Why 'silksong' Took Seven Years to Make
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The seven-year development process of Silksong, a sequel to Hollow Knight, is discussed, highlighting the challenges and dedication required for indie game development.
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Aug 21, 2025 at 11:06 AM EDT
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> one of the reasons Silksong took so long was that Team Cherry is having too much fun making it and didn't want to stop.
Also this one from the article:
> "What is Jira?" Gibson said when I asked if they used the task-management application.
Well, at least we get a happy ending. After all these years and their explanation, I refuse to believe the game will be unfinished or mediocre.