A Cartoonist's Review of AI Art, by Matthew Inman
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Artistic Value
A cartoonist reviews AI-generated art, sparking a discussion about the role of human creativity and the value of art generated with AI tools.
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Oct 7, 2025 at 2:55 PM EDT
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I would let it slip, but it's obvious that the content is optimised for smartphones/tablets too, so kind of painful to scroll on a computer.
As such, I sentence this post to be ignored (by me).
The irony is that an AI would do a great job summarising it too...
UPDATED: I asked them to change it; not that it will make much of a difference, but you've got a point.
Bots in the Hall, Neural Viz, GossipGoblin, even Joel Havers animations. All made with genAI and all undeniably creative works, that could not have been created, at least not in that time frame, by a single person without it.
I love Matt's work and often agree with him, but the "no heart" take is just too harsh.
The keyboard example is telling because that's basically what a bunch of our favorite musicians now do. The drum track for that song you're listening to? That's a piece of software not drums.
(Here's a musician's take on it: https://youtu.be/BDJF4lR3_eg?si=kKJVF2hqSd-TOEzX)
"Being able to express your imagination more clearly" is fine for what it is but that's not how people use it. His point about the least talented kinds of people using it to pretend to art is dead accurate. People think it's snobbishness about art being this superior untouchable thing, and that is absolutely not it. You see the same thing with people going on about how SWEs will be obsolete, too, because something something code generation.
Making anything worthwhile involves thinking and choices and experience, and that sort of person consider that too hard and boring and just want something that looks worthwhile.
I think we're going to come into contact with brilliant projects that people have spent years making and there would just be no way they could've done them without AI. It will be a human thinking it through making thousands of choices just like the OP said about Jurassic Park. You can and basically have to guide the AI like crazy to get any output worthwhile.
Are those hours completely without value, because I used genAI during most of them? It involved a LOT of consideration and a few pretty tough choices. But because I didn't do my 10.000 hours, and it's sad for those that did, I'm not allowed to create this way?
Whatever, I'm still putting it on my wall. It means more to me than most "legit" art does.
(similarly with the comment about 'it's about as hard as using google'. Yeah, if you're trying about as hard as googling something then the result is probably not going to be very interesting, but that's more effort than went into most AI generated images that you'll see on the internet)
I find that AI art misses both of those, and that makes it feel soulless. No decisions were made by a thinking, feeling human. There is no “why”.
My friends will often use it for humorous situations that are happening to us in the moment. Overexagerations or putting one of us in a crazy situation. That's about as meaningful as using a gif keyboard, sure, but it gets a pretty good laugh out of me sometimes. There are recurring ones that have become a type of shorthand for us.
I've used it for highly personalized Christmas cards and anniversary invites for other people that they just otherwise would never have made because they don't have $500 to pay an artist and Clipart is too impersonal to bother with.
I've turned my mother's drawing into a beautiful realistic picture that she absolutely adored. I turned a baby picture from decades ago into a movie of a kid laughing which made my mother instinctively grab the phone from my hand with a big grin.
To me AI art is only about the why. It brings entertainment, comfort, hilarity and agency. I would never charge anybody for it I'm just doing it because I find it a neat set of tools to mess around with. And the tools aren't just asking chatgpt to make something. You can spend months refining the craft of it similar to learning something like Photoshop.
I like that my writing is considered well structured / grammatically correct enough to be llm worthy though. I often think I make several obvious errors when I write off the cuff internet posts (and probably did).
Okay, but there was a human that typed or dictated some stuff into a computer. That person doesn't think or feel, or like...?
I've had a lot of genuine fun playing with AI art generators dating all the way back to deepdream. I love the tech, I want it as it was, as it is, and as it will become. This tech have in the last few years given me much more joy than any artist have come close to. It shares creative powers freely, a far cry from the overly commercial streaks dominating much else.
What I don't want is to see yet another has-been meme artist rehash the same anti-AI tirade that we've seen so frequently that any given LLM could re-create it verbatim due to overfitting.
All talk about "Human originality, soul, heart, the divine spark" and yet all they display is hysteria.
In contrast, I must admit that there are some AI assisted creations really shine , for example, generate an AR annotated POI image with nano banana(https://x.com/bilawalsidhu/status/1960529167742853378). But sadly, there are only 1% of creations, regardless it's an image, an audio or a video, are good, inspiring and exciting as previous ones.
Before AI can get a consciousness, it's a tool, no matter how "smart" it looks like. Only the human who use the tool smartly will create outstanding works.
AI is just another tool. Not everyone who uses a computer is an artist, but you'd be hard pressed to find an artist that doesn't use a computer who doesn't make it a point not to.
When I think of the golden age of motion graphics (pfft), I'm not thinking about fleets of pale interns toiling in Adobe After Effects to produce choppy renders at the wrong resolutions because they're still clinging to their college MacBooks.
I'm thinking about the analog system that After Effects was created as a digital, computerized abstraction of— Scanimate. And I think about the confluence of tech that enabled that and the people who seized upon a problem and solved it. It's entirely possible to do what these tools do completely manually and traditionally, but where are the high moral purists expressing disappointment in the spiritual weaklings who rely on computers to create art? When did doing become diminutive?
I love that AI can break the individualization of struggle that some artists believe in, because what's really important is growth and evaluation. Matthew was successful, and now he's insulated and grumpy. He leaned into a strength that became his brand, and I think with how little he's left his comfort zone, this Ayn Rand phase was inevitable. He's not going to give it up and start over to prove he's a "real artist", but he'll tell people doing art in other ways (most of whom will not become successful or profitable but who still have done) that they're not legitimate for exploring differently.
Art is still hard. You can't cram for art school. You have to be able to prove yourself, continuously, to your clients, your audience, your family, and yourself. Art is a pursuit in virtuosity of the fundamentals, even if other people don't like what or how you do it. And if Matthew stands by his message, then the people struggling under the disapproval of people like him who may not help you or want to see you succeed, and don't give up are doing exactly what forges an artist's spirit.
I remember the game PlaneShift, which has an interesting not-for-profit development model, and which uses natural language processing to handle text. The possibilities here are really impressive! You could fully voice player characters, parse user intent with better accuracy, etc.
There's all sorts of stuff you could do. Introspecting the models themselves gave us DeepDream. Setting early models up to talk to each other caused headlines about AI inventing its own language. Leaning into the unhinged nature of the medium interests me, as does displaying "thought" graphically.
Even back in the ML days, I had high hopes for this sort of thing. Discarding those hopes because of AI slop feels like throwing the baby out with the bathwater. The whole problem is that people use an amazing (but glitchy and imperfect) technology and use it to make bad art in existing fields, instead of pioneering good art in new fields. It's herd mentality from both sides.