How Steam Can Ruin More Than 10 Years of Your Work
Posted4 months agoActive3 months ago
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Game Development
Early Access
A game developer complains about Steam's handling of their game, sparking a discussion about the pitfalls of Early Access and Steam's policies, with commenters criticizing the developer's approach and Steam's refund policies.
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- 01Story posted
Sep 19, 2025 at 9:56 PM EDT
4 months ago
Step 01 - 02First comment
Sep 19, 2025 at 10:34 PM EDT
38m after posting
Step 02 - 03Peak activity
5 comments in 0-6h
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Step 03 - 04Latest activity
Sep 23, 2025 at 8:07 PM EDT
3 months ago
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Analyzing up to 500 comments to identify key contributors and discussion patterns
ID: 45309367Type: storyLast synced: 11/20/2025, 5:45:28 PM
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The author(s) have an opportunity now to showcase their decade of work and instead choose to post a wall of text complaining on reddit.
If I had the chance for a no-cost promotional spotlight for my passion project that would put many times more eyeballs on my game than my little wishlist would have, I'd be working around the clock to come up with the best way to capitalize on this really unusual situation.
But I guess complaining on reddit is an option, too.
Early access and the marketing schemes around wishlists are the most ridiculous things to me. If we really want to stand out from the crowd, do a launch like EA did with Apex Legends (I.e., announce/launch full game same day).
The game being fun is the most important thing. It's also the most unlikely thing so we shouldn't let it bother us that much when it sucks ass. There are lots of low risk/effort ways to determine if a gameplay concept is viable that don't require a decade of hopes and prayers.
Steam is the most hardcore gaming platform. It is very good at detecting charlatans. The market for asset flip low effort trash has been oversaturated for a decade now. Games like the one in the article are dime a dozen. Literally a dozen things just like this launch every single day on Steam and other platforms. You've got to be realistic about the number of participants in this market. Blaming Steam is like blaming gravity at this point.
I've gotten to have oodles of fun playing games like Satisfactory at a discount for years before they went 1.0 .
On the other hand, I've also played some games so much in early access that I ran out of interest/energy before the game released with an actual narrative (I think Subnautica and The Long Dark were like this).
But I'd say the latter problem was much smaller than the benefit I got out of playing the game early and cheap.
I doubt there would have been more sales even with the email.