Accelerated Game of Life with Cuda / Triton
Posted4 months agoActive4 months ago
boristhebrave.comTechstory
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CudaTritonGame of LifeGPU Computing
Key topics
Cuda
Triton
Game of Life
GPU Computing
The article discusses accelerating the Game of Life simulation using CUDA and Triton, sparking discussion on performance comparisons with other technologies like WebGPU and the state-of-the-art in cellular automata simulations.
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Sep 11, 2025 at 4:46 PM EDT
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Just a glimpse from building software in 2025.
Case in point, I am building a cellular automata-based physics system, and there is seemingly nothing I can do to affirm that row 0 is "down" and row 255 is "up". The system just cannot grok it on a consistent basis. It has the ability to take screenshots, write unit tests, etc, it's just blind to the kind of intuitive logic we get with our human world model. So the code frequently regresses and gravity starts going in the wrong direction.
https://codelabs.developers.google.com/your-first-webgpu-app...
It would be interesting to see a perf comparision. WebGPU does not have a 64 bit type but it could be emulated with a Vec2u load/store.