Bits and Side Tables: How Reference Counting Works Internally in Swift
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The article explains how reference counting works internally in Swift, sparking a discussion on the technical details of memory management in the programming language.
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[…]
> Surprise, surprise, unowned references are basically implemented the same way as pre-Swift-4 weak references.
I see a possible improvement there: instead of not freeing the memory of an object, tell the memory allocator “you can take back all of this allocation, except for the first headersize bytes” (a realloc to a smaller size that guarantees to not move the object).
That would require extending the API of the memory allocator, and thus, make it impossible to swap in a different C(++)-style allocator, but would decrease the size of those zombie object remnants that hang around (probably to 16 bytes, on 64-bit systems)