14 Years of Building My Own 2d Game Engine
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I recently gave a talk at /dev/games in Rome about what it's been like to maintain it for over a decade, from the technical challenges, the lessons learned, and the community aspects of keeping such a project alive.
Slides: https://encelo.github.io/nCine_14Years_Presentation/
PDF: https://encelo.github.io/nCine_14Years_Presentation/nCine_14Years.pdf
A video recording will be available soon on the conference's YouTube channel.
A developer shares their 14-year journey of building and maintaining a 2D game engine, discussing technical challenges and lessons learned.
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It's really cool to see your journey, and also, how long it's taken. There's a lot of growth and learning there that we can relate to.