Shader Glass
Postedabout 2 months agoActiveabout 2 months ago
github.comTechstory
excitedpositive
Debate
20/100
ShaderGraphicsAccessibilityEmulation
Key topics
Shader
Graphics
Accessibility
Emulation
Shader Glass is a tool that applies shader effects to the entire screen, sparking discussions on its potential uses for accessibility, emulation, and retro gaming.
Snapshot generated from the HN discussion
Discussion Activity
Moderate engagementFirst comment
5d
Peak period
9
108-120h
Avg / period
8.5
Comment distribution17 data points
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Based on 17 loaded comments
Key moments
- 01Story posted
Nov 8, 2025 at 11:08 AM EST
about 2 months ago
Step 01 - 02First comment
Nov 13, 2025 at 6:29 AM EST
5d after posting
Step 02 - 03Peak activity
9 comments in 108-120h
Hottest window of the conversation
Step 03 - 04Latest activity
Nov 13, 2025 at 10:40 PM EST
about 2 months ago
Step 04
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Analyzing up to 500 comments to identify key contributors and discussion patterns
ID: 45857657Type: storyLast synced: 11/20/2025, 7:50:26 PM
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I believe Microsoft already has this built into the OS these days:
https://learn.microsoft.com/en-us/microsoft-edge/devtools/ac...
Of course shader glass will let you write your own, custom, possibly more-realistic colour blindness simulations, but you don't necessarily need third party tools for that kind of thing these days.
And also, I read it talks to #device capture input (webcam/capture card)#
Can't cheater providers use this to inject colors?
I've tried making similar functionality in Python to add visual effects to the screen, but the only way I found is to use one of the packages which leverage the Screenshot functionality.
But this causes recursion since my app's window will be in the screenshot (unless I put my app on a different monitor or a different area of the monitor). How do they avoid that?
https://github.com/Swordfish90/cool-retro-term
I also wonder how many could be ported to run in the browser for games.