compiler development. While some critics accused the author of producing robotic writing, others defended the dense, context-rich content, with one commenter even suggesting that readers skip the introductory sections and dive into the more advanced topics. The conversation veered into related areas, such as the challenges of designing concurrent garbage collectors and the importance of compiler testing, with some commenters sharing their own experiences and insights. As the discussion unfolded, it became clear that compiler engineering is a multifaceted field that continues to fascinate and challenge developers, making this thread a timely and engaging read.
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Dec 14, 2025 at 2:45 AM EST
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https://github.com/inferno-os/inferno-os/blob/master/libinte...
There's lots of room to improve it, but it worked well enough to run on telephony equipment in prod.
Yeah, I've been working on an APL interpreter, just for the hell of it as it's a very interesting problem, and without the IR (or continuation graph in this case) I can't even imagine how much harder it would be as you can't really tell what most things are until you evaluate the things around it at runtime -- is it a monadic or dyadic function/operator application, variable lookup, function as an argument, whatever?
The compiler (parser, really) builds this intricate graph which curries computations, dispatches functions and, eventually, evaluates expressions to get to the result. Aside from defined operators, which get looked up in the environment at parse time, the parser just knows that it has the name of something with no real clue what it represents as that changes based on the context.
After the continuation graph is built then it's just graph transformations all the way down, at least in theory, which is what I think TFA was trying to get at because this is where the dragons be. Allegedly, haven't gotten to the optimizer yet but I have some ideas so, we'll see...
For some strange reason I have this fascination with CEK machines so that's what I built and reading the article I was thinking how much easier all this would be (for the robots) if we were dealing with a regular old IR (or a more sane language).
An early function inliner I implemented by inlining the IR. When I wrote the D front end, I attempted to do this in the front end. This turned out to be a significantly more complicated problem, and in the end not worth it.
The difficulty with the IR versions is, for error messages, it is impractical to try and issue error messages in the context of the original parse trees. I.e. it's the ancient "turn the hamburger into a cow" problem.
I was really, really angry that the review had not attempted to contact me about this.
But the other compiler venders knew what I'd done, and the competition implemented DFA as well by the next year, and the benchmarks were updated.
The benchmarks were things like:
It's pretty common to have code that only exists in one configuration but not others. In those, you end up with some obviously pointless code that the compiler should silently discard. It would be no fun if you couldn't compile your release build because the compiler yelled at you that the removed `assert()`s turned some of the surrounding code into dead code.
I think the AI program is plenty capable of causing bad medical advice on its own.
> A compiler is a translator that translates between two different languages.
I lament the word "compile" subsuming "translate" for most of tech. Computers interpret instructions and do them now, and translate instructions from one code to another that is later interpreted or translated again.
The English word "compile" means "bring together" and compiler systems usually have lots of interpreting and translating and linking to make some kind of artifact file, to wit:
> taking a step back, a compiler is simply a program that reads a file and writes a file
But not necessarily! You don't even need that much! Just source and target codes.
Forth systems (which I enjoy) for example have a single global STATE variable to switch between _execute this word now_ and _compile a call to this word for later_ directly into memory (plus metadata on words that allow them to execute anyway, extending the compiler, but I digress). You could snapshot the memory of the Forth process with its built target program and reload that way, but the usual Forth way is to just store the source and recompile to memory when needed.
Traditional threaded Forths compile calls to a list of routine addresses for a virtual machine interpreter routine (load address then jump to code, not much more work than the processor already does). I prefer subroutine threading, though, where calls are bone fide CALL instructions and the inner interpreter is the processor itself, because it's easier to understand.
Nowadays even the processor translates the instructions you give it to its own microcode for interpreting. It's code all the way down.
(I'm still reading the article.)
Might be worth skipping to the interesting parts that aren’t in textbooks