Displaying Pictures with 800 Colors on 8bit Atari Computers
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forums.atariage.comTechstory
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Retro ComputingAtariGraphics Rendering
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Retro Computing
Atari
Graphics Rendering
A user shares a link to a forum discussion on displaying pictures with 800 colors on 8-bit Atari computers, sparking interest in retro computing graphics capabilities.
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Oct 30, 2025 at 8:40 AM EDT
2 months ago
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ID: 45759370Type: storyLast synced: 11/17/2025, 8:09:32 AM
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Key capabilities: - Extremely optimized emulator of subset of 6502 CPU and ANTIC to simulate execution on real machine.
- Optimization: Late Acceptance Hill Climbing (LAHC) and Diversified Late Acceptance Search (DLAS), with support for reproducible runs, evaluation limits, auto-save and resume.
- Dithering: chess, Floyd–Steinberg, random-Floyd, line, line2, 2D, Jarvis, simple, and Knoll; tunable strength and randomness.
- Color distance: YUV (default), RGB Euclidean, CIEDE2000, and CIE94; independently selectable for preprocessing and optimization.
- Dual-frame mode: two alternating frames (A/B) with YUV or RGB blending, optional temporal luma/chroma penalties to reduce flicker, and export of both per-frame and blended outputs.
- Performance: multi-threaded execution with per-thread line caches and configurable cache size.
- Image pipeline: resize filters (box, bilinear, bicubic, bspline, Catmull–Rom, Lanczos3) plus brightness/contrast/gamma adjustments.
- Hardware control: fine-grained control over Atari registers, including enabling/disabling hardware sprites (players/missiles) per scanline.
- Details mask: provide a mask image to emphasize selected regions and bring out fine details in the result.
- Palette selection: choose target palette files via Adobe ACT to match different monitors and CRT settings.
- Cross-platform: CMake-based builds for Windows, MacOS and Linux, with scripted Profile Guided Optimization.
- Extras: scripts and generators to assemble Atari executables.