Nintendo Reportedly 'almost Discouraging' Switch 2 Development
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The rumor mill is churning out whispers that Nintendo is "almost discouraging" Switch 2 development, with some speculating that the company is struggling to meet developer demand for dev kits or trying to avoid a repeat of the Switch 1's struggles with lazy AAA ports. Commenters are weighing in with theories, from suggesting that Nintendo is trying to manage the quality of Switch 2 games to pointing out that some current ports, like Elden Ring, are already showing signs of performance issues. As one disgruntled user lamented, having already acquired a Switch 2, they're underwhelmed and hesitant to recommend it, adding a personal touch to the debate. The discussion is sparking curiosity about Nintendo's strategy and the potential implications for the gaming community.
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There might be a few reasons for this, but I’m guessing an increased reliance on updating old IPs combined with the rising popularity of Steam Deck-grade portable console hardware.
Nintendo did OK for indie Switch 1 development but it was hard to port to as it lacked many hardware features of contemporary PCs and consoles. The Switch 2 is a bit more of a level playing field. Not as powerful as a PC but has similar capabilities, which makes porting easier.
I don't think Nintendo is going to go "Seal of Quality" but it would be nice if the Switch 2-filtered eShop was not full of cynical trash. The ease of publishing for the Switch 1 was new for Nintendo, and it was welcomed at the time, but in retrospect they went too far.
What is true is that (for example) Split Fiction and Tony Hawk 3/4 are quite a bit less fancy than the PS5 or XBox versions, which is unflattering.
Wouldn't recommend tbh, yet.
This makes me sad, as I played super Mario world on one of the first imported consoles in uk, have snes, n64, game cube, Wii, Wii u, switch and switch2.. each of them had awesome launch titles and follow ups... switch 2 seems.... empty?